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Erie Downs Creepers
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Helmutt Von Wolfstein
#1
Werewolf
MA
8
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Claw
Frenzy
Regeneration
Emet Met
#2
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
Stand Firm
Thick Skull
 
Grimm McMahon
#3
Wight Blitzer
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Regeneration
Daken Hellfire
#4
Wight Blitzer
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Regeneration
 
Kleave Scargent
#5
Ghoul Runner
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Tomb Wormle
#6
Ghoul Runner
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
 
Brians R. Goodman
#7
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
Shambling Hal
#8
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
 
Odorus Badfunkus
#9
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
Digger Graves
#10
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
 
THE CREEPER
#11
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration

"Whosoever kills this creeper shall be possessed by the power of the Black Bands of Reygenorak! Henceforth, you who read these words, shall become forevermore an undead creeper!"

The creeper cannot ever leave the team for any reason, but it can choose to inhabit a new corpse. In order to have the choice to inhabit a new corpse it must suffer any (dodge fail, surf, block, foul, etc.) permanent SI on the pitch & fail its regeneration roll. At this point the creeper can choose to posses the body of the player* that injured it, or was the direct cause of it's injury, & become a rookie zombie next match. This is purely the creepers choice & may not always occur when a permanent SI occurs.

*If you kill the creeper I will name the next one after your player, but tweak its name to reflect its new undead nature. Anything other than a kill will be taken under consideration on an injury by injury severity basis, but expect most stat decreases to usually trigger a possession. In addition your coach name, the date & injury inflicted will be listed in chronological order below.

Possessed Maladies
1.