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This team is an experiment. After hearing Khemri teams complain that no one ever wants to play them, and then playing them myself to have them foul me continuously, including once the game result was over, I could see why they never get played! Many of the Khemri teams I have played, and I'm new, so only 10, seem more interested in destroying you than protecting the ball and winning. So, this team is an experiment to see if I can make a "nice" Khemri team that has a good winning record, gets lots of games, but is "nice". With that in mind, yes we will take mightly blow as a skill. However, we will be focused on winning the game. And the most important thing to note, we will NEVER foul first, even if we get the ref. I was going to say we will never foul at all, but I reserve the right to foul back if you start fouling me, especially a lot. Hopefully with this attitude, I'll get lots of games......after all, Khemri aren't a highly succesful team, for most coaches! It will be a challenge not losing to Elves/Skaven too often. So, how to make this team a success. Simple. We hired a Necromancer to simply wake the mummified remains and to raise the bones of some of Fumbbl's greatest stars who were in the grave. So, come and play again against those stars that terrorised you in the past. Perhaps play against your own re-animated player, or return them to the grave for the second time! Players returned to the grave: - Wargor Glok - Mao Tse-tung killed by a -2d Block, Norse Catcher! - Kitchener (3rd kill in 4 games, still no regen!) - Loren Yarbrough - Mummified Golfimbul, killed by http://fumbbl.com/FUMBBL.php?page=player&player_id=7564044, my 2d block, two dice, re-rolled 2 double down into 2 double down and died. Note, all previous was LRB4. None of this applies now in CRP. |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Tomb Guardian
|
4 | 5 | 1 | 9 | Decay, Regeneration Stand Firm, Block |
  | 10 | 0 | 0 | 0 | 6 | 2 | 22/31 | 150k
(100+50)k |
|||||||||||||||||||||||||||
2 |
Tomb Guardian
|
4 | 5 | 1 | 9 | Decay, Regeneration |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/6 | 100k
(100+0)k |
|||||||||||||||||||||||||||
3 |
Tomb Guardian
|
4 | 5 | 1 | 9 | Decay, Regeneration Block, Guard |
  | 10 | 0 | 1 | 1 | 6 | 0 | 17/31 | 150k
(100+50)k |
|||||||||||||||||||||||||||
4 |
Tomb Guardian
|
4 | 5 | 1 | 9 | Decay, Regeneration |
  | 6 | 0 | 0 | 0 | 2 | 0 | 4/6 | 100k
(100+0)k |
|||||||||||||||||||||||||||
5 |
Anointed Blitzer
|
6 | 3 | 2 | 8 | Block, Regeneration Tackle, Mighty Blow |
  | 10 | 0 | 0 | 0 | 6 | 3 | 27/31 | 130k
(90+40)k |
|||||||||||||||||||||||||||
6 |
Anointed Blitzer
|
6 | 3 | 2 | 8 | Block, Regeneration |
  | 9 | 0 | 1 | 0 | 0 | 0 | 3/6 | 90k
(90+0)k |
|||||||||||||||||||||||||||
7 |
Anointed Thrower
|
7 | 3 | 2 | 7 | Pass, Regeneration, Sure Hands Dodge, +MA |
  | 10 | 0 | 9 | 0 | 0 | 0 | 27/31 | 130k
(70+60)k |
|||||||||||||||||||||||||||
8 |
Anointed Thrower
|
7 | 3 | 2 | 7 | Pass, Regeneration, Sure Hands +MA |
  | 6 | 0 | 0 | 0 | 0 | 2 | 10/16 | 100k
(70+30)k |
|||||||||||||||||||||||||||
9 |
Skeleton Lineman
|
5 | 3 | 2 | 7 | Regeneration, Thick Skull |
  | 4 | 0 | 0 | 0 | 0 | 0 | 0/6 | 40k
(40+0)k |
|||||||||||||||||||||||||||
10 |
Skeleton Lineman
|
5 | 3 | 2 | 7 | Regeneration, Thick Skull Block, Tackle |
  | 10 | 0 | 1 | 0 | 0 | 3 | 18/31 | 80k
(40+40)k |
|||||||||||||||||||||||||||
11 |
Skeleton Lineman
|
5 | 3 | 2 | 7 | Regeneration, Thick Skull |
  | 10 | 0 | 0 | 0 | 1 | 0 | 2/6 | 40k
(40+0)k |
|||||||||||||||||||||||||||
12 |
Skeleton Lineman
|
5 | 3 | 2 | 7 | Regeneration, Thick Skull |
  | 4 | 0 | 0 | 0 | 0 | 0 | 0/6 | 40k
(40+0)k |
|||||||||||||||||||||||||||
13 |
Skeleton Lineman
|
5 | 3 | 2 | 7 | Regeneration, Thick Skull |
  | 10 | 0 | 1 | 0 | 1 | 0 | 5/6 | 40k
(40+0)k |
|||||||||||||||||||||||||||
13 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 10 (6/3/1) | | | TD Diff: | 7 (13 - 6) | | | Cas Diff: | 8 (11/9/7 - 10/4/5) |
---|---|---|---|---|---|---|---|
Last Opponent: Rifiuti Umani |