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TribBa LoOneez
Drinking problem - at start of each match roll D6
........1-3 sober (ish) player may play as normal
........4-6 drunk, roll D6...1. treat as bonehead.
.....................................2. wobbly - moves like fanatic but does not have to block, can stop moving at any point. If move would have taken them into an occupied square then that point of MA is lost but they can carry on moving (normal dodges required)
.....................................3. violent - must block an adjacent opponent if possble.
.....................................4. treat as really stupid
.....................................5. Very very dwunk - each square of movement determined by D8 template. same rules apply as for wobbly.
.....................................6. Pickled - place in k-od box. If/when they recover roll again on this table.
At start of 2nd half roll D6 1-3 sobers up one level, (e.g violent becomes wobbly, bonehead becomes sober) 4-5 stays the same, 6 becomes one level more drunk.
Drinking problem - at start of each match roll D6
........1-3 sober (ish) player may play as normal
........4-6 drunk, roll D6...1. treat as bonehead.
.....................................2. wobbly - moves like fanatic but does not have to block, can stop moving at any point. If move would have taken them into an occupied square then that point of MA is lost but they can carry on moving (normal dodges required)
.....................................3. violent - must block an adjacent opponent if possble.
.....................................4. treat as really stupid
.....................................5. Very very dwunk - each square of movement determined by D8 template. same rules apply as for wobbly.
.....................................6. Pickled - place in k-od box. If/when they recover roll again on this table.
At start of 2nd half roll D6 1-3 sobers up one level, (e.g violent becomes wobbly, bonehead becomes sober) 4-5 stays the same, 6 becomes one level more drunk.
Red Mist - Every time the player is Knocked Prone but not injured roll D6 for them at the start of the following turn
........1. The 1st action of team turn must be this players action and they must block or attempt to blitz the player that blocked them if it is possible to reach them without go for its.
........2-3. The player must block or attempt blitz that player at some point in the turn.
........4-6 Player may take any action as normal.
Always Hungry
Big Guy
Mighty Blow
Really Stupid
Regenerate
Throw Team Mate