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Doom's Archons
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Kuraz Clawhammer
#1
Chosen Blocker
MA
5
ST
4
AG
4
AV
8
R
10
B
72
P
1
F
0
G
17
Cp
0
In
0
Cs
3
Td
0
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
-av
Skills
+AG
Caius Darkheart
#2
Chosen Blocker
MA
5
ST
4
AG
2
AV
9
R
2
B
86
P
-1
F
0
G
17
Cp
1
In
0
Cs
1
Td
0
Mvp
2
GPP
13
XPP
0
SPP
13
Injuries
-ag
Skills
Diving Tackle
 
Raiza Stormwalker
#3
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
1
B
133
P
1
F
0
G
18
Cp
0
In
0
Cs
8
Td
0
Mvp
2
GPP
26
XPP
0
SPP
26
Injuries
 
Skills
Block
Guard
Thestalos Firemind
#4
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
9
B
102
P
0
F
0
G
17
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Block
 
Makyura Trapsoul
#5
Beastman Runner
MA
7
ST
3
AG
4
AV
8
R
315
B
53
P
8
F
0
G
17
Cp
7
In
0
Cs
3
Td
11
Mvp
1
GPP
51
XPP
0
SPP
51
Injuries
 
Skills
Horns
+AG
+MA
Block
Dodge
Makyura Trapsoul is not going about his business quietly. He is literally a fan favourite and a run of consistent try scoring peaked with a hat trick of Touchdowns against an interestingly coached Wood Elf outfit. Makyura is currently the heart and soul of the team and most of the play revolves around him. Whilst instrumental for the team he continuously places a giant target on his head, every increasing in size and with more and more arrows targeting it.
Emisri Gorz
#6
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
26
B
12
P
-1
F
0
G
4
Cp
0
In
0
Cs
0
Td
1
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Horns
Juggernaut
 
Daeru Darksoul
#7
Beastman Runner
MA
7
ST
3
AG
3
AV
8
R
104
B
81
P
0
F
3
G
18
Cp
0
In
0
Cs
4
Td
8
Mvp
0
GPP
32
XPP
0
SPP
32
Injuries
 
Skills
Horns
+MA
Block
Claw
Daeru is reknowned as the quickest player on the team. His strong thigh muscles and spring-like ankles helped proper the Archon's to a 2-1 victory over the aggressive human team CLAN ACRT. Considering his contribution in that game chances are coaches and players will be gunning for him. The Archon's currently become very superstitious as they develop. They know that Death is probably on the horizon...

The doomful omens have not yet struck and as such the team continues to develop at a steady rate. However two players are starting to stand, the other Makyura is the favoured ball runner. This has seen Daeru moved into a blitzer role to take advantage of his pace.
Mobius
#8
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
0
B
2
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Horns
 
Basilox
#9
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
0
B
6
P
0
F
1
G
2
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Horns
Tragoedia
#10
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
5
B
20
P
1
F
2
G
9
Cp
1
In
1
Cs
0
Td
0
Mvp
2
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Horns
Guard
 
Chimeros Trice
#11
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
24
B
81
P
-1
F
0
G
18
Cp
0
In
0
Cs
3
Td
3
Mvp
3
GPP
30
XPP
0
SPP
30
Injuries
 
Skills
Horns
Claw
Mighty Blow
Ourouberos
#12
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Horns