12 coaches online • Server time: 05:53
Help Support Bugs Staff Contributors Privacy Policy FUMBBL Rules
Log in
Recent Forum Topics goto Post Public Service Annou...goto Post Replaysgoto Post Curved Ball Throw [n...

<<< Back to User Guide

Stunty Rosters

These rosters are available for creation in Stunty Leeg. They are unofficial custom rosters, designed and vetted by FUMBBL coaches & staff.

Stunty Rosters and Players are, generally speaking, far more flawed than "normal" BB Teams and Players - a "typical" Stunty (if there were such a thing) might have MA 5, St 2, Ag 3, and AV 6 or 7. They can (usually) Dodge, which means they can be hard to pin down. And the Players are (usually) Stunty - which is a mixed blessing. Other than that, they take pride in being rather random and unreliable, even more so than normal - if you aren't comfortable with that, try an "official" BB team.

Most all Rosters have extremely limited access to [G] skills, so Block/Wrestle/Frenzy/Strip Ball/Kick/etc. are at a premium. You will not find a team with everything you want in Stunty - so you'll do well to pick a team with something good that you can work with, and bad things that you can live with.


Albion Fae

 Qty  Title  Cost  MA  ST  AG  AV  Skills  Allowed Skills 
 0-16  Brownie  25k  6  1  3  7  Stunty, Dodge, Right Stuff  A (GSP) 
 0-4  Pixie  60k  8  1  3  6  Stunty, Dodge, Hypnotic Gaze, Very Long Legs  A (GSP) 
 0-2  Leprechaun  60k  6  1  3  7  Stunty, Dodge, Right Stuff, Strip Ball  G A (SP) 
 0-3  Fenbeast  120k  2  6  1  9  Disturbing Presence, Mighty Blow, Regeneration, Bone-Head, Thick Skull  S (GAP) 

Re-roll counter: 50k gold pieces each
Apothecary: Yes

Altho' St 1 is very weak, St 6 is huge, able to get unassisted 3d MB blocks v. St 2 despite a defensive assist! Disturbing Presence can disrupt hand-offs, catches, and passes, including Bombardiers and TTM. Hypnotic Gaze is based on Agility, so 4+ (-1 / additional TZ) at the end of any/every move Turn.

 Star Player  MA  ST  AG  AV  Skills 
 Leeloo Lion Tamer  70k  4  2  2  7  Loner, Dirty Player, Dodge, Frenzy, Stunty, Dauntless (Niggle) 
 Blarney Bill Bastidge  70k  6  1  3  7  Loner, Dodge, Right Stuff, Stunty, Titchy, Fend, Sure Hands, Stab 
 Wil-O The Wisp  115k  8  1  5  8  Loner, Dodge, No Hands, Stunty, Titchy, Hypnotic Gaze, Disturbing Presence, Side Step, Regeneration, Foul Appearance 
 Lorebass  125k  6  3  3  8  Diving Tackle, Kick, Stand Firm, Stunty, Thick Skull 
 Shadow  160k  8  2  4  9  Loner, Shadowing, Dodge, Side Step, Strip Ball, No Hands, Regeneration 
 Puck & 'Big' Pudwick  200k  6  1  3  7  Loner, Dauntless, Dodge, Right Stuff, Strip Ball, Stunty, Thick Skull, Wrestle 
 'Big' Pudwick  *  4  4  2  8  Loner, Guard, Grab, Thick Skull, Wrestle *(comes with Puck) 
 Cusimano the Gentle Giant  280k  4  6  1  9  Loner, Thick Skull, Block, Fan Favourite, Grab, Throw Team Mate 


Chaos Halfling

 Qty  Title  Cost  MA  ST  AG  AV  Skills  Allowed Skills 
 0-16  Halfling  35k  5  2  3  6  Stunty, Dodge, Right Stuff  A M (GSP) 
 0-1  Head Carver  60k  5  2  3  6  Dodge, Right Stuff  G A M (SP) 
 0-2  Carver  70k  5  2  3  6  Dodge, Right Stuff, Chainsaw, Secret Weapon (7+)  G A M (SP) 
 0-2  Chaos Spawn  140k  5  5  2  8  Always Hungry, Frenzy, Horns, Loner, Mighty Blow, Regeneration, Thick Skull, Throw Team-Mate, Wild Animal  S M (GAP) 

Re-roll counter: 60k gold pieces each
Apothecary: Yes

Chaos Halflings rely on a strong early bash technique to beat the opposing team for the rest of the match. Two Wild Animal Spawn provide blocking power whilst two Chainsaws Blitz/Foul extra players off. Mutation access gives the more developed C'Flings plenty of build options and once the Spawn skill up they can become real Stunty kill machines.

Average AV, unpredictable Big Guys and the fact that once the Chainsaws are injured/banned you have very little left to work with can make the second half of the match much tougher then the first.

