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Chikungunya Bulls
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Uncle Blob
#1
Rotspawn
MA
4
ST
5
AG
1
AV
9
R
0
B
123
P
0
F
0
G
46
Cp
0
In
0
Cs
11
Td
0
Mvp
2
GPP
32
XPP
0
SPP
32
Injuries
 
Skills
Disturbing Presence
Foul Appearance
Loner
Mighty Blow
Nurgle's Rot
Really Stupid
Regeneration
Tentacles
Break Tackle
Guard
Stand Firm
Uncle Blob is the team's mascot. He has been hired at team's creation. They are still three in the team to be original players but Uncle Blob is the only one who never missed a game and who have no perm injury.

Game 1 : 16 turns : 6 block actions (0 really stupid so 6 blocks : 0 succeeded, 5 push, 1 turnover), 6 move actions (2 succeeded, 4 really stupid), 4 no-actions

Game 2 : 11 turns (ko'd turn 3, back at half time): 4 block actions (1 really stupid so 3 blocks : 0 succeeded, 2 push, 1 turnover), 3 move actions (1 succeeded, 2 really stupid), 4 no-actions

Game 3 : 13 turns (opponent concession turn 13): 3 block actions (2 really stupid so 1 block : 1 succeeded), 6 move actions (4 succeeded, 2 really stupid), 4 no-actions

Uncle Blob succeeded his first block in this third game (and that was a KO!).

Game 4 : 16 turns : 2 block actions (0 really stupid so 2 blocks : 1 succeeded, 1 push), 8 move actions (8 succeeded, 0 really stupid), 6 no-actions

Uncle Blob succeeded his second block and, for first time in his career, he hadn't been really stupid during the whole game.

Game 5 : 16 turns : 4 block actions (1 really stupid so 3 blocks : 1 succeeded, 2 push), 5 move actions (2 succeeded, 3 really stupid), 7 no-actions

With 7 no-action turns (record beaten far later), Uncle Blob proved he learnt how to be better placed and stop to roll for Really Stupid.

Game 6 : 12 turns (ko'd turn 4, back at half time): 2 block actions (0 really stupid so 2 blocks : 1 succeeded, 1 turnover, 1 cas : 1 vampire), 4 move actions (3 succeeded, 1 really stupid), 6 no-actions.

Uncle Blob gained his first spps in this game and that was not less than 7 spp in a game (1 cas and MVP) : Uncle Blob gained Guard skill.

Game 7 : 13 turns (ko'd turn 13): 2 block actions (0 really stupid so 2 blocks : 1 succeeded, 1 turnover), 6 move actions (4 succeeded, 2 really stupid), 5 no-actions.

Game 8 : 14 turns (badly hurt turn 6, regenerated and back at half time): 5 block actions (1 really stupid so 4 blocks : 2 succeeded, 2 push), 5 move actions (5 succeeded, 0 really stupid), 4 no-actions.

Game 9 : 4 turns (badly hurt turn 4): 3 block actions (0 really stupid so 3 blocks : 1 succeeded, 2 push), 1 move action (1 succeeded, 0 really stupid)

Game 10 : 16 turns : 8 block actions (4 really stupid so 4 blocks : 3 succeeded -1 cas, 1 human lineman-, 1 turnover), 5 move actions (5 succeeded, 0 really stupid), 3 no-actions.

This was his 2nd game with gained spps (1 cas) but Uncle Blob definitely proved he disliked to block with 4 really stupid rolls failed in 8 block actions!

Game 11 : 16 turns : 2 block actions (0 really stupid so 2 blocks : 1 succeeded, 1 push), 9 move actions (6 succeeded, 3 really stupid), 5 no-actions

Game 12 : 16 turns : 2 block actions (0 really stupid so 2 blocks : 1 succeeded -1 cas, 1 slann catcher-, 1 push), 7 move actions (5 succeeded, 2 really stupid), 7 no-actions, MVP : gained Stand Firm

Uncle Blob tentacles have been decisive in this game and Uncle Blob has been elected MVP for that : he learnt Stand Firm to became even more annoying for opponents

Game 13 : 16 turns : 5 block actions (1 really stupid so 4 blocks : 3 succeeded -1 cas, 1 human lineman-, 1 push), 7 move actions (4 succeeded, 3 really stupid), 4 no-actions

Game 14 : 16 turns : 3 block actions (1 really stupid so 2 blocks : 1 succeeded -1 cas, 1 nurgle bloater-, 1 push), 7 move actions (6 succeeded, 1 really stupid), 6 no-actions

Game 15 : 11 turns (ko'd turn 3, back at half time) : 3 block actions (0 really stupid so 3 blocks : 2 succeeded, 1 push), 2 move actions ( 2 succeeded, 0 really stupid), 6 no-actions

Game 16 : 16 turns, 4 block actions (1 really stupid so 3 blocks : 2 succeeded, 1 push), 6 move actions (6 succeeded), 6 no-actions

Game 17 : 16 turns, 2 block actions (0 really stupid so 2 blocks : 2 push), 5 move actions (5 succeeded), 9 no-actions

Uncle Blob is serious when he faces amazons. He has beaten his record with 9 no-actions (better than 7!) and has never been stupid (he only did that once before).

