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Egyptian Disco
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Susanna Hoffs
#1
Tomb Guardian
MA
4
ST
5
AG
1
AV
9
R
0
B
42
P
0
F
0
G
5
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Decay
Regeneration
Regarded as a great warrior before succumbing to the "Bangles Effect", Susanna (previously Cur-Ra-Hee) has been placed in the Khemri team for the Dart Bowl Cup. It is currently unknown how badly the "Bangles" has affected him (yes, it's a Khemri warrior with a girls name, that's what the Bangles will do to you!). There are rumours that he may try and go solo from the rest of team, but no signs of this happening have surfaced yet.

In the first game of the season Susanna showed his strength and brutality by squishing Gouger, a pitiful waste of a linerat!
Debbi Peterson
#2
Tomb Guardian
MA
4
ST
5
AG
1
AV
9
R
0
B
38
P
0
F
0
G
5
Cp
0
In
0
Cs
6
Td
0
Mvp
1
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Decay
Regeneration
Mighty Blow
Stand Firm
Debbi (formally No-Hol-Bar prior to "The Bangles") is the brother of Vicki (formally Go-Fo-It). They were said to work as a strong unit together on the ancient battlefields and so the coach is hoping they can bring the same spirit to the Dart Bowl Cup.
 
Vicki Peterson
#3
Tomb Guardian
MA
4
ST
5
AG
1
AV
9
R
0
B
47
P
0
F
0
G
5
Cp
0
In
0
Cs
3
Td
0
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Decay
Regeneration
Mighty Blow
Vicki (formally Go-Fo-It prior to "The Bangles") is the brother of Debbi (formally No-Hol-Bar). Although the siblings have a strong bond and understanding when on the battlefield, Vicki can let situations get out of hand at times.
Annette Zilinskas
#4
Tomb Guardian
MA
4
ST
5
AG
1
AV
9
R
0
B
30
P
0
F
0
G
5
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Decay
Regeneration
Guard
Annette was an outcast before "The Bangles" struck. Acceptance has only really come now that he has been lumped together with the other sufferers. Annette is determined to prove his worth to the team by promising to get over his fear of blood (prior to "the Bangles" during a battle he once refused to strike a man off his horse because there would be "Blood on the saddle")
 
Earth
#5
Anointed Blitzer
MA
6
ST
3
AG
2
AV
8
R
31
B
18
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
Regeneration
Guard
Wind
#6
Anointed Thrower
MA
6
ST
3
AG
2
AV
7
R
23
B
8
P
1
F
0
G
5
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Pass
Regeneration
Sure Hands
Block
 
Fire
#7
Anointed Thrower
MA
6
ST
3
AG
3
AV
7
R
138
B
8
P
0
F
0
G
5
Cp
0
In
0
Cs
2
Td
8
Mvp
1
GPP
33
XPP
0
SPP
33
Injuries
 
Skills
Pass
Regeneration
Sure Hands
+AG
Dodge
Kick-Off Return
Kool
#8
Skeleton Lineman
MA
5
ST
3
AG
2
AV
7
R
0
B
17
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
Thick Skull
Kool once lead a mighty gang of skeleton warriors in service of the Khemri. Quite often tasks with leading raids on enemy encampments his orders were usually quite simple, "See the enemy, get down on it! Return victorious in celebration!"
 
Water
#9
Anointed Blitzer
MA
6
ST
3
AG
2
AV
8
R
0
B
8
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Regeneration
Gees
#10
Skeleton Lineman
MA
5
ST
3
AG
2
AV
7
R
0
B
11
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Regeneration
Thick Skull
Gees, once the mortal twin of Bee, has been a long sufferer of "Night Fever". He will often wake from slumber and spew forth incomprehensible phrases - often referred to as "Jive Talkin'".
 
K.C.
#11
Skeleton Lineman
MA
5
ST
3
AG
2
AV
7
R
0
B
16
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
Thick Skull
K.C. was a courtisan in his mortal life. His memories of this time is faint, although he remembers often being told to "Get Down Tonight" as well as to "Shake Your Booty" because "That's The Way I Like It".
Sunshine
#12
Skeleton Lineman
MA
5
ST
3
AG
2
AV
7
R
0
B
1
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
Thick Skull