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Ookami_Tez
Last seen 5 years ago
Overall
Rookie
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0/0/0
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Archive

2010

2010-10-20 01:04:07
rating 5.1
2010-10-05 00:28:46
rating 3.7
2010-06-16 18:47:34
rating 3.8
2010-06-15 20:52:48
rating 3.7
2010-06-15 06:40:27
rating 3.9
2010-06-15 20:52:48
21 votes, rating 3.7
Children of Carcassonne 10 matches insight.
So now I have played 10 matches with the human team Children of Carcassonne. Well first I could tell little about the history of the team both in-game and off-game. The idea for the team started to brew when I ordered the offical Blood Bowl game to myself and thought that I should make a human team from the figures that come with the game. Also I had ogre parts so I could even make the big guy. In-game world I thought up them to be a group of lower standing Bretonnian knights who chose Blood Bowl over normal warfare.

Okey so how the team has gone forward. Well I could first look how my games have gone. My first two matches were against Chaos Dwarves and both were lost 0-2 as I couldn't find anyway to pierce the enemy defense. After this was even if with more luck then skill my first tie against an undead team. This was much nicer then the Chaos Dwarves as I could handle myself in a fight. Then I had my first taste of Orc greenskins again losing as I was intimidated by the sheer diffrence in the team fighting abilities. Next match was against normal Chaos which ended in a draw don't really remember much of the match so I think it was quite a solid draw. Then I had a battle with greenskins again which was really nice match which I bearly lost 1-2. Then became my teams worst match to date. 1-5 lose to Skaven. And it was mostly because of 1 Blitz turn, Good armor piercing rolls for the rats and my horrible dice on ball control and first block of the turn. My turns always ended with ball on the ground near my end zone and 6-7 vs 11 players on the field. After this was my moment of triumph. My first victory was against lizardmen team which was mostly because of good dices but I was still happy and again I was really intimidated by the great fighting power of the sauruses and damn S4 MA 6 that is too much strenght and too fast. Then I think was the most satisfying match to date even tough it was a draw a rematch with other of the orc teams I had played against before. This was also intresting match as last time I almost got a draw this time I almost got the victory so it showed that my team had really gotten better. My latest match was really awful. My first match against Norse. I was totally caught off guard by their frenzy and fighting skill. They just hammered by people down and off the sideline. I didn't really get a attack I think I got to the last quarter of the field once with the ball but that ended in a turn so not much triumph there.

So in the end 10 matches down 1 victory, 3 draws and 6 loses. Can't say I am proud on that but I still enjoyed most of the games. Well then what else to write about well my overall statistics on those games.

Games: 10
Completed Passes: 11
Touchdowns: 7
Interceptions: 0
Badly Hurts: 5
Injuries: 3
Kills: 3
Passing: 30
Rushing: 211
Blocks: 356
Fouls: 4

Okey what about these. I think the Completed Pass number is right where I want it one per match is quite good to have not too much of a risk, and need to see that I have only once done 2 touchdowns in one match. Touchdowns are too few. I have 4 matches where I haven't done even one touchdown which is quite a disappointment. Interceptions, I don't even think I have ever gotten a chance at intercepting so no wonder I haven't done it ever. Injury chart is quite good 11 injuries or KO's I can't say I would have needed more with the block count I have. Passing might be little higher but I have noticed that opponents rip through my line so fast that long passes don't seem like an option. Rushing I think is quite good considering that I have only 7 touchdowns. Blocks I am quite disappointed on as I think at least 40 blocks in a match is needed so average of 40-45 blocks a match but I have only 35-36 average. Fouls are quite few I normally use them only when I have one turn left before Half-Time and a Touchdown was scored before. These are knights after all so Fouling isn't really that honorable is it?