Game 18 : 16 turns, 5 block actions (1 really stupid so 4 blocks : 4 succeeded, 1 cas -1 chaos ogre-), 10 move actions (4 succeeded, 6 really stupid), 1 no-action

An impressive blocking game for Uncle Blob with 100% pow on blocks (even if only 4 ones) and a chaos ogre injured. A disatrous one on move actions with 6 really stupid failures on 10 tries (60%!) despite team-mates help.

Game 19 : 11 turns (ko'd turn 12), 1 block action (0 really stupid so 1 block : 1 push), 4 move actions (4 succeeded, 0 really stupid), 6 no-actions

Game 20 : 15 turns (ko'd turn 7, back at half time), 4 block actions (0 really stupid so 4 blocks : 2 succeeded, 1 push, 1 turnover, 1 cas -1 hobgoblin-), 9 move actions (6 succeeded, 3 really stupid), 3 no-actions

Game 21 : 16 turns, 3 block actions (1 really stupid so 2 blocks : 2 succeeded), 9 move actions (8 succeeded, 1 really stupid), 4 no-actions

Game 22 : 16 turns, 3 block actions (2 really stupid so 1 block : 1 succeeded, 1 cas -1 norse lineman-), 7 move actions (6 succeeded, 1 really stupid), 6 no-actions

Game 23 : 16 turns, 6 block actions (3 really stupid so 3 blocks : 2 succeeded, 1 push), 6 move actions (6 succeeded, 0 really stupid), 4 no-actions

Game 24 : 16 turns, 5 block actions (1 really stupid so 4 blocks : 2 succeeded, 2 push), 6 move actions (5 succeeded, 1 really stupid), 5 no-actions)

Game 25 : 11 turns (ko'd turn 3, back at half time), 3 block actions (1 really stupid so 2 blocks : 1 succeeded, 1 push), 5 move actions (4 succeeded, 1 really stupid), 3 no-actions

Game 26 : 16 turns, 2 block actions (0 really stupid so 2 blocks : 1 succeeded, 1 push), 11 move actions (8 succeeded, 3 really stupid), 3 no-actions

Game 27 : 16 turns, 5 block actions (2 really stupid so 3 blocks : 2 succeeded, 1 push), 8 move actions (6 succeeded, 2 really stupid), 3 no-actions

Game 28 : 1 turn (ko'd turn 1, never come back), 0 block action, 1 move action (1 succeeded, 0 really stupid), 0 no-action

Uncle Blob is said to never have missed a game but he only played 1 turn in this one. Such a shame!

Game 29 : 7 turns (badly hurt turn 8), 2 block actions (1 really stupid so 1 block : 0 succeeded, 1 push), 0 move action, 5 no-action

Game 30 : 11 turns (ko'd turn 3, back at half time), 6 block actions (1 really stupid so 5 blocks : 2 succeeded -1 cas, a chaos beastman-, 3 push), 0 move actions, 5 no-actions

End of a streak of 3 uncomplete games. Uncle Blob had to eat some more vitamina!

Game 31 : 16 turns, 4 block actions (0 really stupid so 4 blocks : 1 succeeded, 2 push, 1 turnover), 10 move actions (10 succeeded, 0 really stupid), 2 no-actions

Vitamina swallowed ! Best moving game ever for Uncle Blob. So bad a double skulls on block wasted everything!

Game 32 : 16 turns, 2 block actions (0 really stupid so 2 blocks : 1 succeeded, 1 push), 4 move actions (4 succeeded, 0 really stupid), 10 no-actions

Uncle Blob is clever when he faces clever ogres. He has beaten his record with 10 no-actions (better than 9!).

Game 33 : 16 turns, 2 block actions (0 really stupid so 2 blocks : 2 succeeded), 7 move actions (5 succeeded, 2 really stupid), 7 no-actions

Game 34 : 15 turns (-1 turn riot), 7 block actions (3 really stupid so 4 blocks : 3 succeeded, 1 push), 5 move actions (5 succeeded, 0 really stupid), 3 no-actions

Game 35 : 16 turns, 3 block actions (1 really stupid so 2 blocks : 1 succeeded, 1 cas -1 goblin doom diver-, 1 push), 8 move actions (8 succeeded, 0 really stupid), 5 no-actions

Game 36 : 3 turns (badly hurt turn 3), 2 block actions (0 really stupid so 2 blocks : 2 push), 0 move actions, 1 no-avtion

