“I didn't think it was all that aggravating, but the "huh" moments were definitely abundant. My one and only foul was very tactical and it did it's job by BHing the SV and increasing my chances to win, even though I didn't.”
“Aggravating game intermixed with pure "Huh?" moments. First turn, he fouls one of my SV's badly hurt. Of course he's not thrown out. So now my 10 rats are 9. Oops, make that 8, as in turn 2 I fail a dodge and badly hurt my other SV. He scores, I get the ball, I score (having lost the ball 3 times in the process, but eventually I'm able to get and keep it as I cross the line), plenty of time for him to score back. However, his agi 5 blitzer must not have been in very good shape, as he died of a heart attack trying to gfi into the endzone as the half expired.
Second half, I have the ball, but despite having a safethrow thrower he still intercepts the ball. I just have to shake my head. At least 5 times I have had interceptions on a thrower using safethrow, only to have the pick taken away from that blasted skill. So I take it on my own thrower. And have since been picked off twice anyway. In fact, he's only been picked off twice, and both times I rolled 1 on the safe-throw roll to allow him to keep the ball. WTF?
Anyway, he takes the interception and advances, but rats are faster and catch up to him, whereupon Shinai's shadowing unnerves his ballboy enough to cause failed dodge as he looked over his shoulder, freeing up the ball for Shinai to score for the 5th time in the last two games. Only 12 more spp before legend status! However, by this point he had 3 turns to equalize, and I had 4 rats to field to his 9 elves. Oops, make that 8 rats, no 7, as two more get ko'd. Yep, sure stopped him from tying the game as time expired, those two are unstoppable. After all, one is almost a legend, so that must mean he's a super-hero, right?
Well....maybe Sai coulda stopped things, but Shinai's not quite like that...he's special in a different way...”
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