For anyone intrested in mobile specator on HTML 5 put together a short review -
TLDR - Works very well and will only get better
https://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=30149
First I want to thank Christer for the time and effort to get the HTML 5 client up and running. I truly belive mobile device spectating and play is a huge step forward for fumbbl and fully support it. What follows is a brief overview of my experience of spectating a GLT match via my iPhone on my commute home from work.
Device = iPhone 6s
Browser = Safari
Data = LTE
My commute is about a 1 hour train ride from downtown Chicago so I have plenty of time to spectate a match. I go through a couple of data "deserts" where I have a very poor connection and data rates plummet, as well as other areas that have excellent connections and data rates are maxed, as such I thought this would be a good test of the client.
The match loaded fairly quickly and jumped right into the match in progress. I took the phone into wide screen mode and the browser adjusted correctly with no loss of resolution or clarity. It was jarring to see all the dice flying around and words popping up above the players heads, but I soon adjusted to what was going on in the match although I didn't have near the information I would have in the Java client. Sound was working fine, but I was in a "Quite Car" and didn't have earbuds handy so turned the volume off. I was able to get the player cards to come up with a hold tap on a player but no information such as skills showed up. I watched the match for a good amount of time with no issues when I had to swap apps to answer and email. When I came back I got a dice storm of the last turn all at once which left an artifact on the pitch.
I reloaded the game and the problem was fixed and the artifact gone. What I though was another glitch turned out that you have to touch the outside of the viewing screen to scroll down in the browser as when I reloaded I could only see 3/4 of the pitch. Once I figured out to touch outside the game I was able to size it up correctly. I was able to spectate the rest of the match with no issues. I know this is a work in progress and some of this is mostly likely in the works, but wanted to offer the following feedback anyway even if it is redundant/not useful:
- Dice fly all over the place, it may be helpful to color code the dice for example, action dice = white / armor dice = green / inj dice = red
- Stunned/Down - I know they are being placed according to tabletop rules(as I remember them) but a clearer indicator would be helpful like the white X
- I hated the flying dice at first - but grew accustomed to it as the match went on to the point by the end I liked it. Still not a fan of the skewed dice presentation, I like them presented even and straight but that is probably me.
- Some sort of animation for KO/BH/SI/KIA - people would disappear from the pitch and I could not tell why
- Like the move tracking for each player during their turn
- Loved the loading "quotes"
All in all for expectations vs delivery I would give it a 10/10 - I was able to spec a match on a mobile device as I rode the train home, can't ask for more.. except for maybe chat functional as I am sure all the specs kept saying "Amon, you there?" "Amon, what is he going to do next" "Amon, why you ignoring me