Bulls won but Uncle Blob played a weak game against that undead team. He only pushed opponent on his own blocks and has been injured at 1st unlived block

Game 37 : 16 turns, 5 block actions (1 really stupid so 4 blocks : 2 succeeded, 1 cas -1 norse lineman-, 2 push), 8 move actions (5 succeeded, 3 really stupid), 3 no-actions : gained Break Tackle

Game 38 : 10 turns (ko'd turn 10), 2 block actions (1really stupid so 1 block : 1 succeeded), 5 move actions (5 succeeded, 0 really stupid), 3 no-actions

Game 39 : 13 turns (ko'd turn 14), 3 block actions (0 really stupid so 3 blocks : 2 succeeded, 1 turnover), 6 move actions (5 succeeded, 1 really stupid), 5 no-actions

Game 40 : 16 turns, 4 block actions (0 really stupid so 4 blocks : 3 succeeded, 1 push), 9 move actions (2 succeeded, 7 really stupid), 3 no-actions

A cataclysmic moving game for Uncle Blob. He has been Really Stupid 7 times on 9 move actions!

Game 41 : 10 turns (ko'd turn 2, back at half time), 4 block actions (2 really stupid so 2 blocks : 2 succeeded), 4 move actions (3 succeeded, 1 really stupid), 2 no-actions

Game 42 : 16 turns, 3 block actions (0 really stupid so 3 blocks : 3 push), 11 move actions (9 succeeded, 2 really stupid), 2 no-actions

Game 43 : 16 turns, 4 block actions (1 really stupid so 3 blocks : 1 succeeded, 2 push), 5 move actions (5 succeeded, 0 really stupid), 7 no-actions

Game 44 : 21 turns (overtime), 4 blocks, 1 bounce

For first time in his whole career, Uncle Blob got the ball. And it was on a bounce during overtime of tourney semi-finals! This was so incredible that opponent team conceded!!! (well, they also only had only 3 players left)

Game 45 : 16 turns, 1 block

Al Ergie
#2
Bloater
MA
4
ST
4
AG
2
AV
9
R
0
B
182
P
0
F
1
G
25
Cp
0
In
0
Cs
18
Td
0
Mvp
4
GPP
56
XPP
0
SPP
56
Injuries
 
Skills
Disturbing Presence
Foul Appearance
Nurgle's Rot
Regeneration
Block
Claw
Guard
Mighty Blow
Al has been hired between game 20 and game 21 to replace Nikos Tetanos (killed at game 19 but we missed money to recruit). He quickly became the second killer of our team. He yet injured 3 opponent players in a game twice (against ogres and against dark elves).

Game 21 : 10 turns (ko'd turn 11), 4 blocks
Game 22 : 16 turns, 3 blocks
Game 23 : 16 turns, 4 blocks, MVP
Game 24 : 12 turns (ko'd turn 4, back at half time), 2 blocks, 1 bounce
Game 25 : 16 turns, 3 blocks, MVP : gained Block
Game 26 : 16 turns, 5 blocks, 1 foul (armour unbroken, unspotted)
Game 27 : 16 turns, 8 blocks
Game 28 : 15 turns (-1 turn riot), 10 blocks
Game 29 : 10 turns (ko'd turn 10), 4 blocks, 1 sack
Game 30 : 9 turns (ko'd turn 9), 4 blocks, MVP
Game 31 : 16 turns, 8 blocks, 1 cas (1 Nurgle rotter) : gained Claw
Game 32 : 16 turns, 9 blocks, 3 cas (2 ogres & 1 gnoblar)
Game 33 : 9 turns (seriously injured turn 1, regenerated, back at half time), 4 blocks
Game 34 : 15 turns (-1 turn riot), 9 blocks, 2 cas (2 Nurgle rotters)
Game 35 : 16 turns, 6 blocks
Game 36 : 16 turns, 10 blocks, 1 cas (1 zombie), MVP : gained Mighty Blow
Game 37 : 12 turns (ko'd turn 11), 9 blocks, 1 cas (1 norse lineman)
Game 38 : 16 turns, 13 blocks, 2 cas (1 orc blitzer, 1 black orc blocker)
Game 39 : 16 turns, 10 blocks
Game 40 : 16 turns, 7 blocks, 1 cas (1 chaos beastman)
Game 41 : 6 turns (seriously injured turn 6), 3 blocks
Game 42 : missed because of broken jaw
Game 43 : 16 turns, 13 blocks, 1 cas (1 dwarf blocker)
Game 44 : 21 turns, 11 blocks, 3 cas (2 dark elf linemen, 1 dark elf assassin)
Game 45 : 16 turns, 14 blocks, 2 cas (1 black orc blocker, 1 orc lineman)
 
Genia Tenia
#3
Bloater
MA
3
ST
4
AG
2
AV
9
R
0
B
257
P
0
F
0
G
42
Cp
0
In
0
Cs
12
Td
0
Mvp
2
GPP
34
XPP
0
SPP
34
Injuries
-ma
Skills
Disturbing Presence
Foul Appearance
Nurgle's Rot
Regeneration
Block
Guard
Mighty Blow
Genia has been hired at team's creation. He's said to be a fragile bloater who is often injured (8 injuries at game 40) and ko'd but he always come back. He's still there despite his movement 3 and they are now only 3 original players to still be in Bulls' team.

