-------------------- LUCK RULES ---------------------------
1: Your ‘Bad Dice’ are not the fault of your opponent.
2: Your opponents ‘Good Dice’ are not the fault of your opponent.
3: Your opponent does not usually think your dice are as bad as you think they are.
4: Your opponent does not usually think his dice are as good as you think they are.
5: Any roll can succeed on a six no matter how unlikely it is.
6: Any roll can fail on a one no matter how easy it should be.
7: Re-rolls will fail sometimes.
8: Every other Coach has suffered from this at sometime in the past.
9: Most other coaches understand when you are truly having bad luck but there is nothing they can do that will help ease your frustration.
10: It is a dice game.
Extra point: "The RNG is programmed to reward better play. If your first action of a turn is a 1 dice block with a player with no skills the RNG will not like that so will cause you to fail on average 1 in 3 times. However if you start with a 2dice block on an unskilled opponent the RNG will approve and award you with a knockdown 75% of the time. But if it's in a bad mood it may still fail you, in my experience this happens 1 in 36 times." by spubbbba
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