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Yamato Cannon
Back to Team
Uchida Jump
#1
Ashigaru
MA
6
ST
3
AG
3+
PA
-
AV
8+
R
0
B
10
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
Imai Cannon
#2
Ashigaru
MA
5
ST
3
AG
3+
PA
-
AV
8+
R
0
B
7
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
-ma
Skills
Calling Imai a fan of the Cannon would be an understatement. Age 12 he snuck out of his home to visit the nearest tattoo parlor and had the team logo inked on his forehead.

No surprise that he applied to join the team the moment he turned 16, no surprise that he'd trained for this his whole life and made it onto the team, and no surprise at all that his brothers nicknamed him 'Cannon'.
 
Arai Humble
#3
Ashigaru
MA
6
ST
3
AG
3+
PA
-
AV
8+
R
2
B
6
P
3
F
2
G
3
Cp
1
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
1
XPP
0
SS
0
SPP
1
Injuries
 
Skills
Hirano Heat
#4
Ashigaru
MA
6
ST
3
AG
3+
PA
-
AV
8+
R
0
B
8
P
0
F
1
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
 
Ito Run
#5
Ashigaru
MA
6
ST
3
AG
3+
PA
-
AV
8+
R
0
B
11
P
0
F
1
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
Masuda Nail
#10
Warrior Monk
MA
7
ST
3
AG
3+
PA
-
AV
7+
R
0
B
19
P
1
F
0
G
4
Cp
1
In
0
Cs
1
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
3
XPP
0
SS
0
SPP
3
Injuries
 
Skills
Claw
 
Aiya Blaze
#11
Ninja
MA
8
ST
2
AG
4+
PA
-
AV
7+
R
7
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
Dodge
Leap
Nakayama Ghost
#12
Ninja
MA
8
ST
2
AG
4+
PA
-
AV
7+
R
56
B
2
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
3
Mvp
2
Cp+
0
Df
0
Cs+
0
GS
19
XPP
0
SS
0
SPP
19
Injuries
m
Skills
Dodge
Leap
Block
Guard
 
Sakurai Grim
#13
Samurai
MA
7
ST
3
AG
3+
PA
-
AV
8+
R
0
B
27
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
Block
Sakamoto Prime
#14
Samurai
MA
7
ST
3
AG
3+
PA
-
AV
8+
R
0
B
24
P
0
F
0
G
4
Cp
0
In
0
Cs
1
Td
0
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
7
XPP
0
SS
0
SPP
7
Injuries
 
Skills
Block
Tackle
 
Suzuki Fist
#15
Samurai
MA
7
ST
3
AG
3+
PA
-
AV
8+
R
0
B
24
P
0
F
0
G
4
Cp
0
In
0
Cs
1
Td
0
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
7
XPP
0
SS
0
SPP
7
Injuries
 
Skills
Block
Mighty Blow
Earned his nickname when he broke both his hands during a training game, yet still managed to score the winning touchdown.
Saito Steel
#16
Samurai
MA
6
ST
3
AG
3+
PA
-
AV
8+
R
5
B
17
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
-ma
Skills
Block
Captain on the field, stern and stoic - Steel in name and nature.