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Duke Luthor Von Hawkfire
#1
Renegade Human Lineman
MA
6
ST
3
AG
3
AV
8
R
6
B
4
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Garak Grigolson
#2
Renegade Human Lineman
MA
6
ST
3
AG
3
AV
8
R
12
B
19
P
1
F
3
G
11
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
 
'Constrictor' Atlanson
#3
Renegade Human Lineman
MA
6
ST
3
AG
3
AV
8
R
6
B
24
P
6
F
2
G
14
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Walter Valender
#4
Renegade Human Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
25
P
0
F
3
G
9
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Wrestle
 
Jurgen Demonfeeder
#5
Renegade Human Lineman
MA
6
ST
3
AG
3
AV
8
R
8
B
29
P
-1
F
3
G
15
Cp
0
In
0
Cs
1
Td
1
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
'Spider' Smith
#6
Renegade Human Lineman
MA
7
ST
3
AG
3
AV
8
R
100
B
67
P
7
F
0
G
15
Cp
1
In
0
Cs
4
Td
6
Mvp
2
GPP
37
XPP
0
SPP
37
Injuries
 
Skills
+MA
Block
Extra Arms
Spider by name...

Extra Arms is obvious choice, and sort of by default makes him a catcher, even though the fluff would suggest he should take mb and claw next (as his extra arms are weapons).

With +MA he is now a reasonable threat to score.


Block/Extra Arms/+MA... Who knows really. Tackle etc are valid choices.
Dodge, Sidestep on doubles.
+AG, +MA, +ST as stats.


Note: For newer coaches, do not specifically skill a catcher like this. Passing is not a good idea in general if you want to win, and extra arms is more suited to taking on a ballcarrier if you want a 2+ pickup on non-ag4. This is intended to be a "fun" player, but he may well be quite effective on a 2-turn drive.
 
Kefft the Despised
#7
Renegade Human Lineman
MA
6
ST
4
AG
3
AV
8
R
207
B
70
P
13
F
1
G
15
Cp
3
In
0
Cs
3
Td
7
Mvp
1
GPP
35
XPP
0
SPP
35
Injuries
 
Skills
+ST
Block
Sure Hands
Our "trusty" ballcarrier...

Block, Surehands, +ST. From here he really wants a double - dodge, or more stats. But two heads + extra arms would give him pseudo-Ag4 dodges and ball-handling. Tackle on a ballcarrier is also a fine choice, and as he is a marauder he has access to stand firm on a normal.
Galmen Goreblade
#8
Renegade Human Lineman
MA
6
ST
3
AG
3
AV
8
R
56
B
86
P
0
F
1
G
15
Cp
0
In
0
Cs
3
Td
5
Mvp
2
GPP
31
XPP
0
SPP
31
Injuries
 
Skills
Block
Frenzy
Horns
 
Baron Redd the Damned
#9
Renegade Human Lineman
MA
6
ST
3
AG
3
AV
8
R
7
B
10
P
0
F
12
G
10
Cp
0
In
0
Cs
1
Td
1
Mvp
1
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Dirty Player
Pabst 'The Box' Brook
#10
Renegade Human Lineman
MA
6
ST
3
AG
3
AV
8
R
17
B
42
P
0
F
1
G
15
Cp
0
In
0
Cs
3
Td
1
Mvp
2
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Guard
Wrestle
I see him as a sturdy brawler, not afraid to stand his ground, hard to shift, but also willing to take things to the ground.

Wrestle/Guard/Standfirm/Tackle... Possibly Foul appearance.

Dodge, Diving tackle on doubles.
Stats: +ST, or +AV if rolled.


Note: for new coaches, Wrestle and tackle synergise. As do guard and Standfirm. But this player is not optimal because to take Wrestle + guard is not ideal. It does however make him very annoying.

+AV is usually a terrible pick for most teams, but I'm being fluffy, and showing skills/stats. Additionally, it can work for some players in extreme marginal cases.
 
Rex Farsight
#11
Renegade Human Lineman
MA
6
ST
3
AG
3
AV
8
R
-1
B
29
P
0
F
0
G
14
Cp
0
In
0
Cs
0
Td
0
Mvp
2
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Block
Engel 'The Exterminator' Von Evilstein
#12
Renegade Human Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
91
P
0
F
0
G
15
Cp
0
In
0
Cs
5
Td
0
Mvp
3
GPP
25
XPP
0
SPP
25
Injuries
 
Skills
Block
Mighty Blow