At first i want to give a great compliment to Christer. Great there is some movement back in stunty.
Main point: G Access on Big Guys
I would like the idea of removing G access from big guys. Thats a big chance and will make the game really diffrent. But i hope it will bring forward the games in the league, making play more tactical and focusing and allowing to play more teams competitivly.
Right now playing is seperated. High TR-playing is dominated by nurglings and goblins, nurglings are so good because of regeneration as stated abouve and goblins because ther big guys have the greatest survivablility, the same goes for goblins cause u are good with 6237 in this environment.
Playing at lower ratings is fine, expect of the Eshin problem. There winning ratios clearly state that they are overpowered and need to be weakend.
Removing Goblins and Halflings
I support this, as Halflings are almost never played and Goblins dont fit well. They are overpowered, not much fun to play with or against. Who loves the can play them in the other divions and there playing rule on the field is a space for the Gnoblars.
The Midfield
Snotlings, Pygmies and ChaosFlings are great teams, no need for changes here. If u want to do something about the Cflings I would suggest removing the Troll from them. Snots dont win much but are fun to play. They are a bit the stunties of stunty and should remain as they are - would profit from a G-access-free enviroment too.
Fairies are working very well too (wizz!) and need no chances. They can protect the St 1 player good with their trees.
Slaves are fine too. Challenging to play but very unique in style. Great concept and lovely team where no chances are required.
Skinks
In my opinion they can be removed. Giving them Sauri will make them to good. Ma 8 is a real weapon in stunty and Sauri lack from negative traits. The Kroxigor is great but already used in the Pygnie team. If they would become just another big guy team with Ma 8 they will be a better team, playing better in the same niche that are already filled with other teams.
Eshins
They are in deep need to be weakend. Removing 2 daggers, av and strenght shoul do the job. Shadowing is nice with em. There speed should stay as he makes them unique.
My example:
0-2 Eshin Assassin 90000 8 2 3 7 Dodge, Pro, (Extra Arms, Two Heads*) G A
0-2 Night Runner 70000 7 1 3 6 Dodge, Poisoned Dagger A
0-2 Eshin Stalker 60000 6 1 3 6 Dodge, Shadowing, Stunty A
0-16 Eshin Adept 40000 6 2(1*) 3 6 Dodge, Stunty, (Two Heads)* A
Could be a try. (Or adding some of the skills that aren´t often used*) Some good suggestions in
this discussion
The (beautiful) rest!
This leaves us with the beautiful rest of stunty.
Squig Herders
My first love! :) Great team, incredible funny to play with and unreliable like hell. Stand no chance in higher regions against the Bigguy teams. No chances needed if these fail. Otherwise i would suggest to give g access to sguigs (maybe even to squig hoppers). I am dreaming of a netter positional that can gaze ;-) and av 8 on the squigs but if the enviroment changes that might not be necessary
Strigoyans
Great team, unreliabel. No need to change them, love the idea with the (Greatest)-Lords.
Cheaters
Great and fun team. Can´t deal with bigguys in higher regions, so removing g access would even the playground here too. Nice cummary by
shadow.
Gnomes
Not so good. You don´t see many of them in the competitive tourneys, so i think they are fine. Can go down to av7 if Goblins and G access will leave.
New teams:
Good there is action in here again. There were some good discussions and suggestions around, like the
Albion Rugby Team, presented by Hunter
My view on the tourneys to follow soon ...
Greetz
gildor_inglorion