51 coaches online • Server time: 00:07
Seth's fellows
Decay
Regeneration
Guard (20k)
Mighty Blow (20k)
Decay
Regeneration
+ST (50k)
Mighty Blow (20k)
I don't know why, this TG keeps getting injured, regardless of his St6. The first time it was the -1 Ag, which I didn't care, obviously. The second one, the -1 Mo was a more serious matter... however, I think it's still useful for the team, as a central pivot. That, and the Guard provided by the rest of the TG should allow me quite some 3 die blocks, which should help fighting the lack of block.
Let's see if I can give him Multiple Block... that would be funny.
Decay
Regeneration
Guard (20k)
Mighty Blow (20k)
Pass
Regeneration
Sure Hands
+ST (50k)
Dodge (30k)
Incredibly enough, I purchased this Thro-Ra when I wanted to get a Blitz-Ra. It has died at least 2 times, that I remember, and injured the same number. But it keeps regenerating and playing, trying desperately to become the second St4 blodger of the team.
It has it more difficult than Subotai, the other Thro-Ra, as it's usually a better and securer option to carry the ball. However, we are confident he will finally achieve it's goal.
Pass
Regeneration
Sure Hands
+ST (50k)
Block (20k)
Dodge (30k)
This is a strange and very useful ball-carrier in a Khemri team. Another double would be Break Tackle, I think.
Regeneration
Thick Skull
Guard (30k)
Regeneration
Thick Skull
Block (20k)