 Star Player  MA  ST  AG  AV  Skills 
 Mincemeat Mad Butcher  80k  5  2  3  6  Loner, Stunty, Dodge, Right Stuff, Stab, Multiple Block 
 Tasty Tom  90k  5  2  3  7  Loner, Dodge, Thick Skull, Regenerate, Stunty, (Thrall), Wrestle 
 Logan  130k  5  3  3  8  Loner, Block, Dauntless, No Hands, Claws, Frenzy, Wild Animal 
 Shadow  160k  8  2  4  9  Loner, Shadowing, Dodge, Side Step, Strip Ball, No Hands, Regeneration 
 King Tot  170k  3  4  1  9  Loner, Block, Mighty Blow, Stand Firm, Regeneration, Decay 
 Thundershout Gristlegnasher  300k  5  6  2  9  Loner, Bone Head, Thick Skull, Multiple Block, Mighty Blow, Throw Team Mate, Stand Firm, Always Hungry 


Eshin Adepts

 Qty  Title  Cost  MA  ST  AG  AV  Skills  Allowed Skills 
 0-16  Eshin Adept  40k  6  2  3  6  Stunty, Dodge  A (GSP) 
 0-2  Eshin Stalker  60k  7  2  3  6  Stunty, Dodge, Shadowing  A (GSP) 
 0-2  Night Runner  80k  7  2  3  7  Stunty, Dodge, Stab  A (GSP) 
 0-1  Eshin Assassin  120k  7  2  4  7  Dodge, Stab, Claw, Pro  G A (SP) 

Re-roll counter: 60k gold pieces each
Apothecary: Yes

At first glance the Eshin Adept roster looks weak in comparison to other Stunty Rosters. No Big Guys, no Throw Team Mate, no (real) killing machines. But if you look closer you see a few advantages. The team has 3 non-Secret Weapon stabbers, tons of speed (second most in Stunty behind Skinks), and perhaps the only suitable passer in Stunty. The Assassin has MA7, AG4, General Access and is not stunty so he can move the ball around the field with amazing speed and dexterity. Speed kills and this roster scores quickly and aggressively otherwise it is often let down by it's nearly team-wide AV6. If you like playing fast and aggressive the Eshin Adpets might be the Stunty roster for you.

 Star Player  MA  ST  AG  AV  Skills 
 Nezogt the Mutated  90k  6  1  3  7  Loner, Dodge, Right Stuff, Stunty, Fend, Side Step, Extra Arms, Two Heads, Prehensile Tail 
 Squeakshot Plaguewind  105k  5  2  4  7  Loner, Dodge, Foul Appearance, Bombardier, Secret Weapon (8+), Accurate 
 Bonegnawer  110k  5  4  2  7  Loner, Wild Animal, Frenzy, Prehensile Tail 
 Shadow  160k  8  2  4  9  Loner, Shadowing, Dodge, Side Step, Strip Ball, No Hands, Regeneration 
 Morris Meatgrinder (Deathroller)  190k  4  7  1  10  Loner, Mighty Blow, Multiple Block, Stand Firm, Break Tackle, Secret Weapon (6+), Juggernaut, No Hands 
 Thundershout Gristlegnasher  300k  5  6  2  9  Loner, Bone Head, Thick Skull, Multiple Block, Mighty Blow, Throw Team Mate, Stand Firm, Always Hungry 


Forest Goblin

 Qty  Title  Cost  MA  ST  AG  AV  Skills  Allowed Skills 
 0-16  Forest Goblin  35k  6  2  3  6  Stunty, Dodge  A (GSP) 
 0-4  Stikka  55k  6  2  3  7  Stunty, Dodge, Stab, Secret Weapon (10+)  A (GSP) 
 0-2  Shaman  80k  6  2  3  7  Stunty, Dodge, Foul Appearance, Hypnotic Gaze  G A (SP) 
 0-2  Spider Rider  100k  7  3  2  7  Dodge, Shadowing, Tentacles, Two Heads, Bone-head  A S (GP) 

Re-roll counter: 60k gold pieces each
Apothecary: Yes

Another pretty straight forward, "no gimmick" team. The possible exceptions are up to four Stabbers (w/ SW rolls of 10+), and the pair of St 3 Tentacled, Shadowing Spider Riders for sweeping (and with AS access they can have Guard/MB/etc if so desired). For the heavy lifting, only a pair of quirky St 2 Shamans with GA access.

