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Mummyfest why would you
P [B] Tomb Kings

When I created this team I had played 608 games on fumbbl. Only 1 game had I played a Khemri team. 19 times I've played against Khemri. I think I have a winning record against them. Really I don't understand khemri teams and why they are played. They strike me as a stupid idea. I recently started a wood elf team in blackbox and it has been fun in it's own way so over strong under agile khemri it is. I don't expect to win many but who knows?

Game 1: Yeah, did a bunch of cas, lost 2-1, it was 2-0 so it wasn't close, did most cas when opponent stalled...
Game 2: Smashed 3-0 and took more cas than opponent a skelli got a skill and niggled on the skill roll but the mummy got doubles
Game 3: Beat 1-0 by chaos dwarfs, lost by less but still these things are terrible, I need to play different, I have never had a team lose its first 3...
Game 4: A draw!!!! 0-0, All mummies have a skill of sorts now. 1 TD from 4 games, has had more cas than opponent 1 time, equal 2 times. Will have a win by game 7 I hope
Game 5: A win!!!!!! 2-0, against Norse, flat track bullies strike 4 cas to 3. The mummies move...
Game 6: Too drunk to remember it but a draw against Khemri
Game 7: A draw against dark elfs, did 2 cas, weak as water are these Khemri
Game 8: A win!!!, not a fair one, was against rotters that started with 2 injured for the game, did some damage but scored 3 TDs!!! Somewhat surprised that TD difference is 0, lucky people stall
Game 9: 2-2 Draw vs High elfs, totally beat in the first half, 2 TDs down but had caused some cas. For second half played for damage and fouls in a fast drive for a TD, then because the elfs were down to 7 or 8 players set up a wall, they fumbled a throw and then score. Team still hasn't lost since game 3 but has a losing record, blah!
Game 10: A win, a touch down on the last turn of the game, took a re roll to pick up and 2 GFI. Well there you have it, 10 games, won 3 lost 3 drew 4, haven't lost for 7 straight.

Need to smash opponents to have a chance, with guard and block on the mummies the body count follows. Add another DP or so and you will have the classic khemri killing thing. Will it score though... Is it fun? It is tactically restrictive and relies on good damage dice.
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Tomb Guardian
5 5 1 9
Decay, Regeneration
+MA, Block
  14 0 0 1 6 2 24/31 160k
(100+60)k
 
2
Tomb Guardian
4 5 1 9
Decay, Regeneration
Block, Guard
  14 0 0 0 7 2 24/31 150k
(100+50)k
 
3
Tomb Guardian
4 5 1 9
Decay, Regeneration
Block, Guard
m 14 0 0 0 6 3 27/31 150k
(0)k
 
4
Tomb Guardian
4 5 1 9
Decay, Regeneration
Stand Firm, Block
  14 0 0 0 4 2 18/31 150k
(100+50)k
 
5
Anointed Blitzer
7 3 2 8
Block, Regeneration
Tackle, +MA
  14 0 3 0 5 0 19/31 140k
(90+50)k
 
6
Anointed Blitzer
7 3 2 8
Block, Regeneration
+MA
  13 0 3 0 0 0 9/16 120k
(90+30)k
 
7
Skeleton Lineman
5 3 2 7
Regeneration, Thick Skull
Dirty Player
n 12 0 1 0 3 0 9/16 60k
(40+20)k
 
8
Skeleton Lineman
5 3 2 7
Regeneration, Thick Skull
Guard
  12 0 3 0 0 1 14/16 70k
(40+30)k
 
9
Skeleton Lineman
5 3 2 7
Regeneration, Thick Skull
  13 0 0 0 1 0 2/6 40k
(40+0)k
 
10
Skeleton Lineman
5 3 2 7
Regeneration, Thick Skull
  1 0 0 0 0 0 0/6 40k
(40+0)k
 
11
Anointed Thrower
6 3 2 7
Pass, Regeneration, Sure Hands
  8 0 1 0 0 0 3/6 70k
(70+0)k
 
12
Anointed Thrower
7 3 2 7
Pass, Regeneration, Sure Hands
+MA, Block
  12 0 3 0 0 2 19/31 120k
(70+50)k
 
14
Skeleton Lineman
5 3 2 7
Regeneration, Thick Skull
  8 0 0 0 1 0 2/6 40k
(40+0)k
 
15
Skeleton Lineman
5 3 2 7
Regeneration, Thick Skull
  8 0 0 0 0 0 0/6 40k
(40+0)k
 
13 players (+1 player missing next game)  
Coach: MattDFan Re-Rolls (140k): 4  
Race: Tomb Kings Fan Factor: 9  
Current Team Value: 1590k Assistant Coaches: 2  
Treasury: 70k Cheerleaders: 0  
Team Value: 1740k Apothecary: No  

Games Played:14 (3/7/4) |TD Diff:0 (14 - 14) |Cas Diff:-3 (22/16/5 - 23/19/4)
Last Opponent: Boxed Ladies