At this time I usually don't play fast. I often take my<br> time ( 3 - 4 min) to consider different options before<br> playing and finishing my turn.<br><br>You have been warned ! ;)
<hr>
TR :
= Players cost total / 10
+ SPP total / 5 (round down)
+ Coaches
+ Rerolls cost / 20
+ Apoth = 5
+ FF
+ Money / 10000
TR 0 - 100 : <em>Rookie</em>
TR 101 - 125 : <em>Experienced</em>
TR 126 - 150 : <em>Veteran</em>
TR 151 - 175 : <em>Pro</em>
TR 176 - 200 : <em>Elite</em>
TR 200+ : <em>Legend</em>
<hr>
Probability of Casualty :
<div class="storytitle"></div><table border="2" cellspacing="0" cellpadding="5"><tr valign="top"><th>AV</th>
<th> Normal </th><th> MB </th><th> Claw </th><th> RSC </th><th> MB+Claw </th><th> MB+RSC </th><th>Claw+RSC</th></tr><tr class="even" ><td><div align="center">10</div></td><td><div align="center" >1,4 %</div></td><td><div align="center">3,7 %</div></td><td><div align="center">4,6 %</div></td><td><div align="center">3,5 %</div></td><td><div align="center">7,7 %</div></td><td><div align="center">6,9 %</div></td><td><div align="center">11,6 %</div></td></tr><tr class="odd" ><td><div align="center">9</div></td><td><div align="center">2,8 %</div></td><td><div align="center">6,5 %</div></td><td><div align="center">6,9 %</div></td><td><div align="center">6,9 %</div></td><td><div align="center">11,6 %</div></td><td><div align="center">11,6 %</div></td><td><div align="center">17,4 %</div></td></tr><tr class="even" ><td><div align="center">8</div></td><td><div align="center">4,6 %</div></td><td><div align="center">10,0 %</div></td><td><div align="center">9,7 %</div></td><td><div align="center">11,6 %</div></td><td><div align="center">16,2 %</div></td><td><div align="center">17,4 %</div></td><td><div align="center">24,3 %</div></td></tr><tr class="odd" ><td><div align="center">7</div></td><td><div align="center">6,9 %</div></td><td><div align="center">14,4 %</div></td><td><div align="center">12,0 %</div></td><td><div align="center">17,4 %</div></td><td><div align="center">20,1 %</div></td><td><div align="center">24,3 %</div></td><td><div align="center">30,1 %</div></td></tr><tr class="even" ><td><div align="center">6</div></td><td><div align="center">9,7 %</div></td><td><div align="center">18,5 %</div></td><td><div align="center">13,9 %</div></td><td><div align="center">24,3 %</div></td><td><div align="center">23,1 %</div></td><td><div align="center">30,1 %</div></td><td><div align="center">34,7 %</div></td></tr></table></div>
<hr>
Useful help pages:<br><br><ul><li><a href="http://fumbbl.com/help:DirectConnectForDummies">Direct Connection for Dummies</a><br><li><a href="http://fumbbl.com/help:SaveGames">Save Games</a><br><li><a href="http://fumbbl.com/help:DisconnectionProblems">Disconnection Problems</a><br><li><a href="http://fumbbl.com/help:Keyboard+Shortcuts+and+gameplay+tips">Keyboard Shotcuts and other useful gameplay tips</a></ul>
<hr>
How to solve the two ball client reload bug:
<> reload with .inc
<> sync
<> end the turn
<> reload again with .dat
<> problem solved!
<> you just can't move the ball carrier before you reload with .dat
<> due to the two ball issue caused by the sync
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