 Star Player  MA  ST  AG  AV  Skills 
 Leeloo Lion Tamer  70k  4  2  2  7  Loner, Dirty Player, Dodge, Frenzy, Stunty, Dauntless (Niggle) 
 Fumlig da Venomuz Spida  100k  6  2  3  7  Loner, Dodge, Tentacles, Very Long Legs, Foul Appearance, Leap, Piling On 
 Quoloth the Fierce  130k  8  2  4  7  Loner, Stunty, Dodge, Stakes, Leap, Frenzy, Dauntless, No Hands, Dirty Player 
 Shadow  160k  8  2  4  9  Loner, Shadowing, Dodge, Side Step, Strip Ball, No Hands, Regeneration 
 Gong the Giant Gorilla  210k  5  5  2  8  Loner, Wild Animal, Mighty Blow, Frenzy, Always Hungry, Throw Team Mate 
 Chompa & Stompa  270k  4  7  1  9  Loner, Ball & Chain, Mighty Blow, No Hands, Claw 


Gnoblar

 Qty  Title  Cost  MA  ST  AG  AV  Skills  Allowed Skills 
 0-16  Gnoblar  30k  6  1  3  7  Stunty, Dodge, Right Stuff  A (GSP) 
 0-2  Gnoblar Bully  55k  6  1  3  7  Stunty, Dodge, Right Stuff, Dauntless  G A (SP) 
 0-4  Trapper  60k  5  2  3  7  Stunty, Dodge, Right Stuff, Tentacles, Prehensile Tail  A (GSP) 
 0-1  Ogre Gorger  130k  6  5  1  8  Loner, Wild Animal, Thick Skull, Frenzy, Claw  S (GAPM) 
 0-1  Ogre Irongut  130k  4  5  2  10  Loner, Bone Head, Thick Skull, Mighty Blow, Stand Firm  S (GAP) 
 0-1  Ogre Maneater  130k  5  5  2  9  Bone Head, Always Hungry, Thick Skull, Mighty Blow, Throw Team Mate  S (GAP) 

Re-roll counter: 70k gold pieces each
Apothecary: Yes

Gnoblars are an interesting mix of ST1/2 players, 3 different Ogres and a handful of unusual skills making a quirky, medium-high bash team.

Lowish speed (MA4/5/6) is countered by over average Armour (AV7+) meaning these guys can last in the grind quite well (useful when your Linos and major scorers are ST1). Trappers' Prehensile Tail/Tentacles combo makes them an annoying defensive barrier (and a large target) to the opposition. Dauntless and G access makes Bullies increasingly useful as they progress. Big Guy unreliability and plain old Stunty chaos can completely shut the team down or allow them to decimate the opposing team without warning.

 Star Player  MA  ST  AG  AV  Skills 
 Doom Diver Catapult   60k  2  2  3  8  Loner, Hail Mary Pass, Pass, Always Hungry, Throw Team-Mate, Secret Weapon (10+), Strong Arm 
 Nezogt the Mutated  90k  6  1  3  7  Loner, Stunty, Dodge, Right Stuff, Fend, Side Step, Extra Arms, Two Heads, Prehensile Tail 
 Fumlig da Venomuz Spida  100k  6  2  3  7  Loner, Dodge, Tentacles, Very Long Legs, Foul Appearance, Leap, Piling On 
 Lorebass  125k  6  3  3  8  Diving Tackle, Kick, Stand Firm, Stunty, Thick Skull 
 Shadow  160k  8  2  4  9  Loner, Shadowing, Dodge, Side Step, Strip Ball, No Hands, Regeneration 
 Slabb Slaughtermaster  240k  5  5  2  9  Loner, Thick Skull, Mighty Blow, Stab 
 Thundershout Gristlegnasher  300k  5  6  2  9  Loner, Bone Head, Thick Skull, Multiple Block, Mighty Blow, Throw Team Mate, Stand Firm, Always Hungry 


Gnome

 Qty  Title  Cost  MA  ST  AG  AV  Skills  Allowed Skills 
 0-16  Gnome  50k  4  2  3  8  Thick Skull, Right Stuff, Stunty, Dodge  S (GAP) 
 0-2  Daredevil  60k  5  2  3  7  Thick Skull, Right Stuff, Stunty, Dodge, Diving Catch, Sprint  A (GSP) 
 0-4  Mad Bommaz  60k  4  2  3  8  Thick Skull, Right Stuff, Stunty, Bombardier, Strong Arm, Secret Weapon (8+)  A P (GS) 
 0-2  Squig Slayer  90k  5  2  2  8  Thick Skull, Right Stuff, Stunty, Block, Frenzy, Dauntless  G S (AP) 
 0-2  Dwarven Cannon  50k  2  3  3  10  Always Hungry, Hail Mary Pass, Strong Arm, Throw Team Mate, Secret Weapon (10+)  P (GAS) 

Re-roll counter: 60k gold pieces each
Apothecary: Yes

Gnomes are the Dwarves of Stunty - tough, surly, and slow, and... slow, surly and tough. MA 4 is slow even for Stunty (altho' the 2 Daredevils are half-way to MA 8 with Sprint), but AV 8 is high for Stunty. There are several development paths open - Gnome linos only have (normal) access to S skills, which can mean a lot of Guard and Mighty Blow - eventually. The 2 Dauntless Frenzy-ers start with Block but not Dodge. Up to 4 Bombardiers plus 2 St 3 Cannons (with TTM and Hail Mary Pass) add to the mix.