Game 1 : 16 turns, 9 blocks, 2 cas (2 skeletons)
Game 2 : 8 turns (seriously injured turn 8), 1 block
Game 3 : missed because of broken ribs
Game 4 : 16 turns, 8 blocks
Game 5 : 16 turns, 6 blocks
Game 6 : 16 turns, 6 blocks
Game 7 : 16 turns, 5 blocks
Game 8 : 16 turns, 3 blocks, 1 bounce, MVP : gained Block
Game 9 : 15 turns (ko'd turn 16), 8 blocks
Game 10 : 16 turns, 12 blocks
Game 11 : 16 turns, 10 blocks, 1 cas (1 human lineman)
Game 12 : 16 turns, 7 blocks, 1 cas (1 slann lineman)
Game 13 : 10 turns (ko'd turn 2, back at half time), 5 blocks
Game 14 : 16 turns, 5 blocks
Game 15 : 16 turns, 10 blocks, 1 sack
Game 16 : 3 turns (hitted by a bomb and seriously injured turn 3), 2 blocks
Game 17 : missed because of fractured arm
Game 18 : 1 turn (badly hurt turn 1), 1 block
Game 19 : 16 turns, 11 blocks
Game 20 : 16 turns, 10 blocks, 1 cas (1 hobgoblin)
Game 21 : 16 turns, 6 blocks
Game 22 : 16 turns, 5 blocks, 1 cas (1 ulfwernar)
Game 23 : 16 turns, 10 blocks, 1 cas (1 thrall)
Game 24 : 16 turns, 5 blocks
Game 25 : 9 turns (ko'd turn 10), 3 blocks
Game 26 : 16 turns, 6 blocks
Game 27 : 16 turns, 8 blocks, 1 cas (1 orc renegade)
Game 28 : 15 turns (-1 turn riot), 10 blocks
Game 29 : 13 turns (injured turn 6, regenerated, back at half time), 4 blocks
Game 30 : 16 turns, 6 blocks
Game 31 : 16 turns, 5 blocks, 1 cas (1 nurgle rotter)
Game 32 : 16 turns, 3 blocks, 1 cas (1 gnoblar)
Game 33 : 4 turns (ko'd turn 4, never back), 3 blocks
Game 34 : 9 turns (badly hurt turn 7, regenerated, back at half time, seriously injured turn 11), 6 blocks
Game 35 : missed because of broken ribs
Game 36 : 16 turns, 8 blocks
Game 37 : 9 turns (badly hurt turn 10), 4 blocks, 1 cas (1 norse lineman)
Game 38 : 16 turns, 5 blocks
Game 39 : 16 turns, 9 blocks, MVP
Game 40 : 3 turns (ko'd turn 2, back at half time, seriously injured turn 9, no regeneration even after Igor help), 1 block
Game 41 : missed because of smashed hip
Game 42 : 5 turns (ko'd turn 4, back turn 15)), 0 block
Game 43 : 16 turns, 12 blocks
Game 44 : 14 turns (ko'd turn 2, back at half time, overtime), 6 blocks, 1 cas (1 dark elf lineman)
Game 45 : 16 turns, 5 blocks
Harry Zona
#4
Bloater
MA
4
ST
4
AG
2
AV
8
R
-4
B
328
P
1
F
0
G
44
Cp
0
In
1
Cs
25
Td
0
Mvp
3
GPP
67
XPP
0
SPP
67
Injuries
-av
Skills
Disturbing Presence
Foul Appearance
Nurgle's Rot
Regeneration
Block
Claw
Guard
Mighty Blow
Harry has been hired at team's creation. He missed a game for 1st time after game 35. He's really tough. He's also the team's fangirls favourite as he's the ugliest in the team (see WHO'S THE UGLIEST stats on team page).

