I was lucky enough to live through the golden age of Games Workshop when you could find a temple of gaming goodness in every town and there were plenty of players to play against, and stuff was a bit cheaper.
Back when BB first came out I used to meet up with some other players most saturday nights and we'd play a mini tournament. Even though the game has improved a lot since those early days I still have a great nostalgia for those balmy summer nights when I'd set off with my team to play against a bunch of likeminded gamers. There were custom made ice fields, dirty cobweb strewn undead pitches and everyone bust a nut trying to paint like the guys in White Dwarf (and failed).
Wargaming, and gaming in general, should be memorable I think. I certainly have loads of happy memories of outrageous good luck, dire defeats and stunning plays (not by me..) which brought the game alive and sparked some entertaining rivalry. I've always loved Bloodbowl because it generated a lot more of those moments than any other game I've played, though Necromunda is pretty good for that too.
These days I don't get to play boardgames that often but when I do its mostly Necromunda, Man o' War and Epic Armageddon. I get the odd game of Bloodbowl, 40k and WFB too if I'm lucky.
You won't hear me bitching on about luck but by the same token I'm not really interested in hearing about yours unless its in the context of general chat. It does make me chuckle when people start raving about their luck sometimes. I played someone on here who dodged at least 4 times per turn and each turn ended on a failed dodge or gfi, they didn't really need to do it and their players weren't skilled enough to pull the moves off. They whined their asses off all game and though it gave me a mild headache ultimately I had to laugh because even though I'm not the best BB player in the world (by far) I'm smart enough to see that the more you test your luck the more likely you are to screw something up. Whining about it is just the cherry on the top.
I reserve the right to turn down DP teams on the basis that two DP teams = a random result and 1 = a surefire win. Any skill that will almost always remove a player and probably render them useless is unbalanced. You know it, I know it - don't waste your breath trying to convince me there's some element of skill to pushing a player over then fouling him. I don't look down on players who snap it up though, why wouldn't you when it gives such an obvious advantage? That's my thoughts on it, fouling has always been a part of the game but DP just turns the game into a random exercise in dice rolling. If that's your game I'll play you at Yahtzee instead and we can both have fun!
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