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MORE BRAAAIIINS THROUGH EVOLUTION These are the Cyborg Ninja Pirate Zombies Named after the popular Cyborg Pirate Ninja Jesus meme (sort of) Well he did rise from the grave to eat your braaaiiins. "A ninja pirate is the hybrid offspring of a female pirate and a male ninja. Since the ninja pirate is the only ninja sub-class to actually be superior to basic ninjas (as well as pirates), some argue that ninja pirates should be considered a ninja super-class. Ninja pirates should not be confused with pirate ninjas (pirinjas), the hybrid offspring of a male pirate and a female ninja, since they are actually inferior not only to ninja pirates, but to normal ninjas and pirates as well. " taken from the uncyclopedia.wikia.com After 10 games the C.N.P.Z. finally got their full squad of Zombies. Thanks in part to an over eager highelf lineman, Aethiel, who literally handed Andrew the Knife and Fork and told him grubs up (threw a 1 die block, skull R.I.P), and a gutter runner, Max, who rather than face the zombie horde turned away and committed seppuku (snakeeyes on a dodge, R.I.P) Skill Selection All +Ag +St and non doubles +Ma will be taken (double 5 will be used as a double) The Zombies will always take Block first and then Tackle (Since new zombies first learn how to eat brains and then learn how to stop those with brains getting away) Guard on doubles (Since the best zombies learn how to work as a team to eat more brains) (Further Skill picks to follow) The super Zombies (Flesh Golems) will take Block first and Frenzy on doubles (Since they just want to eat as many brains as possible) (Further Skill picks to follow) For the moment there will be no DPs or MB (Though this may change) Injuries All Niggled players will be immediately retired. However all stat reductions will be worn with pride. Such injured players may take any skills. Zombies above 31spps who age a niggle will be allowed to try to evolve With the recruitment of Max and the 'maxing' out of the current roster, Max has instantly become the fans favourite. Anyone who attempts to attack Max will instantly be turned on by as many of the team as possible and will become the next turns Blitz action and Foul action if possible. If anyone ever manages to get Max (KO, BH, SI or RIP, with or without regen) then the Zombie Horde will add the offenders name to their Death List and they will always be the Blitz action and Foul action if possible. The coach may therefore generally refrain from playing Max to concentrate on winning games. Though if the Zombies find themselves in a near hopeless position Max will be brought on to rally the Zombie horde If BJS ever wants to try and put Max (his little brother) to rest then the C.N.P.Z. must accept the match offer and place Max on the LOS alone. If any coach who has donated a zombie to the C.N.P.Z. wants a chance at putting the donated zombie to rest then the C.N.P.Z must accept the match offer (as long as it is within 10 ts) and place the donated zombie on the LOS. This team hopes to evolve You get more Braaaiiins through Evolution When an original Zombie (>31spps) is killed or retired from the team he will be rebuilt with Cyborg parts (replaced in roster if possible) and given a new Cyborg Zombie name in honour of either the coach or player who caused his retirement. If we ever have a Cyborg Zombie (>31spps) killed or retired from the team he will be rebuilt with Cyborg parts and taught Ninja skills (replaced in roster if possible) and