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Tanngrisnir
#1
Catcher
MA
6
ST
3
AG
3
AV
7
R
66
B
77
P
5
F
1
G
14
Cp
1
In
0
Cs
3
Td
8
Mvp
1
GPP
36
XPP
0
SPP
36
Injuries
-ma
Skills
Block
Dauntless
Dodge (20k)
Fend (20k)
Guard (30k)
Third player to get guard and a blodger as-well meaning he will probably abandon his roll as a ball carrier and try to focus on helping the team with hunting down stronger foes in the thick of it.
Geri
#2
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
13
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Block
 
Freki
#3
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
10
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
m
Skills
Block
Tanngnjost
#4
Catcher
MA
7
ST
3
AG
4
AV
7
R
249
B
75
P
20
F
0
G
16
Cp
5
In
0
Cs
4
Td
9
Mvp
1
GPP
45
XPP
0
SPP
45
Injuries
 
Skills
Block
Dauntless
+AG (40k)
Dodge (20k)
Fend (20k)
Quick to skill up and really hard to stop, since he got AG+ his role in the team have changed somewhat from being a ball carrier to something more of a passer/blitzer targeting the other teams ball carrier or big guys with the help of dauntless.
 
Ratatosk
#5
Berserker
MA
5
ST
3
AG
3
AV
7
R
27
B
54
P
0
F
0
G
13
Cp
0
In
0
Cs
4
Td
2
Mvp
0
GPP
14
XPP
0
SPP
14
Injuries
-ma
Skills
Block
Frenzy
Jump Up
Mighty Blow (20k)
Maybe naming him after a squirrel was a mistake since he has yet to complete a game without getting injured or knocked out... really channeling that squirrel power.
Garm
#6
Snow Troll
MA
5
ST
5
AG
1
AV
8
R
0
B
16
P
0
F
0
G
2
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Claw
Disturbing Presence
Frenzy
Loner
Wild Animal
 
Fasolt
#7
Berserker
MA
6
ST
3
AG
3
AV
7
R
20
B
95
P
9
F
1
G
13
Cp
2
In
0
Cs
9
Td
0
Mvp
3
GPP
35
XPP
0
SPP
35
Injuries
 
Skills
Block
Frenzy
Jump Up
Dodge (30k)
Guard (20k)
Mighty Blow (20k)
Good old Fasolt one of the few players that manages his task to perfection, with the addition of guard he is a keyplayer in the team and usually teams up with Megingjord for a killer combo.
Fafner
#8
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
15
P
0
F
0
G
2
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Block
 
Modi
#9
Thrower
MA
5
ST
3
AG
3
AV
7
R
14
B
24
P
20
F
2
G
10
Cp
4
In
0
Cs
1
Td
1
Mvp
0
GPP
9
XPP
0
SPP
9
Injuries
-ma
Skills
Block
Pass
Guard (30k)
Added him for some extra pass capacity but since he rolled a double on the skill up he got Guard and with the MA- he will now serve on the line.
Magni
#10
Lineman
MA
6
ST
3
AG
3
AV
7
R
5
B
32
P
0
F
0
G
10
Cp
0
In
0
Cs
1
Td
1
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Block
 
Megingjord
#11
Lineman
MA
6
ST
4
AG
3
AV
7
R
4
B
98
P
-1
F
0
G
15
Cp
1
In
0
Cs
5
Td
1
Mvp
5
GPP
39
XPP
0
SPP
39
Injuries
 
Skills
Block
+ST (50k)
Dodge (30k)
Fend (20k)
Megingjord lives up to his name with a rather fitting ST+.

Accidently took dodge instead of guard as the first skils since i forgot that linemen canĀ“t take S skills as a normal roll.
Ask
#12
Lineman
MA
6
ST
3
AG
2
AV
7
R
0
B
32
P
0
F
2
G
11
Cp
0
In
0
Cs
4
Td
0
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
-ag, m
Skills
Block
Guard (30k)