Okey then about my teams players what to say about them. Well first of all I should but what they have accomplished according to unit type. Total Amount (Average)

Blitzers 4
Matches: 39 (9.75)
Completed Passes: 0 (0)
Touchdowns: 2 (0.5)
Casulties: 2 (0.5)
Pass: 0 (0)
Rush: 20 (5)
Blocks: 196 (49)
Fouls: 0 (0)

Throwers 2
Matches: 20 (10)
Completed Passes: 11 (5.5)
Touchdowns: 0 (0)
Casulties: 2 (1)
Pass: 30 (15)
Rush: 71 (35.5)
Blocks: 33 (16.5)
Fouls: 1 (0.5)

Cathcers 5
Matches: 19 (3.8)
Completed Passes: 0 (0)
Touchdowns: 5 (1)
Casulties: 1 (0.2)
Pass: 0 (0)
Rush: 120 (24)
Blocks: 17 (3.4)
Fouls: 0 (0)

Linemen 4
Matches: 16 (4)
Completed Passes: 0 (0)
Touchdowns: 0 (0)
Casulties: 0 (0)
Pass: 0 (0)
Rush: 0 (0)
Blocks: 38 (9.5)
Fouls: 3 (0.75)

Ogre 1
Matches: 10 (10)
Completed Passes: 0 (0)
Touchdowns: 0 (0)
Casulties: 5 (5)
Pass: 0 (0)
Rush: 0 (0)
Blocks: 72 (72)
Fouls: 0 (0)

So if I try to get something out of here. Ogre has done much for the team bringing alone a one fourth of all the blocks and half of the casulties. Linemen statistics show them to be more needles then they really are. Their main reason is to take hit and aid the Ogre in keeping the middle of the defense up and getting the Blitzers to better places to battle. Also the average amount of matches per player isn't high so that explains it also a little. Catchers have lowest match average because of the many deaths in their ranks and other injuries But being the main score makers it shows they are invaluable to the team. Throwers shine trough the rest really well. Be it ball rushing or passing they are stars in there even inflicting couple of casulties to the enemy lines. Their stats really make them probably the most valuable players in the team. Blitzers on the other hand have not been doing as well as they should have. Needles to say their almost 200 blocks make it clear that they are needed but with almost 200 blocks they have done as many casulties as throwers who have only 33 blocks. Something just doesn't add up. So on the player section I think Blitzers need the most growing up to do. Linemen also could use levels so they gain abilities like Guard or Block that would help really much in the line even if their stats wouldn't rise much.

So what could I say about this whole long "analyze" well I remember at least to keep my self sharp and not do anystupid things like needless dodges which I have made a few times. Also I need to start thinking up strategies against more battle oriented opponents as they seem to be my biggest threat.

All in all I have had much fun in here and I am sure there will be lot of more fun when I get to Tournaments and all that stuff. Also I have just loved playing this team I feel like the players are already becoming real characters with emotions and character.

"Show knights honor! Let us show the Children of Carcassonne!" -Tristan, Children of Carcassonne Captain.
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Comments
Posted by maysrill on 2010-06-15 21:13:15
Try using the ogre as an anchor rather than a wrecking ball. Sure, block with him once in a while, but your blitzers should do most of your blitzing, and your ogre almost none. Big Guys are unreliable, and your once-a-turn blitz is crucial. Your ogre shouldn't be making 1/4 of your blocks.
Posted by SillySod on 2010-06-15 22:41:16
I disagree with maysrill, the ogre should be making plenty of blitzes..... but ONLY if they are 3D blocks.
Posted by Ancre on 2010-06-16 00:00:56
One nice rule about Big Guys I've learned is that one : if your Big Guy is going to do something that can not cause a turnover (ie : move) do it as early as possible. (This is because of the negatrait : if you roll 1 for the bonehead roll, you can still move other players and work around to minimize the negatrait failure's consequences. If you did it in the end of the turn, you wouldn't have another player to, say, make a corner of a cage or mark that enemy blitzer.) If your big guy is going to do something that can cause a turnover (block, foul, almost anything, really) do it as late as possible. This is because he can't use rerolls and is much more unreliable than the rest of your team, so much more likely to draw a turnover to you.

That said, it is probably good to be daring when you use him ; I have trolls on my chaos dwarf team and they're useless because I am always afraid of doing anything useful with them. Then again, I'm still learning, in a way :)

And don't worry about interceptions ! Around 150 games played, still not had one yet as well :D