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FACelebrity A-Lizters
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Killer Croc
#1
Kroxigor
MA
6
ST
5
AG
1
AV
9
R
19
B
76
P
0
F
0
G
12
Cp
0
In
1
Cs
10
Td
3
Mvp
0
GPP
31
XPP
0
SPP
31
Injuries
 
Skills
Bone-head
Loner
Mighty Blow
Prehensile Tail
Thick Skull
Block
Guard
Stand Firm
Known Aliases: Dwarf Destroyer, Bane of Chaos, Spice Master

Skills: Interceptor extraordinaire, Face mashing specialist, Rolling a 1 or a 6 (there is no in-between, 3 sides are 1, 3 sides are 6)

Hobbies: Knitting, Working out, Trying to read
King K. Rool
#2
Saurus Blocker
MA
6
ST
5
AG
1
AV
9
R
19
B
89
P
0
F
0
G
12
Cp
0
In
0
Cs
2
Td
2
Mvp
3
GPP
25
XPP
0
SPP
25
Injuries
 
Skills
+ST
Block
King K. Rools acting career was in a slump and he was a fat, depressed young saurus. With no more will to live, he chose to join the famous FACelebrity A-Lizters blood bowl team, as his fame at least allowed him one last chance of glory and redemption, or death. Either one would be fine with Mr. Krool at this point in his life.

After securing 2 TDs and earning the MVP award in the game against Seven or so Dwarves, he decided to turn his life around and make the most out of his new life on the blood bowl pitch. Here he would regain his honour. Here he would once again rise to fame and glory and redeem his family name!

He hit the gym as hard as he could, everyday, getting stronger and stronger until he was able to match even Killer Krox in an honourable 1v1 irl duel.

He won't stop there though, he won't stop until his name is forever carved into the minds and spirits of the spectators, coaches and fellow players on the pitch as the greatest blood bowl player that ever lived!
 
Dino
#3
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
2
B
103
P
0
F
0
G
12
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Block
Barney
#4
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
8
B
71
P
0
F
0
G
12
Cp
0
In
0
Cs
4
Td
1
Mvp
0
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Block
 
Master Viper
#5
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
2
B
73
P
0
F
0
G
12
Cp
0
In
0
Cs
1
Td
1
Mvp
3
GPP
20
XPP
0
SPP
20
Injuries
 
Skills
Block
Break Tackle
This sexy Saurus has always been a slippery one, especially for a Saurus. She has a way of escaping any grapple and slipping out of any hold. This elusiveness makes her quite popular with the male Saurii. She is seen as mysterious and hard to get, and she quite likes it that way. She never stays for comments after the games and the paparazzi has yet to get any decent photos of her. To secure an interview with Master viper is every reporter and paparazzi's wet dream.
Leon Powalski
#6
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
2
B
100
P
0
F
0
G
12
Cp
0
In
0
Cs
3
Td
1
Mvp
1
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Block
 
Gojira
#7
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
3
B
82
P
0
F
0
G
11
Cp
0
In
0
Cs
4
Td
1
Mvp
0
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Block
Mushu
#8
Skink Runner
MA
8
ST
2
AG
3
AV
7
R
164
B
7
P
4
F
0
G
12
Cp
0
In
0
Cs
1
Td
6
Mvp
0
GPP
20
XPP
0
SPP
20
Injuries
 
Skills
Dodge
Stunty
Block
Side Step
Mushu is a classic example of 'small man syndrome'. He knows he isn't a saurus, but he acts like he is. He knows he isn't as strong as his saurus brothers, but he is quicker and more agile, and he thinks that it balances out to about even. He constantly gets into wrestling matches with his saurus brothers to prove himself, and as such has become quite hardened to abuse and knows how to take a hit. He may be a skink, but he has the heart of a dragon and he believe that his strong aspiration and courage will one day take him to the next level and he will evolve into his final form: A dragon stronger than even the largest Kroxigor.
 
Karma Kameleon
#9
Skink Runner
MA
8
ST
2
AG
3
AV
7
R
45
B
3
P
2
F
1
G
12
Cp
0
In
0
Cs
0
Td
1
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Dodge
Stunty
Diving Tackle
Pascal
#10
Skink Runner
MA
8
ST
2
AG
3
AV
7
R
80
B
4
P
1
F
2
G
12
Cp
0
In
0
Cs
0
Td
5
Mvp
1
GPP
20
XPP
0
SPP
20
Injuries
 
Skills
Dodge
Stunty
Side Step
Wrestle
Pascal knows that he isn't the strongest member of the team, but he doesn't care. He is a quiet skink that prefers to avoid conflict. He will use his strengths (speed, nimbleness) to overcome anyone foolish enough to try to take him on. He has also mastered the art of wrastlin' his foes to the ground to avoid injury to himself. Once he has them pinned, he quickly gets up and sprints off before they have a chance to hit him. He is quick and nimble, just like a coconut gun.
 
Rango
#11
Skink Runner
MA
8
ST
2
AG
3
AV
7
R
15
B
3
P
-1
F
11
G
12
Cp
0
In
0
Cs
0
Td
0
Mvp
2
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Dodge
Stunty
Diving Tackle
Ol' Rango desires to become a master of the legendary "ground blitz" technique, where he uses his boots to blitz downed opponents face into the ground. The Refs think that this technique is too advanced for the other players to handle and sometimes try to ban him from the game for being too good at his chosen craft.
Duckie
#12
Skink Runner
MA
8
ST
2
AG
3
AV
7
R
0
B
2
P
0
F
2
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Stunty
Ducky comes from a land before time. That makes her older than time itself. Luckily, she was quite young when she came to this land and she has somehow managed to not age at all. Probably because she is older than time itself, and to prevent creating a rift in the space-time continuum, she will say a random number anytime someone asks how old she is.

Side note, her real name is Ducky but to avoid the space-time police, she uses the pseudonym, Duckie. Did I mention that she isn't the brightest skink in the pack?