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Bonesmen
Back to Team
George Ingersoll Wood
#1
Skeleton
MA
5
ST
3
AG
2
AV
7
R
4
B
32
P
0
F
0
G
15
Cp
0
In
0
Cs
1
Td
1
Mvp
1
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Regeneration
Thick Skull
Guard (30k)
Captaining the foward pack since the Bones' debut match is the ever-present George Wood, leading by example he proudly holds the record for being the first skeleton to score.

In his 13th match he killed the 3rd ever spawn: Criminal.
Alphonso Taft
#2
Skeleton
MA
5
ST
3
AG
2
AV
6
R
0
B
25
P
0
F
4
G
14
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
-av
Skills
Regeneration
Thick Skull
A founder of the order of the scull and bones, he suffered a serious concussion in his 6th match as the team also suffered its first ever defeat against a well-established skaven squad who played most impressively on the day.

Started to get noticed after killing a minotaur in his 13th match with a great gang-foul.
 
William Huntington Russell
#3
Skeleton
MA
5
ST
3
AG
2
AV
7
R
0
B
58
P
0
F
4
G
15
Cp
0
In
1
Cs
2
Td
0
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Regeneration
Thick Skull
Block (20k)
Freddy Fish
#4
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
16
P
0
F
0
G
8
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
Raised in the team's 8th match against the Hilarious Headbangers. He becomes the first inductee to the order of scull and bones - courtesy of Leonard Eugene Wales.
 
George Clumsyshield
#5
Zombie
MA
3
ST
3
AG
2
AV
8
R
0
B
3
P
0
F
0
G
5
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
-ma
Skills
Regeneration
Once a vampire's journeyman, George joined the team during their 10th match after receiving a life-crushing blow by head mummy Rensselaer Russell Nelson at the beginning of the 2nd half against the Ranked G9 Vampire squad.

He has a special connection with Thomas Thacher as a mentor.

Suffered a smashed hip in his 5th match, as the Bonesmen suffered their own humiliating 3-0 defeat on the day against a hard hitting chaos pact squad.
John Wallace Houston
#6
Skeleton
MA
5
ST
3
AG
2
AV
7
R
0
B
50
P
0
F
4
G
15
Cp
0
In
0
Cs
3
Td
0
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Regeneration
Thick Skull
Block (20k)
 
Chester Smith Lyman
#7
Ghoul Runner
MA
7
ST
3
AG
3
AV
7
R
0
B
2
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Chester Smith Lyman, an avid watcher of the stars and Tzale professor of Industrial Mechanics and Incantations.

The 2nd ever ghoul to star for the team, good ol Ches' joins the team for their 13th game.
William Henry Washington
#8
Skeleton
MA
5
ST
3
AG
2
AV
7
R
13
B
92
P
-3
F
1
G
15
Cp
1
In
0
Cs
4
Td
0
Mvp
2
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Regeneration
Thick Skull
Block (20k)
Tackle (20k)
An original member of the squad, he became the first player to ever pass the ball during the team's 3rd match.
 
Thomas Anthony Thacher
#9
Skeleton
MA
4
ST
3
AG
3
AV
7
R
2
B
23
P
3
F
6
G
13
Cp
1
In
0
Cs
0
Td
0
Mvp
2
GPP
11
XPP
0
SPP
11
Injuries
-ma, n
Skills
Regeneration
Thick Skull
+AG (40k)
Thomas is an original member of scull and bones, suffering a smashed hip in his 6th match, as the team also suffered its first ever defeat against a well-established skaven squad who played most impressively on the day.

In his 9th game against a vampire roster he was blessed with enhanced powers of agility. He has a close connection with his thrall and new team mate raised from the vampire team on that day: George Clumsyshield.

Holds the distinction of being the second player to ever complete a pass for the Bonesmen.

Another unfortunate injury was to plague him - a smashed knee in the final moments of his 12th match - due to Thomas's drunken state some confusion arose as to where he was meant to be, with poor Thomas ending up on the LoS against some disagreeable chaos lads who didn't seem too interested in after game drinks.
Criminal
#10
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
3
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
Originally coming from from the PracticeTeam. George Ingersoll Wood converting this once chaos warrior into a Bonesmen in the clan's 13th match.
 
Henry Champion Deming
#11
Skeleton
MA
5
ST
3
AG
2
AV
7
R
0
B
41
P
0
F
1
G
15
Cp
0
In
0
Cs
2
Td
0
Mvp
2
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Regeneration
Thick Skull
Guard (30k)
Had a memorable "coming of age" performance during his 9th match, confidently supporting the ball carrier and holding critical field position while also finding time to fracture a high elf's arm.
Rensselaer Russell Nelson
#13
Mummy
MA
3
ST
5
AG
1
AV
9
R
0
B
113
P
0
F
0
G
15
Cp
0
In
0
Cs
9
Td
0
Mvp
1
GPP
23
XPP
0
SPP
23
Injuries
 
Skills
Mighty Blow
Regeneration
Grab (20k)
Guard (20k)
Raised a tutor in his 10th game: George Clumsyshield of the Ranked G9 Vampire squad.

Being the 2nd player's kill to ever be evilly worked upon.
 
Leonard Eugene Wales
#14
Mummy
MA
3
ST
5
AG
1
AV
9
R
0
B
121
P
0
F
0
G
15
Cp
0
In
0
Cs
9
Td
0
Mvp
1
GPP
23
XPP
0
SPP
23
Injuries
 
Skills
Mighty Blow
Regeneration
Guard (20k)
Juggernaut (20k)
He was the first player to ever have his kill raised by the dark magicks in his 8th game - Freddy Fish is his proud creation.
Timothy Dwight V
#15
Wight Blitzer
MA
6
ST
3
AG
4
AV
8
R
54
B
121
P
1
F
0
G
15
Cp
0
In
0
Cs
6
Td
3
Mvp
1
GPP
26
XPP
0
SPP
26
Injuries
 
Skills
Block
Regeneration
+AG (40k)
Mighty Blow (20k)
A founding member of the Bonesmen, Tim the Torrential has a powerful presence on the field, a true all-rounder with a great mind for strategy.

Was dutifully regenerated from a grizzly death with the help of the team's necromancer during his 14th match.
 
Benjamin Silliman, Jr.
#16
Ghoul Runner
MA
8
ST
3
AG
3
AV
7
R
366
B
36
P
3
F
0
G
15
Cp
1
In
0
Cs
1
Td
16
Mvp
2
GPP
61
XPP
0
SPP
61
Injuries
 
Skills
Dodge
+MA (30k)
Block (20k)
Leader (30k)
Sure Hands (20k)