I play to have fun while trying to win. I'm happy if my opponents are willing to chat a bit and ready to laugh at the ridiculous antics of our imaginary little men.
<A href="http://fumbbl.com/FUMBBL.php?page=stats&op=rankings">Team match-up statistics</A>
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<A href="http://fumbbl.com/FUMBBL.php?page=blackbox">Blackbox</A>
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<A href="http://www.kfoged.dk/fumbbl/ranges.html">
Pass ranges chart</A>
For straight line passes, Q 1-3, Short 4-7, Long Pass 8-10, Long Bomb 11-13.
For diagonal passes, Q max is 3x2, S max is 5x5, LP max is 8x7, LB max is 10x9.
NB These distances do NOT include thrower, but DO include catcher.
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<A href="http://fumbbl.com/help:FullTextSearch?s=two+ball&op=modload&name=phpWiki&file=index&pagename=FullTextSearch">
Two balls on pitch after reloading and syncing</A>
When you synchronise the game with your opponent (after reloading), you will sometimes end up with two balls on the pitch. This is one of the most frustrating bugs if you don't know how to fix it, as it can result in one of the balls (the one in the ball carrier's hands) disappearing when he is knocked over, or tries to score a touchdown.
#Continue playing until the end of the turn %%% ''__IMPORTANT:__ Between syncing and reloading the dat file you must not move the ball carrier!''
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