 Star Player  MA  ST  AG  AV  Skills 
 Doom Diver Catapult   60k  2  2  3  8  Loner, Hail Mary Pass, Pass, Always Hungry, Throw Team-Mate, Secret Weapon (10+), Strong Arm 
 Blarney Bill Bastidge  70k  6  1  3  7  Loner, Dodge, Right Stuff, Stunty, Titchy, Fend, Sure Hands, Stab 
 Shadow  160k  8  2  4  9  Loner, Shadowing, Dodge, Side Step, Strip Ball, No Hands, Regeneration 
 Morris Meatgrinder (Deathroller)  190k  4  7  1  10  Loner, Mighty Blow, Multiple Block, Stand Firm, Break Tackle, Secret Weapon (6+), Juggernaut, No Hands 
 Puck & 'Big' Pudwick  200k  6  1  3  7  Loner, Dauntless, Dodge, Right Stuff, Strip Ball, Stunty, Thick Skull, Wrestle 
 'Big' Pudwick  *  4  4  2  8  Loner, Guard, Grab, Thick Skull, Wrestle *(comes with Puck) 
 Cusimano the Gentle Giant  280k  4  6  1  9  Loner, Thick Skull, Block, Fan Favourite, Grab, Throw Team Mate 


Goblin Cheaters

 Qty  Title  Cost  MA  ST  AG  AV  Skills  Allowed Skills 
 0-12  Goblin  40k  6  2  3  7  Stunty, Dodge, Right Stuff  A (GSP) 
 0-2  Fanatic  60k  4  6  3  7  Ball & Chain, Secret Weapon (6+)  A S (GP) 
 0-2  Pogo Stick  75k  6  2  3  7  Dodge, Leap, Sprint, Very Long Legs, Right Stuff  G A (SP) 
 0-2  Kicker  65k  6  2  3  7  Stunty, Dodge, Dirty Player, Right Stuff, Kick  A (GSP) 
 0-2  Bomber  60k  6  2  3  7  Stunty, Dodge, Bombardier, Secret Weapon (8+)  A P (GS) 
 0-2  Looney  55k  6  2  3  7  Dodge, Right Stuff, Chainsaw, Secret Weapon (7+)  A (GSP) 

Re-roll counter: 60k gold pieces each
Apothecary: Yes

A whole butcher shop of "fun". 2 Chainsaws, 2 Ball & Chain, 2 Bombers, a pair of Dirty Players that double as Kickers - if you can avoid losing your Secret Weapons too fast, these guys can tear another team up. Pogo sticks give the opposing defense (or offense) all kinds of headaches - but if someone scores fast, the SW rolls can strip this team of their best toys.

 Star Player  MA  ST  AG  AV  Skills 
 Odster Evil One  50k  5  2  2  7  Loner, Dirty Player, Stunty, Chainsaw, Secret Weapon (7+) 
 Mincemeat Mad Butcher  80k  5  2  3  6  Loner, Stunty, Dodge, Right Stuff, Stab, Multiple Block 
 Nezogt the Mutated  90k  6  1  3  7  Loner, Dodge, Right Stuff, Stunty, Fend, Side Step, Extra Arms, Two Heads, Prehensile Tail 
 Fumlig da Venomuz Spida  100k  6  2  3  7  Loner, Dodge, Tentacles, Very Long Legs, Foul Appearance, Leap, Piling On 
 Mad Gark The Tamer  100k  6  2  3  7  Loner, Dodge, Leader, Pro, Right Stuff, Stunty, Wrestle 
 Shadow  160k  8  2  4  9  Loner, Shadowing, Dodge, Side Step, Strip Ball, No Hands, Regeneration 
 Slabb Slaughtermaster  240k  5  5  2  9  Loner, Thick Skull, Mighty Blow, Stab 
 Thundershout Gristlegnasher  300k  5  6  2  9  Loner, Bone Head, Thick Skull, Multiple Block, Mighty Blow, Throw Team Mate, Stand Firm, Always Hungry 


Horrors of Tzeentch

 Qty  Title  Cost  MA  ST  AG  AV  Skills  Allowed Skills 
 0-16  Horror  50k  4  2  3  7  Stunty, Regeneration, Dodge, Jump Up, Right Stuff, Throw Team-Mate  A M (GSP) 
 0-2  Greater Horror  75k  5  2  3  7  Regeneration, Dodge, Throw Team-Mate  G A M (SP) 
 0-2  Flamer  80k  6  3  3  7  Regeneration, Bombardier, Leap, No Hands, Safe Throw, Sprint, Very Long Legs  A (GSP) 
 0-2  Firewyrm  110k  4  5  4  8  Loner, Regeneration, Wild Animal, Bombardier, Foul Appearance, No Hands, Safe Throw  A S M (GP) 

Re-roll counter: 50k gold pieces each
Apothecary: No

A somewhat convoluted team, many new coaches struggle at first to understand the mix of skills and negatraits. No apo, but Regeneration across the board. The linos have low movement, but all have Jump Up and TTM/Right Stuff. The 4 faster-moving, high-strength "Bombers" have No Hands, and 2 are Wild Animals (meaning a 4+ roll to Throw Bomb), but all 4 have Safe Throw to avoid (most) interceptions and returned bombs. Mutations across the board keep development choices very open.

