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In it's heyday the City of Jewels, Karak Izril in the Dwarf tongue formed perhaps the most extravagant Hold that has ever been built. Once ranked amongst the largest and certainly wealthiest of Dwarf settlements. It was said that in Karak Izril every Dwarf had a large gem as a doorknob. It was ultimately this wealth that lead to it's downfall. With the fall of Karak Eight Peaks many of the trade routes to the other Dwarf strongholds were open to the Orcs who poured through the mountain passes to assault the neighbouring Holds. The Orcs were drawn by tales of the wealth of Karak Izril and threw a furious surprise attack on the city's gates. They massed against the north wall where the defences were weakest. In their pride the Dwarfs had expected attack would ever come from that direction as it was defended in that direction by Karak Eight Peaks which they thought could never fall. Following the destruction of Karak Eight Peaks the Skaven had begun to swarm into the Southern Mountains and had for many years been tunnelling into the deepest Dwarf gem mines. Their leaders decided to use the Orc attack to launch an attack of their own. The Dwarfs of Karak Izril found themselves under attack from their weak north wall and from the mines below. They knew that the fight was hopeless but they would rather die than give up their treasure. The Dwarf defenders gathered in a deep vault and made their final brave stand against the overwhelming Orc and Skaven forces. As the last Dwarf fell they realised their mistake. The treasure had been carried away to a separate vault by a small unit of Engineers lead by Runelord Stormbeard. Whilst the doomed Dwarf warriors sold their lives dearly to gain time, Stormbeard had inscribed Runes of Hiding so that only he would ever know the exact location of the door to the treasure. On leaving the doomed city, the Dwarfs vowed to return for their treasure. The Runelord renamed the stronghold Karak Azgal or 'Hoard Peak' . After the destruction of Karak Azgal, the dragon Graug the Terrible made his nest within the ruins. Dragons have the ability to smell gold and precious stones and so Graug soon discovered the vault. These creatures use the size of their treasure hoard to attract a mate and over the following centuries Graug added steadily to his. Treasure and dragons are sure to draw adventurers and treasure seekers. Many expeditions were sent and never returned but it was a young beardling by the name of Skalf who finally discovered the lost vault and slew the dragon. Since those days the stronghold has become a prime target for treasure hunters and fortune seekers. The tunnels are full of Goblins, Skaven and other, more dangerous m onsters, but now the dragon is gone it is possible once more to search for gold amidst the ruins. The descendants of Skalf Dragonslayer have set up residence in a small fortress outside the strongholds main entrance. Kargan Skalfson claims overlordship of the entire hold but has never succeeded in establishing his rule over the ruins themselves. Instead he encourages adventurers to come and search the ruins, and exacts a toll on the treasures they uncover. It was Kargan Skalfson that set up the Admirals after he heard of the creation of the O.F.L. Being in a very abandoned place the dwarfs at the stronghold played some football in their spare time, and Kargan, more of a manager then a player himself, saw some possibilties for these dwarfs becoming great football players and wanted to put Karak Azgal back on the World Maps and win back much of its fame and glory it had during its golden years. |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
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1 |
Runner
|
6 | 3 | 3 | 8 | Sure Hands, Thick Skull |
  | 2 | 0 | 1 | 0 | 0 | 0 | 3/ | 80k
(80)k |
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2 |
Runner
|
6 | 3 | 3 | 8 | Sure Hands, Thick Skull |
  | 2 | 0 | 1 | 0 | 0 | 0 | 3/ | 80k
(80)k |
|||||||||||||||||||||||||||
3 |
Blitzer
|
5 | 3 | 3 | 9 | Block, Thick Skull |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 80k
(80)k |
|||||||||||||||||||||||||||
4 |
Blitzer
|
5 | 3 | 3 | 9 | Block, Thick Skull |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 80k
(80)k |
|||||||||||||||||||||||||||
5 |
Troll Slayer
|
5 | 3 | 2 | 8 | Block, Dauntless, Frenzy, Thick Skull |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 90k
(95)k |
|||||||||||||||||||||||||||
6 |
Troll Slayer
|
5 | 3 | 2 | 8 | Block, Dauntless, Frenzy, Thick Skull |
n, m | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 90k
(0)k |
|||||||||||||||||||||||||||
7 |
Longbeard
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull Guard |
  | 2 | 1 | 0 | 0 | 0 | 2 | 11/ | 90k
(115)k |
|||||||||||||||||||||||||||
8 |
Longbeard
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 70k
(75)k |
|||||||||||||||||||||||||||
10 |
Longbeard
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 70k
(75)k |
|||||||||||||||||||||||||||
11 |
Longbeard
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 70k
(75)k |
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9 players (+1 player missing next game) | ||||||||||||||||||||||||||||||||||||||||||
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Games Played: | 2 (1/0/1) | | | TD Diff: | -2 (2 - 4) | | | Cas Diff: | -3 (0/0/0 - 3/0/0) |
---|---|---|---|---|---|---|---|
Last Opponent: Badland Broncos |
For | Against | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Opponent | Race | TV | SPP | Cas | Gold | Score | TV | SPP | Cas | Gold | Gate |
![]() | Norse | 1000k | 11 | 0/0/0 | 40k | 2 - 1 | 1000k | 10 | 1/0/0 | 80k | 56k |
![]() | Orc | 1070k | 6 | 0/0/0 | 80k | 0 - 3 | 1120k | 20 | 2/0/0 | 80k | 67k |