Game 1 : 16 turns, 9 blocks
Game 2 : 16 turns, 3 blocks, 1 cas (1 saurus)
Game 3 : 8 turns (ko'd turn 3, back at half time, opponent concession turn 13), 4 blocks
Game 4 : 16 turns, 10 blocks
Game 5 : 16 turns, 3 blocks
Game 6 : 16 turns, 5 blocks
Game 7 : 16 turns, 6 blocks
Game 8 : 16 turns, 6 blocks
Game 9 : 16 turns, 6 blocks, 1 cas (1 human lineman)
Game 10 : 16 turns, 6 blocks, 1 interception : gained Block
Game 11 : 14 turns (ko'd turn 5, back turn 8), 5 blocks, rush -4, 1 hand-off (pass 1)
Game 12 : 16 turns, 7 blocks
Game 13 : 16 turns, 8 blocks, 1 cas (1 human lineman)
Game 14 : 16 turns, 7 blocks
Game 15 : 16 turns, 10 blocks
Game 16 : 16 turns, 11 blocks, 1 cas (1 goblin)
Game 17 : 11 turns (ko'd turn 12), 8 blocks, 1 cas (1 amazon linewoman)
Game 18 : 16 turns, 6 blocks
Game 19 : 16 turns, 8 blocks
Game 20 : 16 turns, 8 blocks, MVP : gained Claw
Game 21 : 16 turns, 9 blocks, 1 cas (1 minotaur)
Game 22 : 16 turns, 8 blocks, 1 cas (1 ulfwernar)
Game 23 : 16 turns, 7 blocks
Game 24 : 16 turns, 9 blocks
Game 25 : 16 turns, 14 blocks
Game 26 : 16 turns, 6 blocks, MVP
Game 27 : 16 turns, 11 blocks, 2 cas (2 human renegades)
Game 28 : 11 turns (injured turn 5, regenerated, back turn 8, ko'd turn 14), 11 blocks, MVP : gained Mighty Blow
Game 29 : 14 turns (ko'd turn 4, back turn 6), 9 blocks, 1 cas (1 chaos beastman)
Game 30 : 10 turns (ko'd turn 2, back at half time), 2 blocks
Game 31 : 16 turns, 12 blocks, 1 cas (1 pestigor)
Game 32 : 16 turns, 8 blocks, 1 cas (1 ogre)
Game 33 : 16 turns, 11 blocks, 1 cas (1 norse lineman)
Game 34 : 15 turns (-1 turn riot), 12 blocks, 1 cas (1 Nurgle rotter)
Game 35 : 16 turns, 4 blocks, 2 cas (1 troll, 1 goblin)
Game 36 : 6 turns (seriously injured turn 6), 4 blocks
Game 37 : missed because of broken jaw
Game 38 : 16 turns, 12 blocks, 2 cas (1 orc lineman, 1 orc blitzer) : gained Guard
Game 39 : 3 turns (ko'd turn 4, never back), 3 blocks
Game 40 : 16 turns, 9 blocks, 2 cas (2 chaos beastmen)
Game 41 : 16 turns, 8 blocks, 1 cas (1 chaos beastman)
Game 42 : 14 turns (ko'd turn 12, back turn 15), 6 blocks, 2 cas (2 ogres)
Game 43 : 8 turns (seriously injured turn 8), 4 blocks
Game 44 : missed because of fractured skull
Game 45 : 16 turns (badly hurt turn 8, regenerated, back at half time), 10 blocks, 2 cas (1 orc blitzer, 1 orc lineman)
 
Tayeb Ola
#5
Bloater
MA
4
ST
4
AG
2
AV
9
R
0
B
2
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Disturbing Presence
Foul Appearance
Nurgle's Rot
Regeneration
Tayeb has been hired between game 45 and game 46.
Jonas Thma
#6
Pestigor
MA
6
ST
4
AG
3
AV
8
R
212
B
63
P
3
F
0
G
20
Cp
2
In
0
Cs
4
Td
11
Mvp
6
GPP
73
XPP
0
SPP
73
Injuries
 
Skills
Horns
Nurgle's Rot
Regeneration
+ST
Block
Mighty Blow
Two Heads
Jonas has been hired between game 26 and game 27. He has been elected MVP many times and learned quickly. He gained Strengh +1 only 1 game after Eddy Phtery (our previous Strengh 4 pestigor) died and became our new pestigor star.

Game 27 : 11 turns (ko'd turn 12), 2 blocks, MVP
Game 28 : 15 turns (-1 turn riot), 3 blocks, rush 6, pass 1
Game 29 : 4 turns (ko'd turn 5, no come back), 0 block, MVP : gained Block
Game 30 : 9 turns, 2 blocks, rush 6, 1 completion (pass 0), 1 touchdown
Game 31 : 16 turns, 3 blocks, MVP : gained Mighty Blow
Game 32 : 7 turns (badly hurt turn 8), 1 block, 1 sack
Game 33 : 16 turns, 11 blocks, MVP
Game 34 : 12 turns (ko'd turn 11), 2 blocks, 1 cas (1 pestigor), rush -7
Game 35 : 16 turns, 6 blocks, 2 cas (2 goblins), MVP : gained Strengh +1
Game 36 : 16 turns, 6 blocks, rush 41, 2 touchdowns
Game 37 : 13 turns (ko'd turn 14), 4 blocks, rush 5
Game 38 : 16 turns, 3 blocks, rush 14, 1 touchdown
Game 39 : 16 turns, 3 blocks, rush 18
Game 40 : 15 turns (on the bench turn 16), 0 block, rush 43, 2 touchdowns
Game 41 : 14 turns (badly hurt turn 6, regenerated, back at half time), 4 blocks, MVP : gained Two Heads
Game 42 : 16 turns, 0 block, rush 19, 1 touchdown
Game 43 : 16 turns, 4 blocks, 1 cas (1 dwarf runner), 1 sack, rush 17, 1 touchdown
Game 44 : 21 turns, 2 blocks, rush 36, 2 touchdowns
Game 45 : 16 turns, 2 blocks, 1 completion (pass 2), rush 14, 1 touchdown
 
