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The Cousinorder was founded on the belief that every nobleman, be he from a small or a large family, should have Cousins to bring to every little scuffle, barfight or duel. A carrier pigeon and one to two weeks later, the enemy will recognize he should have brought friends or family too, or he needs friends and family dearly; every fight not involving the common folk thus leads to the inclusion of the honorable loser into the Cousinorder(After a weird initiation rite or two), when he has realized the error of his ways. Because of this, the Cousinorder is able to promote "honorable" fighting by superiority in numbers throughout the old world. But because almost every member had to start by fighting an overwhelming number of enemies without backing down, only dauntless knights make it through - a trait they carry through to their days of superiority knightship. On the Blood Bowl pitch the Cousinorder fields the lowest possible number of Knights - they are always needed elsewhere - required to win most games. Because the rules of the Game and the knights code keeps them from taking beaten enemies in, they really do not care a lot about Blood Bowl, although their honor demands they try everything they can to win while on the pitch. The Rest of their Roster they just fill up with peasants out of their numerous estates - they know they need fodder for the bloodthirsty fans to be liked, and who would be better suited for that? After all, their Blood Bowl Team is the Orders way to get the Word out about the true path. They don't really care about winning the Grail either - once everybody will have joined the Order, it will be theirs regardless (at least that is the plan). |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Questing Knight
|
7 | 3 | 3 | 8 | Block, Catch, Dauntless |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/6 | 110k
(110+0)k |
|||||||||||||||||||||||||||
2 |
Questing Knight
|
7 | 3 | 3 | 8 | Block, Catch, Dauntless |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/6 | 110k
(110+0)k |
|||||||||||||||||||||||||||
3 |
Questing Knight
|
7 | 3 | 3 | 8 | Block, Catch, Dauntless |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/6 | 110k
(110+0)k |
|||||||||||||||||||||||||||
4 |
Questing Knight
|
7 | 4 | 3 | 8 | Block, Catch, Dauntless +ST |
  | 2 | 0 | 1 | 0 | 0 | 1 | 8/16 | 160k
(110+50)k |
|||||||||||||||||||||||||||
5 |
Realm Knight
|
6 | 3 | 3 | 9 | Dauntless, Stand Firm Guard |
  | 2 | 0 | 0 | 0 | 2 | 1 | 9/16 | 110k
(90+20)k |
|||||||||||||||||||||||||||
6 |
Realm Knight
|
6 | 3 | 3 | 9 | Dauntless, Stand Firm |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/6 | 90k
(90+0)k |
|||||||||||||||||||||||||||
7 |
Squire
|
6 | 3 | 3 | 8 | Kick-Off Return, Sure Hands |
  | 2 | 1 | 0 | 0 | 0 | 0 | 1/6 | 70k
(70+0)k |
|||||||||||||||||||||||||||
8 |
Peasant
|
6 | 3 | 2 | 7 |   | 2 | 0 | 0 | 0 | 0 | 0 | 0/6 | 30k
(30+0)k |
||||||||||||||||||||||||||||
9 |
Peasant
|
6 | 3 | 2 | 7 |   | 2 | 0 | 0 | 0 | 1 | 0 | 2/6 | 30k
(30+0)k |
||||||||||||||||||||||||||||
10 |
Peasant
|
6 | 3 | 2 | 7 |   | 2 | 0 | 0 | 0 | 0 | 0 | 0/6 | 30k
(30+0)k |
||||||||||||||||||||||||||||
11 |
Peasant
|
6 | 3 | 2 | 7 |   | 2 | 0 | 0 | 0 | 0 | 0 | 0/6 | 30k
(30+0)k |
||||||||||||||||||||||||||||
11 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 2 (1/0/1) | | | TD Diff: | 0 (1 - 1) | | | Cas Diff: | 1 (1/1/1 - 2/0/0) |
---|---|---|---|---|---|---|---|
Last Opponent: Horny Squadron |
For | Against | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Opponent | Race | TV | SPP | Cas | Gold | Score | TV | SPP | Cas | Gold | Gate |
[SL] Kadrin Komets | Slayer | 990k | 10 | 0/0/1 | 50k | 1 - 0 | 980k | 5 | 0/0/0 | 70k | 18k |
Horny Squadron | Beastmen | 1100k | 10 | 1/1/0 | 30k | 0 - 1 | 1100k | 12 | 2/0/0 | 50k | 21k |