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Turris Tigers
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Sir Christopher the Bold
#1
Blitzers
MA
7
ST
3
AG
3
AV
8
R
18
B
34
P
0
F
0
G
5
Cp
0
In
0
Cs
1
Td
1
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Block
Catch
Dauntless
Sir Christopher is the youngest son of the Earl of North Vigilans, north of the town of Turris Vigilans. Sir Christopher has found playing in a town draws larger crowds and therefore more money on the gates and charging food and beer vendors a percentage is better business.

Sir Christopher is also unusual in that while he allows the team peasantry to train with the knights, at least as hitting fodder. He believes hitting live targets to be better training for both the knights to learn blocking and blitzing, and the peasants to learn to mitigate the impact. The peasants aren’t allowed to outright avoid the hits.
Sir William the Daring
#2
Blitzers
MA
7
ST
3
AG
3
AV
8
R
27
B
32
P
2
F
0
G
5
Cp
1
In
0
Cs
0
Td
1
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Block
Catch
Dauntless
 
Sir Arthur the Fierce
#3
Blitzers
MA
7
ST
3
AG
3
AV
8
R
71
B
28
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
3
Mvp
0
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Block
Catch
Dauntless
Dodge (20k)
Sir Henry the Slayer
#4
Blitzers
MA
7
ST
3
AG
3
AV
8
R
28
B
24
P
0
F
0
G
5
Cp
0
In
0
Cs
3
Td
2
Mvp
0
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Block
Catch
Dauntless
Dodge (20k)
 
Justin, Sir Christopher’s Squire
#5
Yeomen
MA
6
ST
3
AG
3
AV
8
R
0
B
12
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Wrestle
Ethan, Sir William’s Squire
#6
Yeomen
MA
6
ST
3
AG
3
AV
8
R
0
B
17
P
0
F
0
G
5
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Wrestle
Guard (20k)
 
James, Sir Arthur's Squire
#7
Yeomen
MA
6
ST
3
AG
3
AV
8
R
0
B
10
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
2
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Wrestle
Guard (20k)
Joel, Sir Henry’s Squire
#8
Yeomen
MA
6
ST
3
AG
3
AV
8
R
0
B
16
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
2
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Wrestle
Guard (20k)
 
Ian
#9
Linemen
MA
5
ST
3
AG
2
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
-ma, m
Skills
Fend
Harry
#10
Linemen
MA
6
ST
3
AG
2
AV
7
R
0
B
15
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Fend
 
Al
#11
Linemen
MA
6
ST
3
AG
2
AV
7
R
0
B
20
P
0
F
0
G
5
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Fend