14 coaches online • Server time: 05:22
* * * Did you know? The best passer is Cherrystone Hotpack with 656 completions.
Log in
Recent Forum Topics goto Post Gnomes are trashgoto Post Halfing Vampirizedgoto Post Open [L]eague Cup - ...
Stompin Stuff
Back to Team
Sir Ballzitch
#1
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
0
B
18
P
0
F
1
G
6
Cp
0
In
0
Cs
1
Td
0
Mvp
2
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Block
Sir Ballzitch and Sir Ballzack are twin brothers from a noble and respected family of high regard in the Imperial city of Altdorf. They were squired to the Grand Master of the Knights of the Blazing Sun at a very young age and grew up fighting in the Emperor's army and learning the ways of war. They were knighted into the order, but soon kicked out after an unseemly incident involving a flock of sheep. Chastised by their knightly order and exiled from their city in disgrace, they wandered as mercenaries. During these wanderings they joined up with Sir Loin, another angry wandering knight in search of someone to thump. They became fast friends with Sir Loin and together the three of them (and later Sir Dawaine) rampaged across the empire in the name of the blood God, Khorne, spreading hate and fear (especially in sheep) in their path. Eventually, penniless and despised for their violent behavior, the four wayward knights decided to try their hand at Blood Bowl, where they could get paid more to kill things in the name of the Blood God than they would be as mercenaries. These four ruthless butchers became the original core and draft picks of the newly formed Chaos Cult, "Stompin Stuff".
BLOOD FOR THE BLOOD GOD! (And sheep too!)
Sir Ballzack
#2
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
12
B
30
P
0
F
0
G
6
Cp
0
In
0
Cs
1
Td
1
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Sir Ballzitch and Sir Ballzack are twin brothers from a noble and respected family of high regard in the Imperial city of Altdorf. They were squired to the Grand Master of the Knights of the Blazing Sun at a very young age and grew up fighting in the Emperor's army and learning the ways of war. They were knighted into the order, but soon kicked out after an unseemly incident involving a flock of sheep. Chastised by their knightly order and exiled from their city in disgrace, they wandered as mercenaries. During these wanderings they joined up with Sir Loin, another angry wandering knight in search of someone to thump. They became fast friends with Sir Loin and together the three of them (and later Sir Dawaine) rampaged across the empire in the name of the blood God, Khorne, spreading hate and fear (especially in sheep) in their path. Eventually, penniless and despised for their violent behavior, the four wayward knights decided to try their hand at Blood Bowl, where they could get paid more to kill things in the name of the Blood God than they would be as mercenaries. These four ruthless butchers became the original core and draft picks of the newly formed Chaos Cult, "Stompin Stuff".
BLOOD FOR THE BLOOD GOD! (And sheep too!)
 
Sir Loin
#3
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
15
B
34
P
1
F
3
G
6
Cp
0
In
0
Cs
1
Td
1
Mvp
1
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Dodge
Sir Loin is a foreigner from the south of Brettonia. He speaks with an outrageous accent and is frequently mocked for it by his teammates. His ugly visage, grumpy demeanor, and tendency towards flatulence made him unliked in the royal court, despite his knightly status. This led him to turn to Chaos worship of Khorne, the god of blood and slaughter, in order to find acceptance among other foul tempered individuals. Although grossly overweight, he shows an uncanny knack for being able to get out of the way when attacked. Unusual for a heavily armored knight, but this, some Chaos cultist fans say, is why he was part of the first round draft picks (that and his unwavering love of thumping people on the head), and also why Khorne bestowed upon him the coveted Most Violent Pounder (MVP) award in the team's first game.
Sir Dawaine the Black Knight
#4
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
0
B
28
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Sir Dawaine "The Black Knight" was the final member to join the mercenary warband which eventually beame the Blood Bowl team "Stompin Stuff". He is a founding member of the team along with other exiled knights Sir Loin, Sir Ballzitch, and Sir Ballzack. His title is not due to the colour of his armor, but of the unusally dark colour of his skin. He hailed from a noble tribe of savage warriors deep in the uncharted southern lands. He joined the Emperor's service as a mercenary and was knighted by the Captain of the Reiksguard for conspicuous savagery and ruthless slaughter in a battle against Ork invaders from Dungcragge. Although a knight, he was never accepted in the high courts of the Empire, due to the peculiar colour of his skin. Always full of anger and defense of his honor, Sir Dawaine took great offense to this prejudice. He decided to defy his vows to the Reiksguard and pledge his soul to Khorne, the Chaos God of blood and slaughter. Together these four knights made a pact to spread their anger accross the pitches of the Bloodbowl colosseums in the name of their brutal God.
 
