23 coaches online • Server time: 02:02
Disordered
Block (20k)
Guard (20k)
Mighty Blow (20k)
Horns
Block (20k)
Guard (20k)
Tackle (20k)
Future Skills:
Mighty Blow
Claws
Stand Firm
Possible Doubles/Stats:
Jump Up
+ST
Balanced Blocker, not aiming for max kill capacity, in fact the killing abilities are taken as a bonus if they get high enough, these serve to support and defend
Horns
Block (20k)
Guard (20k)
Tackle (20k)
Future Skills:
Mighty Blow
Claws
Stand Firm
Possible Doubles/Stats:
Jump Up
+ST
Balanced Blocker, not aiming for max kill capacity, in fact the killing abilities are taken as a bonus if they get high enough, these serve to support and defend
Future Skills:
Block
Guard
Tackle
Mighty Blow
Claws
Stand Firm
Possible Doubles/Stats:
Jump Up
+ST
+AG
Balanced Blocker, not aiming for max kill capacity, in fact the killing abilities are taken as a bonus if they get high enough, these serve to support and defend
Future Skills:
Block
Guard
Tackle
Mighty Blow
Claws
Stand Firm
Possible Doubles/Stats:
Jump Up
+ST
+AG
Balanced Blocker, not aiming for max kill capacity, in fact the killing abilities are taken as a bonus if they get high enough, these serve to support and defend
Horns
Block (20k)
Sure Hands (20k)
Future Skills:
Extra Arms
Fend
Kick Off Return
Guard
Possible Doubles/Stats:
+ST
+AG
+MA
Dodge
Sure Feet
Ball handler, rather simple
Block (20k)
Guard (20k)
Mighty Blow (20k)
Prehensile Tail (20k)
Tackle (20k)
Future Skills:
Stand Firm
Possible Doubles/Stats:
+ST
The first of my range of anti movement Chaos Warriors, their design is to stop the enemy's maneuverability, this as well as my liberal use of guard, and my 2-3 killers is an effort to completely hold the enemy, by not allowing them easy blocks or dodges, the killers job is to reduce numbers allowing greater ease in constriction
Future Skills:
Block
Guard
Tackle
Mighty Blow
Claws
Stand Firm
Possible Doubles/Stats:
Jump Up
+ST
+AG
Balanced Blocker, not aiming for max kill capacity, in fact the killing abilities are taken as a bonus if they get high enough, these serve to support and defend
Future Skills:
Mighty Blow
Claws
Piling On
Frenzy
Tackle
Possible Doubles/Stats:
Jump Up
+ST
Future Killer, nothing to write home about
Future Skills:
Block
Guard
Tackle
Mighty Blow
Claws
Stand Firm
Possible Doubles/Stats:
Jump Up
+ST
+AG
Balanced Blocker, not aiming for max kill capacity, in fact the killing abilities are taken as a bonus if they get high enough, these serve to support and defend