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(NBBC) Crimson Death
Gurni is a stern master, leading his retinue from battle to battle, honing their skills, and always enforcing Khorne's grim code of honour - no follower of Gurni's leaves a fight and lives to see the sunset. Ironarm, however, is driven by a secret fear of failure, a fear that he will one day meet his match and turn to flee, knowing that his warband will take swift vengeance should he fail them. Still he presses forward, ever the first to draw blood, half-man, half-machine, striking crushing blows with his mechanical mace-arm.
Aggression Bonus, Beweaponed Extremities: mace, Chaos Armour +1: bonded, Daemon Sword: Bloodletter, Evil Eye, Frenzy, Irrational Hatred: flyers, Mechanoid, Personality Loss, Strength.
Gurni's lieutenant is the black-hearted Emmelmann, once a knight of the Empire, now an acolyte of Chaos, mounted atop a horned steed and accompanied by a Fleshhound, gifts of his dark Chaos lord. Behind him march The Crimson Death.
Chaos Weapon: Piercing, Collar of Khorne, Frenzy, Horn (Steed), Iron Hard Skin, Magic Immune, Personality Loss.
Gifted with Enormous Noise. Given to periodic bursts of uncontrollable noise: loud hoots, wild and manic laughter, crazed screams and wails, or repulsive gastric rumbles. Frenzy.
Clad in crimson armour, brandishing an arcane weapon of devastating effect, terrible to encounter and fearsome to behold, Sapir travels the Chaos Wastes alone, leaving a bloody trail of death and destruction behind him. The Redwolf spurns the notion of a warband and simply murders all those who foolishly hope to join him, cutting them down as they kneel in subservience. This solitary figure often appears unannounced on a battlefield, cutting a swathe through all who stand in his way. Blood is his only creed and he cares little about the causes of battle or his comrades-in-arms. His brooding silence in this bloody work is more terrifying than any battlecry.
Blood Rage, Chaos Armour, Face of a Bloodletter, Personality Loss, Regeneration, Scorpion Tail: poisonous.
Frenzy
Horns
Loner
Mighty Blow
Thick Skull
Wild Animal
Oxblood Foulgrim has three glowering eyes, a pair of twisting horns curving above his head, and a scythe-like weapon made of serrated bone that is bonded to his right arm. He also has a problem: Oxblood is a moron. At times he is fury incarnate, a whirling mass of death-dealing steel and bone that few can withstand. Alas, at other times, his mind just drifts off as he dreams of blood and gore. An implacable foe, perhaps: an untrustworthy ally, most certainly - Oxblood's presence in an army is of debatable value.
Additional Eye, Chaos Armour, Frenzy, Horns, Hunchback, Moronic, Skin of Khorne, Weapon Hand, Weapon Master.
Caramon is a deadly foe indeed. As a sign of his great favour with the Blood God, when he was gifted with a Bloodletter's face, his snake-headed tail received a similarly menacing visage with its poison bite.
Aggression Bonus, Bird's Feet, Chaos Armour, Daemon Weapon: Bloodthirster, Face of a Bloodletter, Snake Tail: poisonous.
Crossbreed: goat, Horns, Multiple Heads: +1 head, Regeneration & +1 ST.
Grimjack is an unusual Champion of Khorne. He has never, in all his years of service, taken part in a pitched battle. His inclinations and tastes are cut from a different, though no less bloody, cloth. Grimjack is a hunter of blood, a dark stalker of his victims in the wild and lonely places of Chaos.
Beweaponed Extremities, Chaos Armour, Face of a Bloodthirster, Iron Hard Skin, Poisonous Bite, Short Legs, Strength, Tentacle, Wings: medium.
Kharl the Blunt, of some renown and little brain, often stands perplexed, unable to choose between beating his opponents senseless with a gnarled club or roasting them with his fiery breath.
Breathes Fire.