Luke Aemia
#7
Pestigor
MA
6
ST
3
AG
3
AV
8
R
39
B
62
P
3
F
0
G
16
Cp
1
In
0
Cs
6
Td
3
Mvp
2
GPP
32
XPP
0
SPP
32
Injuries
 
Skills
Horns
Nurgle's Rot
Regeneration
Block
Dodge
Tackle
Luke has been hired between game 30 and game 31. He always injures low armour opponents (max armour 7 until game 42). He's sometimes hitted but he's good to regenerate!

Game 31 : 16 turns, 1 block
Game 32 : 9 turns, 2 blocks, 1 cas (1 gnoblar), 1 completion (pass 3), MVP : gained Block
Game 33 : 16 turns, 3 blocks
Game 34 : 11 turns (ko'd turn 12), 0 block
Game 35 : 16 turns, 2 blocks, 1 cas (1 goblin chainsaw), rush 23, 2 touchdowns : gained Tackle
Game 36 : 14 turns (badly hurt turn 6, regenerated, back at half time), 5 blocks, 1 cas (1 ghoul)
Game 37 : 16 turns, 10 blocks
Game 38 : 15 turns (seriously injured turn 15, regenerated), 4 blocks
Game 39 : 16 turns, 5 blocks, 1 cas (1 ghoul)
Game 40 : 16 turns, 4 blocks
Game 41 : 16 turns, 5 blocks
Game 42 : 6 blocks, 1 cas (1 gnoblar)
Game 43 : 16 turns, 1 block, rush 3, 1 touchdown
Game 44 : 20 turns (ko'd turn 8, back at half time, overtime), 8 blocks, MVP
Game 45 : 16 turns, 5 blocks, 1 cas (1 orc blitzer), 1 sack : gained Dodge
Jakob Creutzfeldt
#8
Pestigor
MA
7
ST
3
AG
3
AV
8
R
48
B
40
P
-2
F
0
G
11
Cp
1
In
0
Cs
1
Td
1
Mvp
5
GPP
31
XPP
0
SPP
31
Injuries
 
Skills
Horns
Nurgle's Rot
Regeneration
+MA
Block
Mighty Blow
Jakob has been hired between game 35 and game 36. He's a new pestigor in the team but he's already the fastest one!

Game 36 : 10 turns (ko'd turn 5, back turn 12), 0 block
Game 37 : 16 turns, 0 block, rush 22, pass -1, 1 touchdown, MVP : gained Block
Game 38 : 16 turns, 11 blocks, 1 cas (1 orc lineman)
Game 39 : 16 turns, 3 blocks, 1 completion (pass -1)
Game 40 : 16 turns, 3 blocks, MVP : gained Movement +1
Game 41 : 16 turns, 6 blocks, rush 12
Game 42 : 16 turns, 4 blocks, MVP
Game 43 : 16 turns, 4 blocks, rush 14
Game 44 : 21 turns, 3 blocks, MVP
Game 45 : 16 turns, 2 blocks
 
Chris Diarhea
#9
Pestigor
MA
5
ST
3
AG
3
AV
8
R
57
B
211
P
1
F
0
G
41
Cp
0
In
0
Cs
7
Td
2
Mvp
3
GPP
35
XPP
0
SPP
35
Injuries
-ma
Skills
Horns
Nurgle's Rot
Regeneration
Block
Mighty Blow
Tackle
Chris has been hired between game 3 and game 4. He's the main sacker of the team since game 18 when he gained Tackle.

