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Nemesis
#1
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
15
B
224
P
0
F
1
G
46
Cp
0
In
0
Cs
6
Td
2
Mvp
6
GPP
48
XPP
0
SPP
48
Injuries
 
Skills
Regeneration
Stand Firm
Thick Skull
Block
Dodge
Guard
Bio:
A tyrant-type B.O.W. tasked with eliminating S.T.A.R.S. and anyone connected to them. Retaining a fair amount of intelligence due to the Nemesis parasite, he is able to effectively carry around a rocket launcher.

Real Name:
Unknown

Alliance:
Capcom

First Appearance:
Resident Evil 3: Nemesis (1999)

Occupation:
B.O.W.

Abilities:
Monster-like super strength and enhanced stamina due to the Nemesis parasite. Can also spawn tentacles from his body, capable of stabbing or strangling.

Weapons:
Rocket Launcher
Haggar II
#2
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
12
B
176
P
0
F
0
G
33
Cp
0
In
0
Cs
8
Td
1
Mvp
5
GPP
44
XPP
0
SPP
44
Injuries
 
Skills
Regeneration
Stand Firm
Thick Skull
Block
Break Tackle
Guard
Bio:
Former professional wrestler who became the mayor of Metro City. Calling himself the "Fighting Mayor," he teamed up with his friends and took on the Mad Gear crime syndicate, paying back the destruction the gang had caused in spades.

Real Name:
Mike Haggar

Alliance:
Capcom

First Appearance:
Final Fight (1989

Occupation:
Mayor of Metro City

Abilities:
Moves retained from his time as a pro-wrestler and his explosive power combine to make for dangerous attacks.

Weapons:
Be it a steel pipe, a 2x4, or a hammer, any weapon he swings becomes extremely effective with his full force behind it.
 
Zero
#3
Wight Blitzer
MA
7
ST
3
AG
3
AV
8
R
40
B
315
P
3
F
1
G
47
Cp
1
In
0
Cs
31
Td
1
Mvp
5
GPP
91
XPP
0
SPP
91
Injuries
 
Skills
Block
Regeneration
+MA
Grab
Guard
Mighty Blow
Tackle
Bio:
Ever since he was found in a cave by Sigma, he has worked tirelessly as a Maverick Hunter. Beneath his cool exterior lies an extreme intolerance for evil; once he gets into a fight with a Maverick, he won't stop until his enemy has been mercilely cut down. He is best friends with X of the Maverick Hunters' 17th Elite Unit.

Real Name:
Zero

Alliance:
Capcom

First Appearance:
Mega Man X (1993)

Occupation:
Maverick Hunter

Abilities:
Has great physical ability as well as excellent skills with a variety of weapons. He is able to learn the abilities of the enemies he defeats and add them to his existing arsenal, making him even stronger than before.

Weapons:
His primary weapons are the Z-Saber, an energy sword, and his Zero Buster, a weapon capable of firing energy shots.
Nova
#4
Wight Blitzer
MA
6
ST
3
AG
3
AV
8
R
120
B
189
P
0
F
0
G
47
Cp
1
In
0
Cs
11
Td
8
Mvp
2
GPP
57
XPP
0
SPP
57
Injuries
 
Skills
Block
Regeneration
Diving Tackle
Dodge
Mighty Blow
Tackle
Bio:
Chosen by the dying alien Rhomann Dey to receive his Nova Corps powers, Richard began his new life as a super hero. His battles take him all throughout the universe, fighting evil wherever he is needed.

Real Name:
Richard Rider

Alliance:
Marvel

First Appearance:
Nova #1 (1976)

Occupation:
Soldier, adventurer

Abilities:
In addition to superhuman strength and durability, he can fly through space at supersonic speeds. He can also absorb and reflect energy attacks.

Weapons:
None
 
Amaterasu II
#5
Werewolf
MA
8
ST
3
AG
3
AV
8
R
148
B
33
P
0
F
0
G
8
Cp
0
In
0
Cs
2
Td
9
Mvp
1
GPP
36
XPP
0
SPP
36
Injuries
 
Skills
Claw
Frenzy
Regeneration
Block
Dodge
Mighty Blow
Bio:
100 years ago, Amaterasu sealed away True Orochi, but lost her physical form due to injuries sustained in battle. Her spirit was contained within a statue, and she was later resurrected, although without her Celestial Brush powers. She began a journey to restore beauty to Nippon while regaining her powers. She looks like an ordinary wolf to the average person.

Real Name:
Amaterasu Okami

Alliance:
Capcom

First Appearance:
Okami (2006)

Occupation:
Sun God

Abilities:
Able to perform 13 types of miracles with the Celestial Brush. Also wields three divine weapons.

Weapons:
The three divine weapons: the Thunder Edge, the Devout Beads, and the Solar Flare. Each weapon possesses unique attributes, giving Amaterasu a variety of options in battle.
Wolverine
#6
Werewolf
MA
8
ST
3
AG
3
AV
8
R
132
B
333
P
4
F
0
G
34
Cp
1
In
0
Cs
37
Td
10
Mvp
6
GPP
135
XPP
0
SPP
135
Injuries
 
Skills
Claw
Frenzy
Regeneration
Block
Dodge
Mighty Blow
Side Step
Tackle
Bio:
Beneath his gruff and crude exterior lies a noble spirit who genuinely treasures his comrades. However, in the face of his enemies he is mercile, often employing extreme measures in his methods.