 Star Player  MA  ST  AG  AV  Skills 
 Nezogt the Mutated  90k  6  1  3  7  Loner, Dodge, Right Stuff, Stunty, Fend, Side Step, Extra Arms, Two Heads, Prehensile Tail 
 Igor  110k  4  3  1  8  Loner, Dirty Player, Foul Appearance, Thick Skull, (Thrall), Tackle 
 Logan  130k  5  3  3  8  Loner, Block, Dauntless, No Hands, Claws, Frenzy, Wild Animal 
 Screamer of Tzeentch  140k  8  3  4  7  Loner, Frenzy, Horns, Juggernaut, No Hands, Regeneration, Wild Animal 
 Baron von Spivakosky  230k  7  4  3  8  Loner, Dodge, Tackle, Claw, Frenzy, Juggernaut 
 Thundershout Gristlegnasher  300k  5  6  2  9  Loner, Bone Head, Thick Skull, Multiple Block, Mighty Blow, Throw Team Mate, Stand Firm, Always Hungry 


Nurglings

 Qty  Title  Cost  MA  ST  AG  AV  Skills  Allowed Skills 
 0-16  Nurgling  40k  5  2  2  7  Stunty, Dodge, Regeneration, Nurgle's Rot*  A M (GSP) 
 0-2  Putrifier  70k  5  2  2  7  Stunty, Dodge, Big Hand, Regeneration, Sure Hands, Disturbing Presence, Nurgle's Rot*  A M (GSP) 
 0-2  Plaguebearer  90k  5  2  2  8  Foul Appearance, Regeneration, Disturbing Presence, Nurgle's Rot*, Horns  G S M (AP) 
 0-2  Beast of Nurgle  120k  4  5  1  9  Loner, Foul Appearance, Nurgle's Rot*, Mighty Blow, Really Stupid, Regeneration, Tentacles, Disturbing Presence  S M (GAP) 

Re-roll counter: 70k gold pieces each
Apothecary: No

Despite their name, Nurglings are in some ways more like Khemri than Nurgle - Ag 2 (or worse) across the board makes balling hard. Add only 2 players with G access (read "Block"), and RR's become very important. A team that starts with so much Disturbing Presence, and could (if they wanted) easily get it on every player, wreaks havoc with opponents' Catching (inc. Hand-Offs) and Passing game (inc. Bombardiers and TTM!). Access to Mutation skills for the entire team opens the door to many possible variations.

(* Note - Nurgle's Rot produces a Nurgling in Stunty Leeg, not the traditional Rotter. It is also rarer that this happens, due to the restrictions on who can be infected (No Stunty skill, no ST5 or above, no Regen or Decay).)

 Star Player  MA  ST  AG  AV  Skills 
 Nezogt the Mutated  90k  6  1  3  7  Loner, Dodge, Right Stuff, Stunty, Fend, Side Step, Extra Arms, Two Heads, Prehensile Tail 
 SmallPox the Flatulent  95k  5  2  3  7  Loner, Dodge, Foul Appearance, Horns, Side Step, Sure Feet, Thick Skull, Regenerate, Stunty 
 Igor  110k  4  3  1  8  Loner, Dirty Player, Foul Appearance, Thick Skull, (Thrall), Tackle 
 Zend Sickstench  125k  5  2  3  6  Loner, Dodge, Side Step, Right Stuff, Stunty, Titchy, Disturbing Presence, Foul Appearance, Regeneration, Big Hand 
 Shadow  160k  8  2  4  9  Loner, Shadowing, Dodge, Side Step, Strip Ball, No Hands, Regeneration 
 Thundershout Gristlegnasher  300k  5  6  2  9  Loner, Bone Head, Thick Skull, Multiple Block, Mighty Blow, Throw Team Mate, Stand Firm, Always Hungry 


Pro Halflings

 Qty  Title  Cost  MA  ST  AG  AV  Skills  Allowed Skills 
 0-16  Halflings  30k  5  2  3  6  Dodge, Right Stuff, Stunty  A (GSP) 
 0-2  Punters  60k  5  2  3  6  Dodge, Hail Mary Pass, Kick, Right Stuff, Stunty  AP (GS) 
 0-2  Borrowers  65k  5  2  3  6  Dodge, Dump-Off, Nerves Of Steel, Right Stuff, Strip Ball, Stunty  A (GSP) 
 0-2  Mootguard  65k  4  3  2  7  Dodge, Pro, Stand Firm, Stunty  AS (GP) 
 0-2  Catchers  75k  6  2  4  6  Catch, Dodge, Nerves Of Steel, Stunty  A (GSP) 
 0-1  Treeman  140k  2  6  1  10  Mighty Blow, Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-Mate  SP (GA) 

