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Hell Pit Hydras
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Vretex, the Warden
#1
Skaven Blitzer
MA
8
ST
3
AG
3
AV
8
R
27
B
82
P
1
F
0
G
9
Cp
1
In
0
Cs
4
Td
1
Mvp
0
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Animosity
Block
+MA
Mean, angry and outright sadistic, Vretex maintains order in the hive through pain and fear. Though technically outranked by the Overseer, no one is foolish enough to challenge his authority lest they meet a gruesome and torturous end.

Overseer's Field Notes (Game 2):
Vretex seems to be enjoying chasing his victims for a change. Much more invigorating than whipping a cuffed goblin I suppose...
Kagatz, the Engineer
#2
Skaven Blitzer
MA
7
ST
3
AG
3
AV
7
R
4
B
64
P
-1
F
0
G
9
Cp
0
In
0
Cs
3
Td
0
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
-av
Skills
Animosity
Block
Tackle
Kagatz invents and repairs the multitude of bizarre devices in operation at the hive. Some call him crazy, though never to his face (or rather what remains of it after countless cybernetic augmentations). His foreboding presence is reinforced by a barely discernable green glow emanating from his body, and the occassional spark of green lightning that darts from the tip of his tail.

Overseer's Field Notes (Game 2):
I told him those bones were there for a reason, but would he listen!? Maybe this will teach him to start experimenting on the specimens instead of his own body.

Overseer's Field Notes (Game 9):
Kagatz's has found a way to discharge a jolt of warplightning through his tail. No doubt this will prove invaluable in incapacitating tricksy opponents.
 
Skorm, the Overseer
#3
Skaven Thrower
MA
7
ST
3
AG
3
AV
7
R
49
B
26
P
11
F
0
G
10
Cp
5
In
0
Cs
1
Td
3
Mvp
1
GPP
21
XPP
0
SPP
21
Injuries
 
Skills
Animosity
Pass
Sure Hands
Big Hand
Nerves Of Steel
As Overseer, Skorm directs the business of the hive; commissioning new specimens, turning a profit, bringing calamity to competitors, and so forth. Physically unassuming, Skorm relies on his dastardly wit and devious powers of manipulation to exert his will.

Overseer's Field Notes (Game 3):
These vampires are not bad at picking up loose balls....
Any cretin can see that the most obvious difference between a vampire and a skaven genius like myself is hand dimensions...
I have an idea...

Overseers Field Notes (Game 7):
My masterfully augmented hand is working wonders on the pitch...
All this diving into harms way to fetch the ball is giving rise to a new sensation within my breast...
Is this what the smelly manfolk refer to as... 'courage'...?
No, impossible! A courageous skaven!? Ha, what nonsense! I'd never live down the shame!
Grish, the Bureaucrat
#4
Skaven Thrower
MA
7
ST
3
AG
3
AV
7
R
71
B
25
P
21
F
0
G
9
Cp
6
In
0
Cs
2
Td
0
Mvp
0
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Animosity
Pass
Sure Hands
Extra Arms
Subterfuge and murder for social gain are an unavoidable facet of Skaven life. Grish keeps the hive's books so that a fastidious account of operations is readily available in the event of a change in leadership.

Overseer's Field Notes (Game 5):
Grish is falling behind with his paperwork...
If only there were a way for him to carry on scribing while playing Blood Bowl...
Hmmm... 1 hand for ball-play, 1 hand for holding documents, 1 hand for writing... I think I'm on to something here...
 
Snikt, Specimen #12
#5
Skaven Lineman
MA
7
ST
3
AG
3
AV
7
R
27
B
21
P
1
F
0
G
5
Cp
0
In
0
Cs
2
Td
2
Mvp
1
GPP
15
XPP
0
SPP
15
Injuries
 
Skills
Animosity
Mighty Blow
Specimen #12. Sold himself into specimen-slavery so he could afford a wedding ring to propose to his wife. Every block, every go for it, every long bomb, everything he does, he does it for true love.
Takash, Specimen #8
#6
Skaven Lineman
MA
7
ST
4
AG
3
AV
7
R
12
B
46
P
0
F
0
G
9
Cp
0
In
0
Cs
1
Td
2
Mvp
0
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Animosity
+ST
Specimen #8. Half-rat, half-man, half-zeppelin.

Overseer's Field Notes (Game 4):
Turns out pumping a half-rat, half-man, half-zeppelin full of ratroids is a GOOD idea...
Well I'll be...
 
Gibz, Specimen #4
#7
Goblin
MA
6
ST
2
AG
3
AV
7
R
22
B
14
P
0
F
0
G
10
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Two Heads
Specimen #4. Originally came to the Hell Pit to set up a religious mission to Gork and Mork. The Overseer was having none of it.

Overseer's Field Notes (Game 5):
I'm tired of the gibberish that spews from Gibz' mouth! Gork!? Mork!? Who are these buffoons!?
Maybe if he had a Gork head and a Mork head he'd start making more sense...
Wobzi, Specimen #13
#8
Goblin
MA
6
ST
2
AG
3
AV
7
R
3
B
3
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Specimen #13. An unassuming goblin. Accompanied wherever he goes by a venerable skaven priest muttering vague prophetics about a specimen-of-destiny branded with the sacred number 13.
 
Pog, Specimen #6
#9
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
9
P
0
F
0
G
10
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Specimen #5. Unaccountably bouncy.
The Hypergoblin, Specimen #14
#10
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
3
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Specimen #14. Dreams of being the first goblin superhero. Wears a cape.
 
Goldpouch, Specimen #10
#11
Goblin
MA
6
ST
2
AG
3
AV
7
R
6
B
9
P
0
F
0
G
8
Cp
0
In
0
Cs
2
Td
0
Mvp
2
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Two Heads
Specimen #10. Once a journeyman, now a specimen. Forced to eat his fee and become a stylish purse in the Overseer's 'Living Countenance' fashion range.

Overseer's Field Notes (Game 4):
I'm running of space in my goblin goldpurse - the woes of affluence!
Hmm... Maybe if there was an extra orifice...
Bolgash, Specimen #11
#12
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
7
P
0
F
0
G
7
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Specimen #11. A black orc who went the wrong way through the Gigantotron.
 
Blogarjoop, Specimen #1
#16
Underworld Troll
MA
4
ST
5
AG
1
AV
9
R
13
B
46
P
0
F
0
G
10
Cp
0
In
0
Cs
2
Td
1
Mvp
0
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Always Hungry
Loner
Mighty Blow
Really Stupid
Regeneration
Throw Team-Mate
Claw
Specimen #1. The hive's first experiment. Little more than a blob of twisting, purple muscles with a smiley face tattooed on. They call it a troll to avoid red tape at team registration.

Overseer's Field Notes (Game 7):
Incredible! Blogarjoop is evolving! He's grown an arm (and apparently developed the neurological capacity to score touchdowns)!
The arm is rather puny, mind you... It needs something more... Something vicious...