SPP progression:
6 SPP
16 SPP
31 SPP
51 SPP
76 SPP
126 SPP
176 SPP
2 Sweltering Heat: Roll a D6 for
each player on the field at the end of a half or after a
touchdown is scored. On a roll of 1 the player
collapses and may not be set up for the next kick-off.
3 Very Sunny: A glorious day, but the blinding sunshine
causes a -1 modifier on all attempts to pass the ball.
4-10 Nice: Perfect Blood Bowl weather.
11 Pouring Rain: It’s raining, making the ball slippery and
difficult to hold. A -1 modifier applies to any attempt to
catch, intercept, or pick-up the ball.
12 Blizzard: It’s cold and snowing! The ice on the field
means that any player attempting to move an extra
square (GFI) will slip and fall on a roll of 1-2, while the
snow means that only quick or short passes
Chances to succed with: with rr / without
2+, 2+: 93% / 69%
2+, 2+, 2+: 86% / 58%
2+, 3+: 80% / 56%
3+, 3+: 74% / 44%
4+, 3+: 65% / 33%