given a new Cyborg Ninja Zombie name in honour of either the coach or player who caused his retirement. If we ever have a Cyborg Ninja Zombie (>31spps) killed or retired from the team he will be rebuilt with Cyborg parts and taught both Ninja and Pirate skills (replaced in roster if possible) and given a new Cyborg Ninja Pirate Zombie name in honour of either the coach or player who caused his retirement. Obviously Cyborg Ninja Pirate Zombies (>31spps) can not be stopped but if they are ever killed or retired these fearsome creatures will return as the All Powerful Cyborg Ninja Pirate Zombie Jesus WereWolf. The following have all left the Zombie Horde (Mostly due to shotguns) http://fumbbl.com/FUMBBL.php?page=player&op=view&player_id=7294136 http://fumbbl.com/FUMBBL.php?page=player&op=view&player_id=7293947 http://fumbbl.com/FUMBBL.php?page=player&op=view&player_id=7293951 http://fumbbl.com/FUMBBL.php?page=player&op=view&player_id=7296420 http://fumbbl.com/FUMBBL.php?page=player&op=view&player_id=7293956 http://fumbbl.com/FUMBBL.php?page=player&op=view&player_id=7293959 http://fumbbl.com/FUMBBL.php?page=player&op=view&player_id=7293953 1st player to evolve http://fumbbl.com/FUMBBL.php?page=player&op=view&player_id=7293948 http://fumbbl.com/FUMBBL.php?page=player&op=view&player_id=7294756 2nd player to evolve The following have joined the Zombie Horde http://fumbbl.com/FUMBBL.php?page=player&player_id=7295593 http://fumbbl.com/FUMBBL.php?page=player&player_id=7285583 http://fumbbl.com/FUMBBL.php?page=player&player_id=7283504 http://fumbbl.com/FUMBBL.php?page=player&player_id=6288629 http://fumbbl.com/FUMBBL.php?page=player&player_id=7318403 http://fumbbl.com/FUMBBL.php?page=player&player_id=5723498 http://fumbbl.com/FUMBBL.php?page=player&player_id=7342499 The folllowing have been killed but were not able to join the Zombie Horde (not enough space, couldn't cast raise dead, stunty, big guy) http://fumbbl.com/FUMBBL.php?page=player&player_id=6921363 http://fumbbl.com/FUMBBL.php?page=player&player_id=7286095 http://fumbbl.com/FUMBBL.php?page=player&player_id=7293035 http://fumbbl.com/FUMBBL.php?page=player&player_id=7298880 http://fumbbl.com/FUMBBL.php?page=player&player_id=7297841 http://fumbbl.com/FUMBBL.php?page=player&player_id=7341014 http://fumbbl.com/FUMBBL.php?page=player&player_id=7268434 http://fumbbl.com/FUMBBL.php?page=player&player_id=7305309 http://fumbbl.com/FUMBBL.php?page=player&player_id=7425771 http://fumbbl.com/FUMBBL.php?page=player&player_id=7449571 http://fumbbl.com/FUMBBL.php?page=player&player_id=7438737 The following have all been crippled/retired by the Zombie Horde http://fumbbl.com/FUMBBL.php?page=player&player_id=7292660 http://fumbbl.com/FUMBBL.php?page=player&player_id=7292664 http://fumbbl.com/FUMBBL.php?page=player&player_id=5627870 http://fumbbl.com/FUMBBL.php?page=player&player_id=7205096 http://fumbbl.com/FUMBBL.php?page=player&player_id=3308327 http://fumbbl.com/FUMBBL.php?page=player&player_id=7291576 http://fumbbl.com/FUMBBL.php?page=player&player_id=7298877 http://fumbbl.com/FUMBBL.php?page=player&player_id=7268431 http://fumbbl.com/FUMBBL.php?page=player&player_id=5922189 http://fumbbl.com/FUMBBL.php?page=player&player_id=6072664 http://fumbbl.com/FUMBBL.php?page=player&player_id=7342767 http://fumbbl.com/FUMBBL.php?page=player&player_id=7488749 Please Note these Cyborg Ninja Pirate Zombies don't mind about giving away handicaps (too much) but they do try and play at as level a TS as possible (within 10TS usually). except where challenged