Real Name:
James Howlett

Alliance:
Marvel

First Appearance:
The Incredible Hulk #180 (1974)

Occupation:
Adventurer

Abilities:
A specialist in close-quarters combat, Wolverine's healing factor gives him that extra edge in a fight. In addition to his fighting abilities, he is also fluent in multiple languages.

Weapons:
Claws coated in virtually indestructible adamantium, which he can freely release from both hands. The claws are part of his skeleton, which is also coated in adamantium.
 
Storm II
#7
Ghoul Runner
MA
6
ST
3
AG
3
AV
7
R
15
B
10
P
2
F
0
G
14
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
-ma
Skills
Dodge
Block
Bio:
Though she survived the ordeal, Ororo's parents died when a plane crashed into their home. Being buried under rubble proved a traumatic experience that would leave her with severe claustrophobia. Orphaned, she became a street thief in order to get by. She was later recruited by Charles Xavier, and decided to put her powers to use for good as a member of the X-Men.

Real Name:
Ororo Iqadi T’Challa (née Munroe)

Alliance:
Marvel

First Appearance:
Giant-Size X-Men #1 (1975)

Occupation:
Queen of Wakanda, Adventurer

Abilities:
Storm commands the weather -- she can freely manipulate atmospheric temperature, pressure, humidity, etc. She also can control the surrounding atmosphere, creating hurricanes or even shoot lightning.

Weapons:
None
Nathan Spencer II
#8
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
46
P
0
F
8
G
33
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
Bio:
Once a hero of the war against the Empire, he was branded a traitor and sentenced to death by his government following the Bionic Purge. However, with the emergence of a new bionic threat, he has answered the call to return to the battlefield.

Real Name:
Nathan Spencer

Alliance:
Capcom

First Appearance:
Bionic Commando (1987)

Occupation:
Former U.S. Government Operative (Dishonorably Discharged)

Abilities:
Besides the bionic arm attached to his left shoulder, he is proficient with various firearms.

Weapons:
In addition to his bionic arm, he also utilizes handguns, rifles, grenade launchers, etc.
 
Jill Valentine II
#9
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
45
P
-1
F
27
G
31
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Regeneration
Dirty Player
Bio:
To save Chris during a fight, she threw herself off a cliff along with Wesker. Her body was never found and she was presumed dead; however, she survived the fall, and was taken by Wesker for one of his experiments. After being subjected to Uroboros tests, she was outfitted with a mind control device, making her into a puppet soldier.

Real Name:
Jill Valentine

Alliance:
Capcom

First Appearance:
Resident Evil (1996)

Occupation:
BSAA Operative

Abilities:
Various abilities including masterful unlocking abilities, bomb disposal, hand-to-hand combat, and gun skills learned during American military training.

Weapons:
Many different firearms such as handguns, sub-machine guns, shotguns, rocket launchers, etc. She is also able to use military knives.
Albert Wesker III
#10
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
18
P
0
F
4
G
17
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Regeneration
Bio:
A very calculating and dangerous individual, he will do anything to further his own gains. Having perfected the Uroboros Virus, he plans to infect the global population with it, leaving only the chosen ones, such as himself, to create a new world.

Real Name:
Albert Wesker

Alliance:
Capcom

First Appearance:
Resident Evil (1996)

Occupation:
Former S.T.A.R.S. Captain

Abilities:
Having infected himself with a special virus, he gained several super-human abilities, such as being able to dodge bullets. In addition to his skills with firearms, he is also very knowledgeable about bioengineering.

Weapons:
Uses many firearms.
 
Frank West II
#11
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
46
P
0
F
6
G
17
Cp
0
In
0
Cs
3
Td
0
Mvp
2
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Regeneration
Block
Tackle
Bio:
Though he's armed only with his strength, if there's a scoop to be had, he's got the courage to take anyone on. His willingness to dive head-first into any dangerous situation has saved his life as many times as it has put him in mortal peril.

Real Name:
Frank West

Alliance:
Capcom

First Appearance:
Dead Rising (2006)

Occupation:
Freelance Photographer

Abilities:
Has a number of professional wrestling moves at his disposal. He's also covered wars, y'know. His tough spirit lets him survive under even the most extreme conditions.

Weapons:
While he doesn't have a specific weapon, he can utilize objects in his surroundings, such as golf clubs, benches, bicycles -- basically, whatever he can get his hands on
Chris Redfield III
#12
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
53
P
0
F
4
G
21
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Regeneration
Block
Bio:
Ever since the Raccoon City Incident, he has been fighting continuously against the spread of bioterrorism despite the dissolution of Umbrella. He is also searching for his former partner Jill, whose whereabouts are unknown.

Real Name:
Chris Redfield

Alliance:
Capcom

First Appearance:
Resident Evil (1996)

Occupation:
BSAA Operative

Abilities:
Has plenty of experience with all types of weapons. Also skilled in hand-to-hand combat as well as with a knife combat. Has good observational and perception skills, which are important for survival.

Weapons:
Various firearms such as handguns, sub-machine guns, shotguns, etc. Also armed with a military-iue knife and machete.
 
Arthur
#13
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
1
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
Viewtiful Joe
#14
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
1
P
0
F
4
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
 
Strider Hiryu
#16
Ghoul Runner
MA
7
ST
3
AG
3
AV
7
R
57
B
2
P
-1
F
0
G
5
Cp
0
In
0
Cs
0
Td
3
Mvp
0
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Dodge
Block