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Da Toestompaz
Back to Team
Borg Toestompa
#1
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
6
B
219
P
0
F
0
G
43
Cp
0
In
0
Cs
7
Td
0
Mvp
3
GPP
29
XPP
0
SPP
29
Injuries
 
Skills
Block
Guard
Borg and his brother Gorg started Da Toestompaz on the promptings of a dream the two of them had of either glory in battle or fun on the sport pitch. Choosing the fun and brawling, the brothers (neither knows who's the elder brother, and attempts to resolve this end in brawls) have gathered together orcs from the surrounding tribes that they were able to con into joining up.
Burk II
#2
Lineman
MA
5
ST
3
AG
3
AV
9
R
20
B
39
P
1
F
0
G
18
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
m
Skills
Going back to the increasingly large Berk family tree, it seems that there are more than just the three siblings. Borg started to suspect that there was an entire tribe just hiding out among the training dummies. Steps have been taken to test out each of the newly purchased dummies to see if any of them cry out when sacked.
 
Kurk Eyepuncha
#3
Black Orc Blocker
MA
4
ST
4
AG
1
AV
9
R
-1
B
203
P
0
F
3
G
43
Cp
0
In
0
Cs
11
Td
0
Mvp
4
GPP
42
XPP
0
SPP
42
Injuries
-ag, m
Skills
Block
Guard
Mighty Blow
Racking up two MVP votes so far, Kurk Eyepuncha is well on his way to becoming one of Da Toestompaz stars.

He's been humble about it thus far, blessed as he is with just a little more intelligence than Gork and Mork bestowed upon a squig.
Stug Kneekikka
#4
Black Orc Blocker
MA
3
ST
4
AG
2
AV
9
R
0
B
229
P
0
F
0
G
42
Cp
0
In
0
Cs
4
Td
0
Mvp
2
GPP
18
XPP
0
SPP
18
Injuries
-ma
Skills
Block
Guard
With a singular glee for going after his opponent's legs, it seems only fitting that Blocker Kneekikka should have injured his own ankle getting into a fight with a Dark Elf.
Going a little slower now, Stug keeps moving forward, wildly flailing his limbs in an effort to get at his opponent's lower extremities.
 
Trokk Fastee II
#5
Blitzer
MA
6
ST
3
AG
3
AV
9
R
66
B
34
P
5
F
0
G
11
Cp
4
In
0
Cs
3
Td
3
Mvp
0
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Block
Guard
Mighty Blow
Son of the late, great Trokk Fastee, Trokk II promises that he will get revenge on whoever it was that killed his father. As soon as he can remember who it was that killed his father that is.
Zarb Hedpuncha
#6
Blitzer
MA
6
ST
3
AG
3
AV
9
R
159
B
141
P
2
F
1
G
42
Cp
3
In
0
Cs
9
Td
6
Mvp
0
GPP
39
XPP
0
SPP
39
Injuries
-ma
Skills
Block
+MA
Guard
Mighty Blow
Zarb likes to think that he leads the team in inflicted casualties. Violent and aggressive even for an orc, he's quick to throw a punch at any perceived slight, from cheating at cards to wearing the colour blue in his presence (a colour he believes is an insult to his family after an unfortunate incident with a falcon and two stolen pigs).

When Borg trots out the stats to show that Zarb does not in fact lead in casualties, Zarb is quick to point out that time he severely concussed Bork in practice, insisting that it should count.

Running a little slower from a hip injury, Zarb still keeps an eye out for more opportunities to knock some heads.
 
Shubree da Fancee
#7
Blitzer
MA
6
ST
3
AG
3
AV
9
R
111
B
115
P
7
F
0
G
41
Cp
2
In
0
Cs
4
Td
3
Mvp
4
GPP
39
XPP
0
SPP
39
Injuries
 
Skills
Block
Guard
Kick
Mighty Blow
With a winning smile ("Most uv my teef are still dere!") and a handsome face, Shubree likes to live up to his fancy name (two syllables!). Borg and Gorg have taken to letting him negotiate the sponsor contracts and signings, as he really does have a winning orcish personality to go with the good looks. He's only ever had to threaten a sponsor three times!
Garb da Grabba
#8
Blitzer
MA
7
ST
3
AG
3
AV
9
R
68
B
25
P
0
F
0
G
8
Cp
0
In
0
Cs
1
Td
5
Mvp
2
GPP
27
XPP
0
SPP
27
Injuries
 
Skills
Block
+MA
Mighty Blow
Borg and Gorg had an idea after the death of Chort Speedee II. Rather than rely on their team member's families for replacements, they would hold an 'oddishun' for aspiring orc players. The first of these oddishuns saw the arrival of only one orc, Garb da Grabba. Nevertheless, the Toestompa brothers were impressed with the hopeful player's skills and he was hired there to be the team's next Blitzer.
 
Bark
#9
Lineman
MA
5
ST
3
AG
3
AV
9
R
5
B
19
P
0
F
0
G
7
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Named for the sound that he made when he was blocked by Shubree da Fancee, Bark is the latest in a proud tradition of lineorcs serving as training dummies.
Gorg Toestompa
#10
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
0
B
97
P
0
F
0
G
17
Cp
0
In
0
Cs
2
Td
0
Mvp
4
GPP
24
XPP
0
SPP
24
Injuries
 
Skills
Block
Guard
Borg was distraught at the death of his brother Gorg, and with the savings of the team he managed to procure the services of a necromancer of some ill repute. The necromancer, more mercenary than exactly skilled, nevertheless managed to resurrect the stricken Gorg. Even so, much of Gorg's memory, including the skills that were learned on the pitch, was lost. But 'da dreem' remained seared in his brain.
 
Philip II
#11
Troll
MA
4
ST
5
AG
1
AV
9
R
0
B
80
P
0
F
0
G
14
Cp
0
In
0
Cs
4
Td
0
Mvp
2
GPP
18
XPP
0
SPP
18
Injuries
 
Skills
Always Hungry
Loner
Mighty Blow
Really Stupid
Regeneration
Throw Team-Mate
Block
Guard
Despite the troll's insistence that his name is really Grashnarg, Da Toestompaz have taken to calling their new troll hire Philip in honor of their fallen comrade from so long ago. Philip II shows every sign that he will be a valuable addition to the team.
Shif Eagleeye
#12
Thrower
MA
5
ST
3
AG
3
AV
8
R
32
B
1
P
12
F
0
G
5
Cp
4
In
1
Cs
0
Td
0
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Pass
Sure Hands
Accurate

A graduate of the Hilk Bigarm Memoreeal Throwin Skool that was set up after the former thrower's untimely demise.
 
Berk
#13
Lineman
MA
5
ST
3
AG
3
AV
9
R
6
B
65
P
5
F
0
G
25
Cp
2
In
0
Cs
2
Td
0
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Block
Long-lost brother to lineorcs Burk and Bork, Berk showed up one day as Da Toestompaz were drinking after a defeat with an 'offishul paternatee dokument' proving his relation to the twins. After he took the customary headbutt, Berk was welcomed to the team with open arms.
Bork
#14
Lineman
MA
5
ST
3
AG
3
AV
9
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Really the Berk family seems to be bigger than is to be believed.