by teams with inferior TS since though they're zombies they're not stupid. Extra In a bid to spend some of the gold mountain the team are sitting on I'd take it as a special favour That if you haven't managed to kill/retire (niggle) a zombie during open play that you foul something on turn 8/turn 16 There will be no retaliation for these last turn fouls Unless the teams rules regarding their star player Max are invoked Stealth Hiring The team will not hire anything/ spend gold unless it is done before they get put up on gamefinder. They will also not dump cash unless its before they get put on gamefinder. Whatever the team is on gamefinder thats the team you face. In tournaments all rules are off. The C.N.P.Z's maintain the right of refusing to play teams carrying too many shotguns |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Flesh Golem
|
4 | 4 | 2 | 9 | Regeneration, Stand Firm, Thick Skull Block, Guard |
  | 26 | 1 | 3 | 1 | 4 | 1 | 25/31 | 150k
(110+40)k |
|||||||||||||||||||||||||||
2 |
Flesh Golem
|
4 | 4 | 2 | 9 | Regeneration, Stand Firm, Thick Skull Block |
  | 9 | 0 | 1 | 0 | 2 | 0 | 7/16 | 130k
(110+20)k |
|||||||||||||||||||||||||||
3 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration Block, Tackle, Guard |
  | 46 | 3 | 0 | 0 | 10 | 2 | 33/51 | 110k
(40+70)k |
|||||||||||||||||||||||||||
4 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration Block |
  | 15 | 1 | 1 | 0 | 3 | 1 | 15/16 | 60k
(40+20)k |
|||||||||||||||||||||||||||
5 |
Wight Blitzer
|
6 | 3 | 3 | 8 | Block, Regeneration Tackle, Sure Hands, Pro |
  | 10 | 2 | 6 | 0 | 7 | 1 | 39/51 | 150k
(90+60)k |
|||||||||||||||||||||||||||
6 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration Block |
  | 16 | 1 | 0 | 0 | 0 | 1 | 6/16 | 60k
(40+20)k |
|||||||||||||||||||||||||||
7 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration |
  | 47 | 1 | 0 | 0 | 1 | 0 | 3/6 | 40k
(40+0)k |
|||||||||||||||||||||||||||
8 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration |
  | 14 | 0 | 1 | 0 | 0 | 0 | 3/6 | 40k
(40+0)k |
|||||||||||||||||||||||||||
9 |
Zombie
|
4 | 3 | 3 | 8 | Regeneration Block, Tackle, +AG, Sure Hands, Pass |
n | 47 | 13 | 5 | 0 | 5 | 10 | 88/176 | 170k
(40+130)k |
|||||||||||||||||||||||||||
10 |
Zombie
|
4 | 3 | 3 | 8 | Regeneration Guard, Block, +AG |
n | 46 | 1 | 1 | 0 | 6 | 5 | 41/51 | 130k
(40+90)k |
|||||||||||||||||||||||||||
11 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration Block, Tackle, Frenzy |
  | 47 | 1 | 0 | 0 | 8 | 3 | 32/51 | 100k
(40+60)k |
|||||||||||||||||||||||||||
12 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration |
  | 24 | 0 | 0 | 1 | 0 | 0 | 2/6 | 40k
(40+0)k |
|||||||||||||||||||||||||||
13 |
Zombie
|
4 | 3 | 3 | 8 | Regeneration Guard, Block, +AG |
  | 46 | 2 | 0 | 1 | 2 | 5 | 33/51 | 130k
(40+90)k |
|||||||||||||||||||||||||||
14 |
Wight Blitzer
|
6 | 3 | 3 | 8 | Block, Regeneration Tackle |
  | 4 | 0 | 3 | 0 | 0 | 0 | 9/16 | 110k
(90+20)k |
|||||||||||||||||||||||||||
15 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration Guard |
  | 38 | 3 | 1 | 0 | 0 | 0 | 6/16 | 70k
(40+30)k |
|||||||||||||||||||||||||||
16 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration Guard |
  | 23 | 0 | 0 | 0 | 3 | 1 | 11/16 | 70k
(40+30)k |
|||||||||||||||||||||||||||
16 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 47 (9/8/30) | | | TD Diff: | -49 (33 - 82) | | | Cas Diff: | 72 (76/38/26 - 38/20/10) |
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Last Opponent: Cloverfield Corpse Carriers |