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Game 4: Executed a brilliant dodge out from prone to pick up a loose ball on turn 8. She then tossed an accurate Long Bomb to Corean standing in the end zone, preserving the eventual tie.
Game 16: Popped out of the shadows to pick off a Wood Elf and then desperately scrambled for cover. The Gods did the best to protect her, but a Wardancer with Strip Ball demonstrated why cages need four, not three, corners.