Re-roll counter: 60k gold pieces each
Apothecary: Yes

For update

 Star Player  MA  ST  AG  AV  Skills 
 Leeloo Lion Tamer  70k  4  2  2  7  Loner, Dirty Player, Dodge, Frenzy, Stunty, Dauntless (Niggle) 
 Halfling Hot Pot  60k  1  1  3  9  Loner, Bombardier, Hail Mary Pass, Really Stupid, Regeneration, Take Root 
 Wil-O The Wisp  115k  8  1  5  8  Loner, Dodge, No Hands, Stunty, Titchy, Hypnotic Gaze, Disturbing Presence, Side Step, Regeneration, Foul Appearance 
 Shadow  160k  8  2  4  9  Loner, Shadowing, Dodge, Side Step, Strip Ball, No Hands, Regeneration 
 Puck & 'Big' Pudwick  200k  6  1  3  7  Loner, Dauntless, Dodge, Right Stuff, Strip Ball, Stunty, Thick Skull, Wrestle 
 'Big' Pudwick  *  4  4  2  8  Loner, Guard, Grab, Thick Skull, Wrestle *(comes with Puck) 
 Cusimano the Gentle Giant  280k  4  6  1  9  Loner, Thick Skull, Block, Fan Favourite, Grab, Throw Team Mate 


Pygmy

 Qty  Title  Cost  MA  ST  AG  AV  Skills  Allowed Skills 
 0-16  Pygmy  35k  5  2  3  6  Stunty, Dodge, Right Stuff, Shadowing  A (GSP) 
 0-2  Eagle Warrior  50k  7  2  3  6  Stunty, Dodge, Leap, Right Stuff  A (GSP) 
 0-2  Jaguar Warrior  70k  6  2  3  6  Stunty, Claw, Right Stuff, Shadowing, Sprint  G A (SP) 
 0-2  Alligator Warrior  40k  4  2  2  8  Stunty, Right Stuff, Thick Skull  S A (GP) 
 0-2  Kroxigor  130k  6  5  1  9  Bone-head, Loner, Mighty Blow, Prehensile Tail, Thick Skull  S (GAP) 

Re-roll counter: 60k gold pieces each
Apothecary: Yes

Pygmy teams provide a unique defensive experience paired with a balanced offensive threat. Defensively Pygmy teams rely heavily on most players starting with Shadowing which can lead to more dodge dice rolled for the opposition. Offensively Pygmies can have six players on the attack with above average speed, four with MA 6 and two with MA 7. Don't forget about the Alligator Warriors who can stabilize your point of attack by providing high armor and Strength Access. If you like positional play, which Pygmies excel at, this might be the team for you (if you can live with the AV 6).

 Star Player  MA  ST  AG  AV  Skills 
 Leeloo Lion Tamer  70k  4  2  2  7  Loner, Dirty Player, Dodge, Frenzy, Stunty, Dauntless (Niggle) 
 Windwalker  90k  6  2  3  6  Loner, Dodge, Fend, Hypnotic Gaze, Stunty, Sure Hands, Titchy 
 Lorebass  125k  6  3  3  8  Diving Tackle, Kick, Stand Firm, Stunty, Thick Skull 
 Logan  130k  5  3  3  8  Loner, Block, Dauntless, No Hands, Claws, Frenzy, Wild Animal 
 Shadow  160k  8  2  4  9  Loner, Shadowing, Dodge, Side Step, Strip Ball, No Hands, Regeneration 
 Gong the Giant Gorilla  210k  5  5  2  8  Loner, Wild Animal, Mighty Blow, Frenzy, Always Hungry, Throw Team Mate 
 Cusimano the Gentle Giant  280k  4  6  1  9  Loner, Thick Skull, Block, Fan Favourite, Grab, Throw Team Mate 


Skink

 Qty  Title  Cost  MA  ST  AG  AV  Skills  Allowed Skills 
 0-2  Whiptail  60k  8  1  3  7  Stunty, Dodge, Side Step, Prehensile Tail  A (GSP) 
 0-16  Skink  55k  7  2  3  7  Stunty, Dodge  A (GSP) 
 0-1  Adept of Sotek  70k  7  2  3  7  Stunty, Dodge, Stab  A (GSP) 
 0-2  Raptor  90k  8  2  3  7  Stunty, Dodge, No Hands, Frenzy, Side Step, Dauntless  G A (SP) 

Re-roll counter: 60k gold pieces each
Apothecary: Yes

Another "no gimmick" team, even more so than the Forest Goblins. One Stabber (not a Secret Weapon) is a nice edge in the low Armour Stunty environment, but the serious hitters here are the pair of no-hands Dauntless St 2 Frenzy Raptors, the only G access on the team. Two St 1 Prehensile Tails make for good defensive sweepers and assists. This team relies on truly exceptional speed and (for Stunty) decent Armour - and not a lot else.

