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[F] Learning All-Stars
+MA (30k)
Block (20k)
Extra Arms (20k)
Spider by name...
Extra Arms is obvious choice, and sort of by default makes him a catcher, even though the fluff would suggest he should take mb and claw next (as his extra arms are weapons).
With +MA he is now a reasonable threat to score.
Block/Extra Arms/+MA... Who knows really. Tackle etc are valid choices.
Dodge, Sidestep on doubles.
+AG, +MA, +ST as stats.
Note: For newer coaches, do not specifically skill a catcher like this. Passing is not a good idea in general if you want to win, and extra arms is more suited to taking on a ballcarrier if you want a 2+ pickup on non-ag4. This is intended to be a "fun" player, but he may well be quite effective on a 2-turn drive.
+ST (50k)
Block (20k)
Sure Hands (20k)
Our "trusty" ballcarrier...
Block, Surehands, +ST. From here he really wants a double - dodge, or more stats. But two heads + extra arms would give him pseudo-Ag4 dodges and ball-handling. Tackle on a ballcarrier is also a fine choice, and as he is a marauder he has access to stand firm on a normal.
Block (20k)
Frenzy (20k)
Horns (20k)
Guard (20k)
Wrestle (20k)
I see him as a sturdy brawler, not afraid to stand his ground, hard to shift, but also willing to take things to the ground.
Wrestle/Guard/Standfirm/Tackle... Possibly Foul appearance.
Dodge, Diving tackle on doubles.
Stats: +ST, or +AV if rolled.
Note: for new coaches, Wrestle and tackle synergise. As do guard and Standfirm. But this player is not optimal because to take Wrestle + guard is not ideal. It does however make him very annoying.
+AV is usually a terrible pick for most teams, but I'm being fluffy, and showing skills/stats. Additionally, it can work for some players in extreme marginal cases.
Block (20k)
Mighty Blow (20k)