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Dawi-Zharr of Yantai
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Pesgaldaramesh
#1
Bull Centaur Blitzer
MA
6
ST
4
AG
2
AV
9
R
40
B
68
P
0
F
0
G
11
Cp
0
In
0
Cs
1
Td
2
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Sprint
Sure Feet
Thick Skull
Block (20k)
His name means "Son of the Ibex".
His family line has bred sleek, swift Centaurs who outpace their foes in battle. This gives him several natural advantages on the field.
Ayadaragalam
#2
Bull Centaur Blitzer
MA
6
ST
4
AG
2
AV
9
R
2
B
87
P
0
F
0
G
11
Cp
0
In
0
Cs
2
Td
1
Mvp
1
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Sprint
Sure Feet
Thick Skull
Block (20k)
His name means "Son of the clever stag".

He is the latest in a long line of wise Centaurs. His kin do not rush into battle without assessing thier foes' weaknesses. They are master tacticians.
 
Puzur-Ashur
#3
Chaos Dwarf Blocker
MA
4
ST
3
AG
2
AV
9
R
0
B
39
P
0
F
0
G
10
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Block
Tackle
Thick Skull
Puzur-Ashur is the half-brother of Kra-iti (but they don't like to talk about this). He is as close as Dawi-Zharr culture allows an outcast. Nonetheless he will follow Kra-iti anywhere and has sworn a blood oath to protect his half-brother at all costs.
Shalim-ahum
#4
Chaos Dwarf Blocker
MA
4
ST
3
AG
2
AV
9
R
0
B
75
P
0
F
0
G
11
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Block
Tackle
Thick Skull
Mighty Blow (20k)
Shalim-ahum is Lord Kra-iti's current Master-at-Arms and is personally responsible for all aspects of military training. It is his responsibility to ensure the Dawi-Zharr are always ready for any foe -- a tough job in recent times as most Dwarves spend more time at the dining table than in the sparring chamber.
 
Ilushuma
#5
Chaos Dwarf Blocker
MA
4
ST
3
AG
2
AV
9
R
5
B
51
P
0
F
0
G
11
Cp
0
In
1
Cs
0
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Block
Tackle
Thick Skull
Ilushuma is a third cousin to lord Kra-iti. In his youth he had undertaken "the walk", quite rare in modern times. He journeyed north on his own, living in the wilderness for five years before finally returning to Yantai a true Dwarf.

The experience changed him in ways that are not entirely clear to his family and friends, but they are vaguely aware of his slightly different psyche. This said, family is family and no Dwarf in Yantai will hear anything said against his name.
Erishum
#6
Chaos Dwarf Blocker
MA
4
ST
3
AG
2
AV
8
R
21
B
71
P
0
F
0
G
10
Cp
0
In
0
Cs
4
Td
2
Mvp
2
GPP
24
XPP
0
SPP
24
Injuries
-av
Skills
Block
Tackle
Thick Skull
Guard (20k)
Mighty Blow (20k)
Erishum is a first cousin to the current King Bazaya. He is one of the most experienced Dawi-Zharr in Yantai and a trusted advisor to Kra-iti. His council is heeded more often than not. His foes would do well to follow his advice and run from the field.
 
Ikunum
#7
Chaos Dwarf Blocker
MA
3
ST
3
AG
2
AV
9
R
0
B
35
P
0
F
0
G
10
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
-ma
Skills
Block
Tackle
Thick Skull
Guard (20k)
Ikunum is the chief engineer to Lord Kra-iti. His responsibilities include maintenance of weaponry and armour.
Naram-Suen
#8
Chaos Dwarf Blocker
MA
4
ST
3
AG
2
AV
9
R
0
B
13
P
0
F
0
G
3
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Block
Tackle
Thick Skull
Naram-Suen is the youngest Dawi-Zharr in the team. To make up for his lack of experience he has endowed himself with the finest armour available (enough for two dwarves, if truth be told). Whilst he believes this to be proof of his readiness for battle, his team-mates see it for what it is -- the over-compensation of inexperience.
 
Ahanu Allahkoliken
#9
Enslaved Minotaur
MA
5
ST
5
AG
2
AV
8
R
0
B
27
P
0
F
0
G
4
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Frenzy
Horns
Loner
Mighty Blow
Thick Skull
Wild Animal
Loosely translated his name means "The one with antlers, he laughs"

He may seem beastly to an outsider, and of course it would be foolish not to take great care around him, but in truth Ahanu just wants to feel a part of the herd. Strictly speaking he is a slave to the Dawi-Zharr, and is not permitted to even enter the temple let alone guard it, he feels an affinity to the privileged Centaurs and enjoys every chance excursion where he can run with them.

The newly discovered art of Blood Bowl gives him this opportunity more regularly than before. He feels truly alive when he's rampaging over the field with his four-legged friends. There are other bipeds there too but they rarely hang around for long :)
Beatha
#10
Hobgoblin
MA
5
ST
3
AG
3
AV
7
R
36
B
17
P
0
F
1
G
9
Cp
0
In
0
Cs
1
Td
3
Mvp
0
GPP
11
XPP
0
SPP
11
Injuries
-ma
Skills
Fend (20k)
Beatha thinks of himself as the chief shepherd and tries to impose this idea on his fellow hobgoblins. Some listen, some don't. They all think he's a git either way.
 
Chefig
#11
Hobgoblin
MA
5
ST
3
AG
3
AV
7
R
12
B
15
P
1
F
1
G
10
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
-ma
Skills
The best thing one can say about Chefig is he has lots of energy. Unfortunately this gets him into more trouble than it gets him out of.
Pesu
#13
Hobgoblin
MA
6
ST
3
AG
3
AV
7
R
31
B
13
P
3
F
2
G
11
Cp
3
In
0
Cs
0
Td
1
Mvp
2
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Fend (20k)
Shadowing (20k)
Pesu was never really a favourite among his fellow hobs, but all hopes of kinship faded away when he returned from the Shadowspires tournament somehow changed. It all seemed to stem from the point when he scored Yantai's only TD of the tournament. From that moment on, he never seemed to be alone. He was always following someone, no matter whom. -- All slaves had a habit of staying out of line of sight (or at least out of arm's reach) to avoid unwanted attention, but now Pesu was positively clingy.

Since the inaugural Shadowspires match Pesu followed his master, or whoever was closest to him at the time, everywhere. He became very difficult to shake off by any means other than a well aimed boot. This ensured he was also despised by his masters in addition to his former colleagues.

Pesu himself seems oblivious to the change, and to the feelings of others.
 
Rit
#14
Hobgoblin
MA
6
ST
3
AG
3
AV
7
R
69
B
15
P
6
F
3
G
9
Cp
2
In
0
Cs
0
Td
1
Mvp
1
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Fend (20k)
I have absolutely no idea who Rit is or what he is like.