Game 4 : 16 turns, 2 blocks
Game 5 : 16 turns, 5 blocks, rush 7, 1 touchdown, MVP : gained Block
Game 6 : 16 turns, 10 blocks
Game 7 : 16 turns, 7 blocks, 1 cas (1 human catcher), 1 sack, 1 bounce, rush 23
Game 8 : 16 turns, 9 blocks, 1 sack, 1 bounce
Game 9 : 16 turns, 5 blocks
Game 10 : 10 turns (pushed in the crowd turn 2, back at half time), 6 blocks
Game 11 : 6 turns (badly hurt turn 6), 3 blocks
Game 12 : 16 turns, 3 blocks
Game 13 : 15 turns (killed turn 15, regenerated), 3 blocks, MVP
Game 14 : 15 turns (ko'd turn 8, back at half time), 6 blocks
Game 15 : 14 turns (ko'd turn 6, back at half time), 7 blocks
Game 16 : 16 turns, 7 blocks, rush 3, 1 sack
Game 17 : 16 turns, 4 blocks
Game 18 : 16 turns, 3 blocks, MVP : gained Tackle
Game 19 : 16 turns, 5 blocks
Game 20 : 13 turns (ko'd turn 14), 4 blocks
Game 21 : 16 turns, 8 blocks
Game 22 : 16 turns, 8 blocks, 1 cas (1 norse runner)
Game 23 : 16 turns, 9 blocks
Game 24 : 16 turns, 11 blocks, 1 sack
Game 25 : 8 turns (ko'd turn 3, back at half time, badly hurt turn 14), 3 blocks
Game 26 : 16 turns, 12 blocks, 1 cas (1 wood elf catcher)
Game 27 : 16 turns, 4 blocks, 1 sack
Game 28 : 5 turns (seriously injured turn 5), 2 blocks
Game 29 : missed because of smashed hip
Game 30 : 16 turns, 8 blocks
Game 31 : 14 turns (ko'd turn 5, back turn 8), 4 blocks
Game 32 : 16 turns, 5 blocks, 1 cas (1 gnoblar), rush 15, 1 touchdown
Game 33 : 12 turns (ko'd turn 13), 4 blocks
Game 34 : 9 turns (on the bench turn 7 to 8, badly hurt turn 11), 2 blocks
Game 35 : 16 turns, 3 blocks, rush 9, pass 1
Game 36 : 6 turns (seriously injured turn 6), 0 block
Game 37 : missed because of smashed hand
Game 38 : 1 turn, 0 block
Game 39 : 16 turns, 6 blocks
Game 40 : 10 turns (ko'd turn 2, back at half time), 2 blocks
Game 41 : 6 turns (ko'd turn 4, back at half time, seriously injured turn 9, regenerated, back turn 14), 0 block
Game 42 : 3 turns (ko'd turn 2, back turn 15), 2 blocks
Game 43 : 4 turns (ko'd turn 4), 0 block
Game 44 : 21 turns, 18 blocks, 1 cas (1 dark elf runner): gained Mighty Blow
Game 45 : 16 turns, 4 blocks
Han Thrax
#12
Rotter
MA
5
ST
3
AG
3
AV
8
R
0
B
9
P
0
F
7
G
12
Cp
0
In
0
Cs
2
Td
0
Mvp
2
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Decay
Nurgle's Rot
Dirty Player
Han has been hired between game 33 and game 34. He took a place in the 11 after a fantastic game 40 when he injured a tentacled and clawed minotaur on a 1 dice block (that was only the 3rd block of his short career)!

Game 34 : 8 turns (half bench), 0 block, 1 foul
Game 35 : 2 turns (seriously injured turn 3), 1 block
Game 36 : missed because of pinched nerve
Game 37 : 8 turns (half bench), 0 block, 1 foul
Game 38 : 8 turns (half bench), 1 block, 1 foul (1 black orc armour unbroken, unspotted)
Game 39 : 8 turns (half bench), 0 block
Game 40 : 8 turns (half bench), 1 block, 1 cas (1 minotaur)
Game 41 : 3 turns (most turns on bench), 0 block
Game 42 : 6 turns (half bench), 0 block
Game 43 : 8 turns (half bench), 2 blocks, MVP : gained Dirty Player
Game 44 : 3 turns (entered at half time, fired turn 12), 1 block, 1 foul (armour unbroken, spotted)
Game 45 : 16 turns, 1 block, 1 cas (1 orc lineman), 2 fouls (1 orc lineman ko'd, 1 orc blitzer ko'd, both unspotted), MVP
 
Bill Harzia
#13
Rotter
MA
5
ST
3
AG
3
AV
8
R
0
B
11
P
0
F
5
G
17
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Decay
Nurgle's Rot
Bill has been hired between game 28 and game 29 and he has been seriously injured during game 29 (his 1st game). His nickname is "komback" as he always comes back after being ko'd. He's a good rotter!

