Nobody important has died thus far; this list is empty.
There once was an old man, whose life was a ring:
Repeating his life day after day,
He couldn’t die, try as he may.
“I’m so tired of being here, I wish I’d be gone,
I am sick of being cold, hungry and alone”
He said as he sat on his butt in the snow.
But one frosty evening he met a crow,
Sitting and smiling on a nearby tree.
“I know a secret that will make you free”,
It croaked with a voice more ancient than sound.
“You see, my good friend who sits on the ground,
I invented a rhyme for cases like yours,
Of men that can’t find Death’s peaceful shores.
Repeat after me, not too slow nor quick”.
The god of fate laid out its trick.
And deceived the poor man began to sing:
“There once was an old man, whose life was a ring…”
- Popular Norsca nursery rhyme
Casualty Types
Players
Killed
Minus Strength
Minus Movement
Minus Agility
Minus Armor
Niggling Injury
Vikas Darya, Nemesis
#9
Tzeentch Warrior
MA
5
ST
6
AG
3+
PA
4+
AV
10+
R
46
B
734
P
1
F
0
G
101
Cp
0
In
0
Cs
21
Td
5
Mvp
10
Cp+
0
Df
0
Cs+
0
GS
97
XPP
8
SS
0
SPP
105
Injuries
n
Skills
Extra Arms
Hypnotic Gaze
+ST (50k)
+ST (50k)
Block (20k)
Guard (20k)
Tentacles (20k)
Vikas Darya
WIP
Casualty Types
Players
Killed
Minus Strength
Minus Movement
Minus Agility
Minus Armor
Niggling Injury
Portrait
#
Player
Position
SPPs
Inflicted Casulties *
Touchdowns
Fast Facts
Nobody important has died thus far; this list is empty.
The shadow of the fathers fall on their sons. Chasing the shadow of his own father, the late Amu Darya, brought Vikas to the Hall. The Coven gave the young Indman the jersey number 9 that belonged to Do Galaad. A big honour for sure - one that might hide some hidden motivation of the Masters.
Casualty Types
Players
Killed
Minus Strength
Minus Movement
Minus Agility
Minus Armor
Niggling Injury
Ghadamon
#10
Familiar
MA
6
ST
1
AG
3+
PA
5+
AV
7+
R
6
B
1
P
0
F
13
G
14
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
Skills
Dodge
Foul Appearance
Right Stuff
Stunty
Titchy
Gleeth
#11
Familiar
MA
6
ST
1
AG
3+
PA
5+
AV
7+
R
0
B
0
P
0
F
1
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
Skills
Dodge
Foul Appearance
Right Stuff
Stunty
Titchy
Marius, the Herald
#12
Tzeentch Warrior
MA
5
ST
4
AG
1+
PA
4+
AV
10+
R
257
B
778
P
14
F
0
G
143
Cp
4
In
0
Cs
52
Td
13
Mvp
12
Cp+
0
Df
0
Cs+
0
GS
195
XPP
6
SS
0
SPP
201
Injuries
n
Skills
Extra Arms
Hypnotic Gaze
+AG (40k)
+AG (40k)
Big Hand (20k)
Block (20k)
Guard (20k)
Mighty Blow (20k)
Tackle (20k)
Marius Vairosean
WIP
Casualty Types
Players
Killed
Minus Strength
Minus Movement
Minus Agility
Minus Armor
Niggling Injury
Portrait
#
Player
Position
SPPs
Inflicted Casulties *
Touchdowns
Fast Facts
Nobody important has died thus far; this list is empty.
Being devoted to the Chaos Gods is not easy: the Daemons are demanding masters, and while the few that meet their standards are rewarded with great power and riches, those that are not so lucky are bound to meet a much worse fate.
Most die and are forgotten in some communal burial, but many are destined to an arguably less desirable fate, becoming one of the mutated wretches known as the Forsaken.
These pitiful beings are doomed to a pathetic existence on the brink of oblivion, as their patrons have deemed them too weak to be blessed, and they await as their sanity and humanity are slowly eroded, until they devolve in the gibbering beasts known as spawns. While it's extremely rare for a Forsaken to gain back its position in the flock of the faithfuls, it is not unheard of exceptions: some tales mantain that a Forsaken can reach true Daemonhood through his deeds, while other legends tell that truly exceptional deeds can grant forgiveness and a second chance.
Unluckily for the Forsaken of the modern era, it seems that the will of the Gods is now guided by boredom and a sick sense of humour, even more than it was before. As such, one can only wonder why Marius Vairosean, a Slaanesh worshipper, has been brought back from the brink of the death and granted pardon by the wrong deity, and why he now numbers among the dwellers of the Mirrored Hall.
Many believe that it's only because Tzeentch finds it amusing.