boo
#5
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
4
B
8
P
0
F
4
G
6
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Horns
Guard
Boo is one of the less interesting members of "Stompin Stuff". He has no really interesting history, and the personality of a mountain goat. As he is not very bright, but very persistant and seems not to mind the abuse, he was selected by the Blood God to be what the four knights call "Knuckle-Fodder". He doesn't seem to mind this as he is too dull to really comprehend the position he is put in, he is just happy to be paid to ram into things. Rumor among the CHaos Cultist fans is that this is all just an act and he wants to sacrifice himself for the Blood God on the pitch. Boo has neither confirmed nor denied these rumors. In fact when asked about them, he just stared blankly at the Nuffle announcer and chewed on a piece of someone's shoulder plate that was left on the pitch after their first game.
ook
#6
Beastman Runner
MA
6
ST
3
AG
4
AV
8
R
28
B
19
P
3
F
2
G
6
Cp
5
In
0
Cs
1
Td
1
Mvp
0
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Horns
+AG
All he says is Ook. It's not his name. Nobody knows what that is. he does however show some competence on the pitch, and the ease with which he communicates with his teammates makes the Blood God's hopes for this fella quite good.
(exerpt from a post game interview: )
Snarfi Munchtummy (NUFFLE representative): So how did it feel to score your first touchdown?
Ook: OOK! OOK! OOK!
Snarfi: ummm... so do you have anything to say to the Stompin Stuff cultists?
Ook: ook?
Snarfi: I mean, is there anything you want to say to the folks back home. You're live on crystal ball here...
Ook: ook.
Snarfi: alrighty then. umm... back to you in the booth... umm thanks, Ook.
 
ump
#8
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
25
B
11
P
0
F
0
G
5
Cp
0
In
0
Cs
1
Td
1
Mvp
1
GPP
10
XPP
0
SPP
10
Injuries
m
Skills
Horns
Block
Ump got his name due to his being seriously injured in "Stompin Stuff"s first game. It was the sound he made when he hit the ground, so they just called him that (due to the inability to really communicate with beastmen, the Four Knights typically just use simple gestures and grunt noises in order to lay out the battle plans). Ump seems to have recovered, although he had to miss the second game due to getting hit on his head too hard. The cultists chanted vile prayers and made sacrifices of Blood and Skulls to the Blood God for him to make a speedy recovery, and it seems their dark rituals worked. Ump is back on his feet and volunteered as "Knuckle Fodder" for the time being due to his having missed a game.
duh
#9
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
14
B
11
P
1
F
0
G
6
Cp
1
In
0
Cs
2
Td
1
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Horns
Guard
Contrary to his nickname, "Duh" is not dumb at all, in fact quite resourceful and tactical minded. He often makes that noise out of sarcasm during team battle plan meetings and thus the Four Knights simply refer to him as "Duh". We have some footage of the huddle from last nights game.. over to you in the Crystal Ball booth :

"Sir Loin": I say we should just smash their center and start beating them to death! I like frog legs. what say you Sir Dawaine?

"Sir Dawaine The Black Knight": agreed. let's put a mutha&%$#^& smackdown on these mutha%$@#* frog b!tches!

"Ook": OOK?

"Eek": EEK?

"Duh": DUH!
 
dug
#10
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
10
B
8
P
0
F
1
G
6
Cp
0
In
0
Cs
1
Td
1
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Horns
Dug shows promise as a player, having scored his first touchdown in his first two games. The Blood God and the Four Knights of "Stompin Stuff" have their doubts still on his lack of complete wanton violent behavior. When questioned about this topic, Sir Loin simply repied "Well, we know he can run the ball, but we don't really care so much about that, what we need to know is whether or not he can thump people".
zod
#11
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
5
B
8
P
0
F
2
G
6
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Horns
Zod is a peculiar beastman in that he has no real horns like the others. He was always mocked by his tribe for this, so left to join a Chaos warband and take out his anger on those weaker than himself. He is absolutely cruel and violent in his behavior due to his anger at not being accepted by his tribe, a subject he is very sensitive about discussing during post game interviews. In fact he tried to bite the head off of a halfling who brought it up in the first interview the team ever had. In place of horns, he fashioned himself a helmet with the horns of another beastman he slaughtered in single combat the day he left his tribe. This did nothing to improve his low self esteem and violent temper and so he signed on with a Blood Bowl team in order to take out his aggression on others and make a little money while doing so.
 
Kur
#12
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
11
B
7
P
2
F
1
G
4
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Horns
Kur is the youngest and newest member of "Stompin Stuff". He has yet to prove himself on the pitch, but his nasty disposition towards his teammates earns him enough respect to be thrown into the front line of "Knuckle Fodder". When asked how he felt about this, he replied, "BLOOD AND SKULLS!" and punched the assistant coach. As it is rare for a beastman to use sentences with more than one word, the Blood God Khorne saw some intelligent potential in this young player. Should he survive the pitch, he may be considered for a leadership position when he matures.
Horns of The BEAST
#13
Minotaur
MA
5
ST
5
AG
2
AV
8
R
5
B
10
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Frenzy
Horns
Loner
Mighty Blow
Thick Skull
Wild Animal