Game 29 : 14 turns (seriously injured turn 14), 2 blocks
Game 30 : missed because of groin strain
Game 31 : 9 turns (entered turn 8), 0 block, 1 foul (stunned, unspotted)
Game 32 : 5 turns (badly hurt turn 6), 1 block
Game 33 : 16 turns (ko'd turn 8, back at half time), 0 block
Game 34 : 15 turns (-1 turn riot), 1 block, 1 foul (stunned, unspotted)
Game 35 : 16 turns, 0 block
Game 36 : 9 turns (ko'd turn 1, back turn 8, ko'd turn 8, back at half time), 0 block
Game 37 : 10 turns (ko'd turn 9, back turn 15), 2 blocks
Game 38 : 8 turns (half bench), 0 block
Game 39 : 2 turns (on the bench rest of the game), 1 block, 1 foul (wight armour unbroken, spotted)
Game 40 : 16 turns, 0 block, 1 foul (chaos beastman armour unbroken, unspotted)
Game 41 : 3 turns (entered at half time, ko'd turn 12), 0 block
Game 42 : 16 turns (ko'd turn 16), 1 block, 1 foul (1 ogre injured, unspotted)
Game 43 : 3 turns (entered turn 7, ko'd turn 8, back at half time, ko'd turn 11), 2 blocks
Game 44 : 8 turns (half bench), 1 block
Rico Vid
#14
Rotter
MA
5
ST
3
AG
3
AV
8
R
6
B
16
P
-1
F
17
G
24
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Decay
Nurgle's Rot
Dirty Player
Rico had been hired between game 20 and game 21. He's our Dirty Player. He's also our longest carrer rotter (record of Bill Harioz -with 20 games- beaten)

Game 21 : 0 turn (on the bench the whole game), 0 block
Game 22 : 16 turns, 0 block
Game 23 : 16 turns, 0 block, 1 completion (pass 0)
Game 24 : 16 turns, 2 blocks
Game 25 : 8 turns (entered at half time), 1 block
Game 26 : 4 turns (entered turn 13), 1 block
Game 27 : 16 turns, 3 blocks
Game 28 : 8 turns (entered at half time), 0 block
Game 29 : 6 turns (fired turn 7), 1 block, 1 foul (ko, spotted)
Game 30 : 1 turn, 0 block, 1 foul
Game 31 : 8 turns (seriously injured turn 8), 0 block
Game 32 : missed because of smashed hand and broken jaw
Game 33 : 0 turn, 0 block (on the bench the whole game)
Game 34 : 3 turns, 0 block, MVP : gained Dirty Player
Game 35 : 16 turns, 0 block, 2 fouls (1 goblin pogoer injured, unspotted), rush 6, pass -1
Game 36 : 16 turns, 1 block
Game 37 : 5 turns (fired by ref turn 6), 0 block, 3 fouls (snow troll ko, berserker ko, spotted on stunned runner)
Game 38 : 16 turns, 0 block, 4 fouls (1 troll armour unbroken, 1 black orc armour unbroken, 1 orc blitzer armour unbroken, 1 goblin ko, unspotted)
Game 39 : 2 turns (seriously injured turn 2), 0 block, 1 foul (mummy injured but regenerated, unspotted)
Game 40 : missed because of broken jaw
Game 41 : 12 turns (ko'd turn 4, back at half time), 4 blocks, 1 foul (chaos warrior stunned, unspotted)
Game 42 : 6 turns, 2 blocks
Game 43 : 1 turn (fired turn 2), 0 block, 1 foul (dwarf blocker stunned, spotted)
Game 44 : 1 turn (fired turn 2), 0 block, 1 foul (dark elf lineman stunned, spotted)
Game 45 : 14 turns (ko'd turn 15), 1 block
 
Homer Pes
#15
Rotter
MA
5
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Decay
Nurgle's Rot
Hired between game 46 and game 47
Djamal Ady
#16
Rotter
MA
5
ST
3
AG
3
AV
8
R
0
B
13
P
0
F
2
G
19
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Decay
Nurgle's Rot
Djamal has been hired between game 27 and game 28. His nickname is "no block". He did his 1st ever block at his 8th game and, until now, he never made more than 2 blocks in a game.

Game 28 : 15 turns (ko'd turn 8, back at half time), 0 block
Game 29 : 6 turns (ko'd turn 5, back turn 14), 0 block
Game 30 : 8 turns (half bench), 0 block
Game 31 : 16 turns, 0 block
Game 32 : 9 turns (half bench), 0 block
Game 33 : 8 turns (half bench), 0 block, 1 foul (armour unbroken, unspotted)
Game 34 : 11 turns (half bench), 0 block
Game 35 : 16 turns, 2 blocks, 1 foul
Game 36 : 8 turns (half bench), 0 block
Game 37 : 12 turns (ko'd turn 13), 2 blocks
Game 38 : 8 turns (half bench), 1 block
Game 39 : 6 turns (ko'd turn 6), 0 block
Game 40 : 2 turns (on the bench rest of the game), 0 block
Game 41 : 8 turns (half bench), 1 block
Game 42 : 6 turns (half bench), 2 blocks
Game 43 : 6 turns (ko'd turn 6, back turn 7, ko'd turn 7), 1 block
Game 44 : 19 turns (overtime), 4 blocks
Game 45 : 4 turns (entered at half time, ko'd turn 13), 0 block