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Firstborn son of the Yantai's reigning King Bazaya Sin-abad, Prince Kra-iti stands to inherit Zharr Yantai and all the wealth of resources its slave population provides. He longs for the day when his rule shall begin. Even now his father sits deep in old-age. In just a matter of centuries, it will all be his. And yet something causes Kra-iti to tire. He is one of the strongest and most respected Warriors in the Zharr, rivaled only by his father. But with endless raids against the nearby goblin tribes now delegated to the rank and file rookies, his mind is beginning to dull. It all seems so easy. Not that he wishes for defeat, but it has become difficult to motivate himself and his private guards grow idler at each passing season. In an effort to overcome his tedium he calls on Mahmut for guidance. Sacrificing a mere few hundred slaves in Mahmut's honour, he is rewarded with a glorious vision -- To prove his worth he must capture stronger slaves. He must seek out champions of other nations and capture them, break them, prove his might before Mahmut, his father, and all of Yantai! Everyone will know his Power and truly rise behind his leadership! For the next few months he formulates a plan. In order to attack these foreigners in their own lands he must be cunning. Sending an army hundreds of leagues is not the way. A full-blown raiding party is not necessary with only a single trophy to attain on each raid. A small band of elite warriors can travel quickly and quietly through the land, seeking out targets and plundering with precision. And then it comes to him. His spies uncover information of touring bands of warriors competing in contests of skill and might. These warriors come from all over the Lands of Orymm and even now encroach on the realm of Yantai. It would be simplicity itself to merge with the myriad races in the LOBBL and use the opportunity to close in on their prey, waiting for the perfect moment to strike. And so it came to pass on in the year 2513, the Dawi-Zharr of Yantai were assembled -- Prince Kra-iti's most trusted personal guards, brothers, cousins, and a small retainer of servants to carry supplies, perform menial tasks and generally distract the enemies at crucial moments. He also enlisted the services of two of the Temple's greatest warriors, as figureheads for his battle group, or "team" as his spies advised they should be known. No-one can stand in his way -- In the name of Mahmut he shall prevail!!
Special Rules: Beaten into Servitude: The Hobgoblins of Yuntaal are so routinely beaten that they naturally learn to flinch at blows. All Hobgoblins must take Fend as their first skill. Additionally, hobgoblin slave life is cheap and the Chaos Dwarf coach may not use an apothecary to save one. |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Bull Centaur Blitzer
|
6 | 4 | 2 | 9 | Sprint, Sure Feet, Thick Skull Block |
  | 11 | 0 | 2 | 0 | 1 | 1 | 13/16 | 150k
(130+20)k |
|||||||||||||||||||||||||||
2 |
Bull Centaur Blitzer
|
6 | 4 | 2 | 9 | Sprint, Sure Feet, Thick Skull Block |
  | 11 | 0 | 1 | 0 | 2 | 1 | 12/16 | 150k
(130+20)k |
|||||||||||||||||||||||||||
3 |
Chaos Dwarf Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull |
  | 10 | 0 | 0 | 0 | 2 | 0 | 4/6 | 70k
(70+0)k |
|||||||||||||||||||||||||||
4 |
Chaos Dwarf Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull Mighty Blow |
  | 11 | 0 | 0 | 0 | 2 | 1 | 9/16 | 90k
(70+20)k |
|||||||||||||||||||||||||||
5 |
Chaos Dwarf Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull |
  | 11 | 0 | 0 | 1 | 0 | 0 | 2/6 | 70k
(70+0)k |
|||||||||||||||||||||||||||
6 |
Chaos Dwarf Blocker
|
4 | 3 | 2 | 8 | Block, Tackle, Thick Skull Mighty Blow, Guard |
-av | 10 | 0 | 2 | 0 | 4 | 2 | 24/31 | 110k
(70+40)k |
|||||||||||||||||||||||||||
7 |
Chaos Dwarf Blocker
|
3 | 3 | 2 | 9 | Block, Tackle, Thick Skull Guard |
-ma | 10 | 0 | 0 | 0 | 1 | 1 | 7/16 | 90k
(70+20)k |
|||||||||||||||||||||||||||
8 |
Chaos Dwarf Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull |
  | 3 | 0 | 0 | 0 | 2 | 0 | 4/6 | 70k
(70+0)k |
|||||||||||||||||||||||||||
9 |
Enslaved Minotaur
|
5 | 5 | 2 | 8 | Frenzy, Horns, Loner, Mighty Blow, Thick Skull, Wild Animal |
  | 4 | 0 | 0 | 0 | 2 | 0 | 4/6 | 150k
(150+0)k |
|||||||||||||||||||||||||||
10 |
Hobgoblin
|
5 | 3 | 3 | 7 | Fend |
-ma | 9 | 0 | 3 | 0 | 1 | 0 | 11/16 | 60k
(40+20)k |
|||||||||||||||||||||||||||
11 |
Hobgoblin
|
5 | 3 | 3 | 7 | -ma | 10 | 0 | 1 | 0 | 0 | 0 | 3/6 | 40k
(40+0)k |
||||||||||||||||||||||||||||
13 |
Hobgoblin
|
6 | 3 | 3 | 7 | Shadowing, Fend |
  | 11 | 3 | 1 | 0 | 0 | 2 | 16/31 | 80k
(40+40)k |
|||||||||||||||||||||||||||
14 |
Hobgoblin
|
6 | 3 | 3 | 7 | Fend |
  | 9 | 2 | 1 | 0 | 0 | 1 | 10/16 | 60k
(40+20)k |
|||||||||||||||||||||||||||
13 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 11 (3/2/6) | | | TD Diff: | -6 (13 - 19) | | | Cas Diff: | -8 (13/7/0 - 17/10/1) |
---|---|---|---|---|---|---|---|
Last Opponent: Ryder's Cove Wanderers |
Opponent | # | Record | TD | Cas | TV | ||||
---|---|---|---|---|---|---|---|---|---|
W/D/L | Avg | Avg | Avg diff | ||||||
Chaos Renegade | 3 | 1/1/1 | 1.0 | - | 1.0 | 1.7 1.0 0.0 | - | 1.7 1.3 0.0 | -107k |
Human | 1 | 0/0/1 | 0.0 | - | 3.0 | 3.0 1.0 0.0 | - | 1.0 0.0 1.0 | -20k |
Lizardmen | 1 | 0/0/1 | 1.0 | - | 3.0 | 2.0 0.0 0.0 | - | 2.0 0.0 0.0 | -80k |
Nurgle | 2 | 0/1/1 | 0.5 | - | 1.0 | 0.0 0.0 0.0 | - | 2.0 1.0 0.0 | -60k |
Skaven | 1 | 0/0/1 | 0.0 | - | 4.0 | 1.0 0.0 0.0 | - | 2.0 3.0 0.0 | -160k |
Tomb Kings | 1 | 1/0/0 | 2.0 | - | 1.0 | 0.0 1.0 0.0 | - | 1.0 0.0 0.0 | -10k |
Underworld Denizens | 1 | 1/0/0 | 5.0 | - | 1.0 | 0.0 2.0 0.0 | - | 0.0 0.0 0.0 | 160k |
Vampire | 1 | 0/0/1 | 1.0 | - | 2.0 | 2.0 0.0 0.0 | - | 2.0 1.0 0.0 | -400k |
Total | 11 | 3/2/6 | 1.2 | - | 1.7 | 1.2 0.6 0.0 | - | 1.5 0.9 0.1 | -86k |