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Gridironman
Last seen 1 day ago
gridironman (32173)
Overall
Super Star
Overall
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171/125/352
Win Percentage
36%
Archive

2024

2024-07-10 08:20:50
rating 0
2024-07-06 19:44:23
rating 6

2023

2023-03-29 22:27:12
rating 5
2023-03-27 02:17:45
rating 6
2023-03-20 06:55:44
rating 6
2023-03-27 02:17:45
5 votes, rating 6
Tilean Super League Kicks off
The Tilean Super League is a draft league of rival city states. Since the treasuries of the Tilean republics is near limitless they have founded a rugby (7s) league in Estalia and have practice squads bolstering their 16 man rosters with an additional 11 players. As you may imagine, the powers that be needed to limit the regional competition allowing them only 1 practice squad player to join the squad of 16 per season and that their developmental team cannot send players up until prior to the draft. The divisions are split regionally between the Myrmidia North Division and Colombo South Division. Myrmidia the warrior empress and Colombo the great explorer are honored as these divisions namesakes. The inaugural season begins with 6 teams. The league will have a soft cap at 8 to maintain competitive quality within Tilea for the time being.


This is a human based league with a few changes that favor dice efficiency and interesting gameplay. I wanted to create a better blood bowl within the constraints of the FUMBBL client. This means that throwers/Signal Callers come with Leader, Pass, Safe Pass, Sure Hands. Catchers/Receivers come with Catch, Diving Catch, Dodge. Blitzers/Linebackers come with Block, Kick. Ogres/Centers come with Bone Head, Kick Team-mate, Mighty Blow, Thick Skull, Throw Team-mate. Linemen stay the same. Halflings/Running Backs come with Dodge, Right Stuff, Stunty but have primary mutation access added, and the unique 4 St 4 Mv Tackles come with no skills but have Strength and Mutation primary access, as well as, Agility and General secondary access.


The 4 movement on the tackles limits that positional's ability to chase the 8 move receivers but add a bash component that allows coaches playstyle variety. The league's players are partially generated from a roll chart with all skills in the game being available including star player abilities. However, primaries are given predominance, followed by secondaries, then thirdlies or the skills that are extraordinary such as hypnotic gaze, and finally the kind of rolls that have star player abilities, stat ups or positional +. Positional + refers to an instance when your stats are boosted to meet the positional you roll on a separate chart. In other words I may roll a troll and take on all its vanilla skills and maluses while retaining Mv 6 on this hypothetical lineman despite benefitting from 6 strength. A malus such as very stupid must also be associated with this player but automatically benefits from mighty blow and so on. Truth be told there were 5such players rolled in this manner out of 245 and the roll chart has since made this kind of player less likely in future drafts.

There are no star players to induce but there will be. Any Legendary player that is killed in action will become a star player. Any killed player regardless of skill level can become a star player if nominated by a patron coach. The inducement of such a player will be normalized at 150k gold. Please note that this is a league where there must be a 300k difference to induce a wizard. There is a possibility of emergent star players or replications of characters such as Morg'n Thorg. However, coaches will develop a shared narrative with players of yore returning to play blood bowl. The soft cap at 8 is meant to be divisible by 4 because we want to create an Elf draft league that will share a kind of UEFA champions league style tournament with the TSL after postseason play.
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