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Emil `Viking` Meek
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Snowy Uppercut
#1
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
0
B
58
P
0
F
0
G
12
Cp
0
In
0
Cs
0
Td
0
Mvp
2
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Regeneration
Stand Firm
Thick Skull
Dodge
The fist is raised vertically towards the target, usually the head or upper body. Since most guards are held with the arms in a vertical position, the uppercut can be used to avoid the opponent's attempts at blocking. This punch must land from the very tips of the knuckles and not from a flat fist.
Winding Shovel Hook again
#2
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
0
B
17
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Regeneration
Stand Firm
Thick Skull
 
Angry Hammer Fist
#3
Werewolf
MA
8
ST
3
AG
3
AV
8
R
33
B
117
P
0
F
0
G
12
Cp
0
In
0
Cs
22
Td
3
Mvp
3
GPP
68
XPP
0
SPP
68
Injuries
 
Skills
Claw
Frenzy
Regeneration
Block
Dodge
Juggernaut
Mighty Blow
A compacted fist is brought down upon the target, usually using the side of the hand or wrist.
Swift Casting Punch
#4
Werewolf
MA
8
ST
3
AG
3
AV
8
R
18
B
54
P
0
F
0
G
9
Cp
0
In
0
Cs
1
Td
2
Mvp
0
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Claw
Frenzy
Regeneration
Block
This is a punch used in Sambo and MMA that starts with a forward motion of the shoulders, which causes the bent arm to whip forward to the opponent. This punch can often cause the opponent to be put in a clinch if it misses at close range.
 
Left Handed Long Fist
#5
Wight Blitzer
MA
6
ST
3
AG
3
AV
8
R
16
B
54
P
0
F
1
G
12
Cp
0
In
0
Cs
2
Td
1
Mvp
2
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Block
Regeneration
Guard
Mighty Blow
By tucking the fingertips against the bottom knuckle of each finger, a long fist is formed. They offer decreased strength but increased reach. The striking surface is also narrower, which allows the fist to dig between ribs and other soft target areas.
Right Handed Superman Punch
#6
Wight Blitzer
MA
6
ST
3
AG
4
AV
8
R
147
B
42
P
4
F
1
G
12
Cp
1
In
0
Cs
3
Td
4
Mvp
1
GPP
24
XPP
0
SPP
24
Injuries
 
Skills
Block
Regeneration
+AG
Guard
A superman punch or diving punch is a technique used in Muay Thai, ITF-style Taekwon-Do, full contact karate and mixed martial arts fighting. The striker will lunge toward the opponent pushing off with the back foot punching with the opposite arm of the leg used to push off with although there may be variations in the name and technique, depending on the fighting style. The pose should resemble that of Superman flying through the air, hence the name.
 
Quick Jab
#7
Ghoul Runner
MA
7
ST
3
AG
3
AV
7
R
129
B
20
P
0
F
0
G
12
Cp
0
In
0
Cs
0
Td
4
Mvp
1
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Dodge
Block
Side Step
The jab is a straight blow delivered (generally from a distance) with the arm above the lead foot ... The punch is quick and explosive. This punch must land from the very tips of the knuckles and not from a flat fist. " It is generally used for distraction, keeping distance, setting up, and defense.
Luke 'Lucky Number 13' Lambert II
#8
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
8
P
0
F
1
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
 
Victory formation
#9
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
Determined Upset Punch
#10
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
15
P
0
F
4
G
11
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
Starts with the fist in the chambered position, with the palm facing downwards, delivered to the abdomen or solar plexus.
 
Direct Overhand
#11
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
19
P
0
F
1
G
12
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
A semi-circular and vertical punch thrown with the rear hand. It is usually when the opponent is bobbing or slipping. The strategic utility of the drop relying on body weight can deliver a great deal of power. This punch must land from the very tips of the knuckles and not from a flat fist.
Sneaky Cross
#12
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
14
P
0
F
1
G
12
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
A direct straight punch similar to the jab, except delivered with the rear hand. Power is generated through the rotation of the hips.
 
Dond Loos Formation
#13
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
Kurt 'Titanium' King II
#14
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration