34 coaches online • Server time: 18:20
* * * Did you know? The most casualties in a single match is 21.
Log in
Recent Forum Topics goto Post FUMBBL HAIKU'Sgoto Post Mega-Stars never wen...goto Post Replays - Fumbbl Cup
[EVO] Chaos Theory
P [R] Chaos Chosen

Chaos Evolution Team Rules

Basic roster (950 TV) : 12x beastmen, 3x RR and apo


Gaining “Research Points” 1 research point per skill and 1 point per 3 serious injuries is received when a player retires, which are to be spent on development. A player with any doubles skills gains +1 overall and any player with a stat increase gains +1. If the player is killed, an extra 1 point is also received through autopsy (full effects can potentially stack for a max of +3 points on top of skills on career ending). A minotaur automatically yields 3 base points. However any SI on minotaurs do not count towards points.

New Player Point Costs: 1 per beastman, 3 per chaos warrior, 6 per minotaur. Points are required to hire mercenaries after their journeyman games.

Player Slots: Team begins with 12 open player slots. 2 points are required to purchase slots 13 and 14. Slots 15 and 16 cost 4 points. Cost of purchasing slots does not provide a “free player”- additional points and cash must still be spent on a player to fill the slot. An injured player still takes up their slot even when they are unable to play.

Mercenaries/Journeymen: mercenaries may always be induced at the start of a game regardless of slots, but, journeyman players of any kind must have a free slot to be hired into if they are hired after a game.

Rerolls: the first new reroll costs 3 points, with each extra reroll costing 1 more point each time. Players with the Leader skill has no effect on cost of the next reroll.

Total points: 2 (1/3 to next point from SI)
Cost of next Reroll: 3 points
Cost of next Player Slot: 2 points- 13th slot

Teams not yet "researched": Amazon, Elf, Goblin, High Elf, Khemri, Necromantic, Nurgle, Ogre, Underworld, Vampire, Wood elf
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Chosen Blocker
5 5 3 9
+ST
  12 0 0 0 3 1 11/16 150k
(100+50)k
 
2
Chosen Blocker
5 4 3 9
Block, Mighty Blow
  13 0 4 0 3 1 23/31 140k
(100+40)k
 
4
Beastman Runner
6 3 4 8
Horns
+AG, Block, Sure Hands, Big Hand
  18 9 10 0 2 2 53/76 160k
(60+100)k
 
5
Beastman Runner
6 3 3 8
Horns
Guard, Block
  18 0 0 0 3 3 21/31 100k
(60+40)k
 
6
Beastman Runner
5 3 3 8
Horns
Tackle
-ma 11 0 0 0 3 0 6/16 80k
(60+20)k
 
7
Beastman Runner
6 3 3 7
Horns
Block
-av 17 0 0 0 4 0 8/16 80k
(60+20)k
 
8
Beastman Runner
6 3 3 8
Horns
Guard, Block
  18 1 2 0 3 2 23/31 100k
(60+40)k
 
9
Beastman Runner
6 3 3 8
Horns
Block
  18 1 1 0 2 1 13/16 80k
(60+20)k
 
10
Beastman Runner
6 3 3 8
Horns
  4 0 0 0 0 0 0/6 60k
(60+0)k
 
12
Beastman Runner
6 3 3 8
Horns
Dirty Player
  18 1 0 0 3 1 12/16 80k
(60+20)k
 
17
Journeyman Beastman Runner
6 3 3 8
Horns
Loner
  0 0 0 0 0 0 0/6 60k
(60+0)k
 
10 players  
Coach: Madmin Re-Rolls (120k): 3  
Race: Chaos Chosen Fan Factor: 6  
Current Team Value: 1380k (±430) Assistant Coaches: 0  
Treasury: 610k Cheerleaders: 0  
Team Value: 1380k Apothecary: Yes  

Games Played:18 (8/1/9) |TD Diff:-4 (20 - 24) |Cas Diff:7 (19/13/6 - 19/8/4)
Last Opponent: Rats of Ill Repute