 Star Player  MA  ST  AG  AV  Skills 
 Leeloo Lion Tamer  70k  4  2  2  7  Loner, Dirty Player, Dodge, Frenzy, Stunty, Dauntless (Niggle) 
 Quoloth the Fierce  130k  8  2  4  7  Loner, Stunty, Dodge, Stakes, Leap, Frenzy, Dauntless, No Hands, Dirty Player 
 Karazara The Relentless   135k  8  2  3  7  Loner, Block, Dodge, Jump Up, Shadowing, Side Step, Stunty 
 Shadow  160k  8  2  4  9  Loner, Shadowing, Dodge, Side Step, Strip Ball, No Hands, Regeneration 
 Gong the Giant Gorilla  210k  5  5  2  8  Loner, Wild Animal, Mighty Blow, Frenzy, Always Hungry, Throw Team Mate 
 Cusimano the Gentle Giant  280k  4  6  1  9  Loner, Thick Skull, Block, Fan Favourite, Grab, Throw Team Mate 


Skryre Slaves

 Qty  Title  Cost  MA  ST  AG  AV  Skills  Allowed Skills 
 0-16  Slave  35k  6  1  3  6  Stunty, Dodge, Guard  A (GSP) 
 0-1  Poisoned Wind Globadier  60k  5  2  3  6  Dodge, Bombardier, Foul Appearance, Secret Weapon (8+)  A (GSP) 
 0-2  Jezzail  55k  5  2  3  6  Hail Mary Pass, Accurate, Secret Weapon (10+)  A P (GS) 
 0-2  Mechavermin  100k  4  3  1  10  Mighty Blow, Stand Firm  G S (APM) 
 0-1  Doomwheel  100k  4  5  1  10  Frenzy, Dirty Player, Foul Appearance, Juggernaut, Mighty Blow, No Hands, Secret Weapon (6+)  S (GAP) 

Re-roll counter: 60k gold pieces each
Apothecary: Yes

In many ways Skryre Slaves capture the essence of Stunty Leeg. Their line up includes Secret Weapons (Bombs/Deathroller/Blunderbuss), good Bashers (Doomwheel/Mechavermin) and incredibly frail (but unusual) Linesmen (Guard spam ST1/AV6 Slaves).

The Mechs make reliable blockers with ST3/AV10, and with G/S access can become capable Stunty killers later on. Guard spam can be a unique boon, but unfortunately the combination of frail Linos and Secret Weapons send offs mean you can often end up with little to field by the 2nd half!

 Star Player  MA  ST  AG  AV  Skills 
 Nezogt the Mutated  90k  6  1  3  7  Loner, Dodge, Right Stuff, Stunty, Fend, Side Step, Extra Arms, Two Heads, Prehensile Tail 
 Squeakshot Plaguewind  105k  5  2  4  7  Loner, Dodge, Foul Appearance, Bombardier, Secret Weapon (8+), Accurate 
 Bonegnawer  110k  5  4  2  7  Loner, Wild Animal, Frenzy, Prehensile Tail 
 Shadow  160k  8  2  4  9  Loner, Shadowing, Dodge, Side Step, Strip Ball, No Hands, Regeneration 
 Morris Meatgrinder (Deathroller)  190k  4  7  1  10  Loner, Mighty Blow, Multiple Block, Stand Firm, Break Tackle, Secret Weapon (6+), Juggernaut, No Hands 
 Thundershout Gristlegnasher  300k  5  6  2  9  Loner, Bone Head, Thick Skull, Multiple Block, Mighty Blow, Throw Team Mate, Stand Firm, Always Hungry 


Snotling

 Qty  Title  Cost  MA  ST  AG  AV  Skills  Allowed Skills 
 0-16  Snotling Mob  25k  5  1  3  5  Stunty, Dodge, Regeneration, Right Stuff, Thick Skull, Two Heads, Side Step  A (GSP) 
 0-3  Snotling Goon  40k  5  1  3  5  Stunty, Dodge, Titchy, Right Stuff, Side Step, Diving Tackle  A G (SP) 
 0-1  Splatta Wagon  70k  6  4  1  8  Ball & Chain, No Hands, Secret Weapon (6+)  G (SAP) 
 0-2  Pump Wagon  80k  4  6  1  9  Ball & Chain, Extra Arms, Nerves of Steel, Secret Weapon (6+)  S (GAP) 
 0-3  Troll  100k  4  5  1  9  Always Hungry, Loner, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate  S (GAP) 

Re-roll counter: 60k gold pieces each
Apothecary: Yes

Snotling team line-ups


The Snotling team epitomizes a high risk, high reward roster. Up to six high-strength players offset the weakness of the Snotling horde. Most Snotling teams must out race their opponents, attempting to maim the other team before the Snotling players armor fails them. While an armor value of five seems a huge liabilty, Regeneration and Thick Skull can help mitigate your losses while your Trolls and wrecking balls mince the opposition. If you can embrace the splat, you'll find this team quite fun.

