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The shaven-headed Acolytes of the Monastic Order of Kemet Ruge dedicate their lives to the art of Bloodbowl. There are no names in Kemet, only numbers, for individuals are nothing and all are subservient to the greater cause - playing ball. Consequently, the Acolytes will not take any skills which do not directly affect their ability to get, or transport, the ball - all skills must help agility or movement.

<b><font color=red>No Player Will Ever Take Block</font></b>

<big><b>Skill Development</b></big>

<b>Common Acolyte</b>:
<i>Normal rolls</i> - Sure Hands, Catch, Dodge, Sure Feet, Sprint, Leap.
<i>Double rolls</i> - NOS, Pass, Jump Up, Dump Off

<b>Acolyte of Seizure</b>
<i>Normal rolls</i> - Strip Ball, Sure Hands, Leap, Catch, Sure Feet, Sprint.
<i>Double rolls</i> - NOS, Jump up, Dump Off, Pass.

<b>Acolyte of Reception</b>
<i>Normal rolls</i> - Sure Hands, Dodge, Sure Feet, Sprint, Leap, Diving Catch.
<i>Double rolls</i> - Dump off, Jump Up, Pass.

<b>Acolyte of Transference</b>
<i>Normal rolls</i> - Accurate, Sure Hands, Dump Off, Safe Throw, Sure Feet, Sprint.
<i>Double rolls</i> - Strong Arm, NOS, Jump Up.

Any player who reaches Legend Status will be rewarded by his or her own skill choice - one of either Shadowing, Diving Tackle, Pro, Pass Block, Hail Mary Pass or Kick.

<big><b>Other Rules</big></b>

1. The Acolytes will only block under the following four circumstances:

a)On Offense, to make space through which to run.
b)On Offense, to protect the ball carrier.
c)On Defense, to hit the ball carrier or to make space to put TZ on the ball carrier.
d)On Defense, to stop a player in scoring range.

2. The Acolytes do not foul or crowdpush.

3. If, at any time the Acolytes can score, then they must try.

<b><i>EXTRA PLAYER:</I></B>

<b>Acolyte of Destruction</b>
At some point in the Acolytes career, an <b>Acolyte of Destruction</b> may be added. His role is to hurt and maim opponents, and consequently he may only take aggressive skills. He is the sole indivual in the team, and acts of his own free will.
<i>Normal rolls</i> - Tackle, Diving Tackle, Dirty Player, Leap, Sure Feet, Sprint.
<i>Double rolls</i> - Dauntless, Mighty Blow, Frenzy, Piling On.
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Thrower
6 3 4 7
Pass
  0 0 0 0 0 0 0/6 70k
(50)k
 
2
Catcher
8 3 4 7
Catch, Nerves of Steel
  0 0 0 0 0 0 0/6 100k
(90)k
 
3
Catcher
8 3 4 7
Catch, Nerves of Steel
  0 0 0 0 0 0 0/6 100k
(90)k
 
6
Blitzer
7 3 4 8
Block, Side Step
  0 0 0 0 0 0 0/6 110k
(95)k
 
8
Lineman
6 3 4 7   0 0 0 0 0 0 0/6 60k
(50)k
 
9
Lineman
6 3 4 7   0 0 0 0 0 0 0/6 60k
(50)k
 
10
Lineman
6 3 4 7   0 0 0 0 0 0 0/6 60k
(50)k
 
11
Lineman
6 3 4 7   0 0 0 0 0 0 0/6 60k
(50)k
 
12
Lineman
6 3 4 7   0 0 0 0 0 0 0/6 60k
(50)k
 
13
Lineman
6 3 4 7   0 0 0 0 0 0 0/6 60k
(50)k
 
14
Lineman
6 3 4 7   0 0 0 0 0 0 0/6 60k
(50)k
 
11 players  
Coach: The_Mighty_Ren Re-Rolls (100k): 2  
Race: Elf Fan Factor: 9  
Current Team Value: 0k / 1000k Assistant Coaches: 0  
Treasury: 0k Cheerleaders: 0  
Team Value: 1040k Apothecary: Yes  

Games Played:0 (0/0/0) |TD Diff:0 (0 - 0) |Cas Diff:0 (0/0/0 - 0/0/0)