FUMBBL Personal Hall of Fame :
Har Tore
http://fumbbl.com/FUMBBL.php?page=player&op=view&player_id=2323153
Inh-Hung -Lee
http://fumbbl.com/FUMBBL.php?page=player&player_id=3203448
Liv
http://fumbbl.com/FUMBBL.php?page=player&op=view&player_id=771128
Rotzoslich
http://fumbbl.com/FUMBBL.php?page=player&player_id=611828
Schnut Kjore
http://fumbbl.com/FUMBBL.php?page=player&player_id=3953300
WAAAAGH
http://www.fumbbl.com/FUMBBL.php?page=player&player_id=602307
SharAAz
http://fumbbl.com/FUMBBL.php?page=player&player_id=800325
Hesnch Daronglish
http://fumbbl.com/FUMBBL.php?page=player&player_id=6195441
Venedidae Orosciliao
http://fumbbl.com/FUMBBL.php?page=player&player_id=8496177
Baer
http://fumbbl.com/FUMBBL.php?page=player&player_id=8471690
Gate_________1-99_100-125_126-150_151-175_176-200_201-225_226-250_251-275_276-300_301+
0-20,000_______+1____0______-1______-2______-3______-4______-5______-6______-7______-8
20,001-40,000__+2____+1______0______-1______-2______-3______-4______-5______-6______-7
40,001-60,000__+3____+2_____+1______0_______-1______-2______-3______-4______-5______-6
60,001-80,000__+4____+3_____+2______+1______0______-1______-2______-3______-4______-5
80,001-100,00__+5____+4_____+3______+2_____+1______0_______-1______-2______-3______-4
100,001-120,000+6____+5_____+4______+3_____+2______+1______0_______-1______-2______-3
120,001-140,000+7____+6_____+5______+4_____+3______+2______+1______0______-1______-2
140,001-160,000+8____+7_____+6______+5_____+4______+3______+2_____+1______0______-1
160,001+______+9____+8_____+7______+6_____+5______+4______+3_____+2______+1______0
Won Match: +1 Match Winnings = (D6 roll + Modifiers) x 10,000
stolen:
1) when you open a team...click on the address bar.
2) take the numbers at the end of that address and either write it down...put it in notebook..
3) on your home page (overview)...right click over one of the 'play' buttons and select 'copy shortcut'
4) paste that adress into your address bar.
5) replace the numbers at the end of this address with the numbvers that you copied from the team you wanted to use in the test mode....
6) Click Go...
The regular ID/Password/Game name appears...
your id should be autopopulated but if it isnt, enter that along with your password...
The game name has to be entered in a specific format so that the client recognizes what type of game it is.
You need to put the word test with a colon ( : )...immediately after the word test and then hit your spacebar once...
You can use whatever game name you prefer..
Shortkeys:
Player Selection
Select Current Player - S
Selection Cycle Left - LESS
Selection Cycle Right - Shift LESS
Player Actions
Action Block - Ctrl B
Action Blitz - Ctrl Z
Action Move - Ctrl M
Action Foul - Ctrl F
Action Stand Up - Ctrl S
Action Hand Off - Ctrl H
Action Pass - Ctrl P
Action Stab - Ctrl S
Action Hypnotic Gaze - Ctrl G
Action End Move - Ctrl E
Toolbar and Menu Shortcuts
End Turn - Ctrl T
Load Team Setup - Alt L
Save Team Setup - Alt S
Spectator Commands
Type the following commands into the chat box while you are watching a game.
/spectators - Shows you a list of other coaches watching the game
/aah - The crowd will sigh
/cheer - The crowd will cheer
/boo - The crowd will boo
/stomp - The crowd will stomp on the bleachers
/ooh - The crowd will ooh
/crickets - Crickets will start chirping
/clap - The crowd will clap
Posted by Chainsaw on 2012-04-17 19:25:12
It can be tough as many coaches here can be quite ruthless.
There's just a few key rules that will make most of your turnovers go away:
- think first. Don't do anything for 10-15s at least; assess the play and think of a plan. (This one is my personal bane; I've often stood a player up only to realise I should be blitzing with him.)
- move non-rollers first. Always stand up players, move players into position that require no rolls. Get all your non-roll moves done, and you're already a more difficult defense/offense to break.
- minimize rolls. Don't make needless go for its etc. 1 in 6 fail. So you try 6, you'll usually fail one. Don't dodge needlessly leading up to important plays.
- don't reroll non-fail rolls. Rolled a push, but want a knockdown? Unless it's on the ball or required to get to make a gap, don't do it.
- protect the ball on pickups. The number of times coaches bomb their team forward, create a cage etc, then fail the pickup and have a stranded player who is a sitting duck - just having two players instead of one next to the ball makes getting the ball far more difficult.
- 3 dice is better than 2, 2 better than 1, 1 better than 0. Always go for the maximum dice on blocks (without sacrificing position). 1 dice blocks can be a pain in the backside for your opponent - assuming both have block, 1/6 fail but 2/6 knock a player over and 2/6 push him away sparing your player.
- necessary rolls first, unnecessary second. Again the number of times I've seen coaches throw irrelevant blocks before hitting the ball or breaking the defensive line, only to double skull, consume a reroll, then fail the important block/blitz; you can almost hear the "D'oh!" through the Internet.
- dodge, dodge, dodge. If you succeeded (or didn't fail) in your important play, and you have a few players still being marked in -2D or dangerous situations (e.g. a ghoul next to a MB dwarf) then dodge away. Ag2 dodges work half the time. Moving a zombie from an isolated player to a player that is in range of the main play can cause all kinds of headaches. The more the opponent has to roll for his important play, or the more risky his rolls are, the more likely they are to fail.
Apologies if this is patronizing.
minibb
http://www.comixininos.com/mini-bb-magnetico-de-viaje-lei.html
Memes in bb: http://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=21768