 Star Player  MA  ST  AG  AV  Skills 
 Doom Diver Catapult   60k  2  2  3  8  Loner, Hail Mary Pass, Pass, Always Hungry, Throw Team-Mate, Secret Weapon (10+), Strong Arm 
 Nezogt the Mutated  90k  6  1  3  7  Loner, Dodge, Right Stuff, Stunty, Fend, Side Step, Extra Arms, Two Heads, Prehensile Tail 
 Lorebass  125k  6  3  3  8  Diving Tackle, Kick, Stand Firm, Stunty, Thick Skull 
 Zend Sickstench  125k  5  2  3  6  Loner, Dodge, Side Step, Right Stuff, Stunty, Titchy, Disturbing Presence, Foul Appearance, Regeneration, Big Hand 
 Shadow  160k  8  2  4  9  Loner, Shadowing, Dodge, Side Step, Strip Ball, No Hands, Regeneration 
 Slabb Slaughtermaster  240k  5  5  2  9  Loner, Thick Skull, Mighty Blow, Stab 
 Thundershout Gristlegnasher  300k  5  6  2  9  Loner, Bone Head, Thick Skull, Multiple Block, Mighty Blow, Throw Team Mate, Stand Firm, Always Hungry 


Squig Herders

 Qty  Title  Cost  MA  ST  AG  AV  Skills  Allowed Skills 
 0-16  Squig Herder  40k  6  2  3  7  Stunty, Dodge, Right Stuff  A (GSP) 
 0-4  Squig  75k  5  4  4  8  Blood Lust, Leap, Mighty Blow, Juggernaut, No Hands, Really Stupid, Sprint, Very Long Legs, Claw  A S (GP) 
 0-2  Squig Hopper  110k  6  4  3  8  Leap, Blood Lust, Sprint, Pro, Juggernaut, Two Heads, Very Long Legs  A (GSP) 

Re-roll counter: 50k gold pieces each
Apothecary: Yes

Squigs at a glance seem like one of the best teams in Stunty Leeg. They have 6 ST4 ClawMB beasts with S/A access making Dodgy ClawPOMB a possibility. Hoppers also have excellent blitzing/ball running potential. However, this is balanced by a strong nega-trait dose of Really Stupid, Bloodlust, 4x No Hands and a complete lack of General skill access. You are left with a potentially devastating team that can really tear up the opposition, just so long as the Squigs don't shut down and eat all their own players...

 Star Player  MA  ST  AG  AV  Skills 
 Odster Evil One  50k  5  2  2  7  Loner, Dirty Player, Stunty, Chainsaw, Secret Weapon (7+) 
 Fumlig da Venomuz Spida  100k  6  2  3  7  Loner, Dodge, Tentacles, Very Long Legs, Foul Appearance, Leap, Piling On 
 Mad Gark The Tamer  100k  6  2  3  7  Loner, Dodge, Leader, Pro, Right Stuff, Stunty, Wrestle 
 Lorebass  125k  6  3  3  8  Diving Tackle, Kick, Stand Firm, Stunty, Thick Skull 
 Shadow  160k  8  2  4  9  Loner, Shadowing, Dodge, Side Step, Strip Ball, No Hands, Regeneration 
 Chompa & Stompa  270k  4  7  1  9  Loner, Ball & Chain, Mighty Blow, No Hands, Claw 
 Thundershout Gristlegnasher  300k  5  6  2  9  Loner, Bone Head, Thick Skull, Multiple Block, Mighty Blow, Throw Team Mate, Stand Firm, Always Hungry 


Strigoyan

 Qty  Title  Cost  MA  ST  AG  AV  Skills  Allowed Skills 
 0-12  Thrall  35k  5  2  3  6  Stunty, Dodge, Right Stuff, Thick Skull  A (GSP) 
 0-4  Crypt Ghoul  60k  6  2  3  7  Stunty, Dodge, Right Stuff, Blood Lust, Regeneration  G A S (P) 
 0-1  Strigoyan Lord  120k  6  5  2  8  Blood Lust, Claw, Regeneration, Throw Team-Mate  G A S (P) 

Re-roll counter: 60k gold pieces each
Apothecary: Yes

Strigs are the Vampires of Stunty. Five players with [G] access is (significantly!) more than any other roster. Regeneration plus an Apo on AV 7 & 8 make for longer-lasting positionals. Their negatrait, Bloodlust, requires a different approach to tactics.

 Star Player  MA  ST  AG  AV  Skills 
 Tasty Tom  90k  5  2  3  7  Loner, Dodge, Thick Skull, Regenerate, Stunty, (Thrall), Wrestle 
 Igor  110k  4  3  1  8  Loner, Dirty Player, Foul Appearance, Thick Skull, (Thrall), Tackle 
 Shadow  160k  8  2  4  9  Loner, Shadowing, Dodge, Side Step, Strip Ball, No Hands, Regeneration 
 Percival Pinchstik  165k  7  2  4  7  Loner, Foul Appearance, Jump Up, Leap, Very Long Legs, Dodge, Shadowing, Diving Tackle, Regeneration 
 King Tot  170k  3  4  1  9  Loner, Block, Mighty Blow, Stand Firm, Regeneration, Decay 
 Baron von Spivakosky  230k  7  4  3  8  Loner, Dodge, Tackle, Claw, Frenzy, Juggernaut 


Return to Stunty Leeg Central

Last update: July 3, 2017