Handicap Table
* 11-12 EXTRA TRAINING: Your team has worked long and hard all week for this opponent. You may take an extra Team Re-roll to use for this match only
* 13-14 INTENSIVE TRAINING: One player is really psyched for this week’s
* 15-16 INSPIRATION: Watching the opposing team in their previous match has taught one of your players a thing or two. Pick a player on your team and give him an extra MVP. If the additional SPPs are enough to give him a new skill then generate it immediately.
* 21-22 I AM THE GREATEST!: The two opposing players with the most Star
* 23-24 BAD PRESS: Libellous stories you have spread cut the opposing team’s Fan Factor in half (rounding up) for this match only.
* 25-26 ILLEGAL DRUGS: Declare this special play immediately (now!). You may choose one player in your team to have either +1 ST OR +1 AG for this match only.
* 31-32 MORLEY’S REVENGE: The opposing team’s drinks have been spiked
* 33-34 SMELLING SALTS: You make all rolls to move a player from the Knocked Out box to the Reserves box on a roll of 2 or better for this match.
* 35-36 PALMED COIN: You automatically win the coin toss to start the game. Do not flip the coin.
* 41-42 DOOM & GLOOM: The opposing team is feeling uninspired. For the first half, their Team Re-rolls are cut in half, rounded down.
* 43-44 IT WASN’T ME! One randomly selected player on the opposing team has been getting a little rowdy in anticipation of today’s ‘cakewalk,’ and he’s been arrested! He must miss the match.
* 45-46 THAT BOY’S GOT TALENT In your last match you spotted a talented fan in the stands, and he agrees to play for your team. Add one player at any position to your roster for this match only. The player leaves the roster when the match ends. Note that you may add a 17th player to a match in this fashion.
* 51-52 DUH, WHERE AM I?: One player of your choice from the opposing team has been out all night on a bender, and isn’t really ready for the game. The Bone Head rule that applies to Ogres applies to the player for this match only.
* 53-54 BRIBE THE REF: You have taken up a collection to ‘convince’ the ref that your players are a nice, clean bunch of fellows! You may ignore the first penalty called against your team.
* 55-56 KNUCKLEDUSTERS: A player of your choice in your team counts as
* 61-62 VIRUS: A mysterious illness breaks out among the opposing team,
* 63-64 IRON MAN: A player of your choice in your team is determined to play hard for the whole game, no matter what the cost – in fact, he refuses to get injured! If an opposing player beats his Armour roll, he is only Stunned (do not roll of Injury).
* 65-66 BUZZING! A player of your choice in your team has gone heavy on the coffee in anticipation of today’s game. For this match only he gains the Jump Up trait and the Frenzy trait, but will automatically fail any attempt to pick up, intercept or catch the ball.
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