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ALL IMAGES AND TEAM HISTORY COURTESY OF HARVESTMOUSE! Thanks mate! THE HISTORY OF THE WARHAMMERERS SOCIAL CLUB Each year without fail on the 3rd day after Mitterfruhl, the NAF release their annual rulebook. This isn't a big event for most teams, in fact if questioned, most players would be totally oblivious to the date. However there are 2 teams, who do eagerly await this event, and read the 11,245 page tome (11,246 if you include the Commissioner's message) from cover to cover. The first are the Heroes of Law; a finer bunch of gentlemen you are unlikely ever meet. Whose hearts are so pure, you have to wonder why they are in this game. As part of the training, each team member reads this 120lb criminal use of a tree, as part of his daily rituals. The other (unfortunately), are the Dwarf Warhammerers. Whereas the Heroes study the over-sized door stop to protect their honour and defend their virtues, the Warhammerers eagerly await the annual for well........less scrupulous reasons, far far less scrupulous. 2 elite teams are set to task on the book, armed with rulers and fluorescent high lighting wands. The first is a crack team of Lawyer-sage. It is there job to find loopholes, typos and blunders. The second are Finance-smiths, who are given the immensely difficult project of trying to predict the up and coming season losses; due to fines, suspensions (and in extreme but more and more common) bail fees! What happens to the books after the sages and smiths have finished leafing through the pages, you may ask? Well, the Warhammerers' Social Club bars are notoriously high. This can be somewhat problematic for the short of stature (and temper) membership. Old, vintage editions placed at the bar, come in very handy for the not so sober patrons getting in the rounds. Do they ever look down at the artificial step below their iron toe-capped groin kicking boots and pick one up to read? Sure they do, just as bricks can swim! MATCH INFORMATION View the Warhammerers Social Club match reports and news here! |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Deathroller
|
4 | 7 | 1 | 10 | Break Tackle, Dirty Player, Juggernaut, Loner, Mighty Blow, No Hands, Secret Weapon, Stand Firm |
  | 3 | 0 | 0 | 0 | 0 | 0 | 0/ | 160k
(160+0)k |
|||||||||||||||||||||||||||
2 |
Blitzer
|
5 | 3 | 3 | 9 | Block, Thick Skull |
  | 3 | 0 | 0 | 0 | 0 | 0 | 0/ | 80k
(80+0)k |
|||||||||||||||||||||||||||
3 |
Blitzer
|
5 | 3 | 3 | 9 | Block, Thick Skull |
  | 3 | 0 | 0 | 0 | 0 | 1 | 5/ | 80k
(80+0)k |
|||||||||||||||||||||||||||
4 |
Runner
|
6 | 3 | 3 | 8 | Sure Hands, Thick Skull |
  | 3 | 1 | 0 | 0 | 0 | 0 | 1/ | 80k
(80+0)k |
|||||||||||||||||||||||||||
6 |
Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull |
  | 3 | 0 | 0 | 0 | 0 | 0 | 0/ | 70k
(70+0)k |
|||||||||||||||||||||||||||
7 |
Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull |
  | 3 | 0 | 0 | 0 | 0 | 0 | 0/ | 70k
(70+0)k |
|||||||||||||||||||||||||||
8 |
Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull |
  | 3 | 0 | 0 | 0 | 1 | 0 | 2/ | 70k
(70+0)k |
|||||||||||||||||||||||||||
9 |
Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull |
  | 3 | 0 | 0 | 0 | 0 | 0 | 0/ | 70k
(70+0)k |
|||||||||||||||||||||||||||
10 |
Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull |
  | 3 | 0 | 0 | 0 | 0 | 0 | 0/ | 70k
(70+0)k |
|||||||||||||||||||||||||||
11 |
Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull |
  | 3 | 0 | 0 | 0 | 1 | 0 | 2/ | 70k
(70+0)k |
|||||||||||||||||||||||||||
17 |
Journeyman Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull Loner |
  | 0 | 0 | 0 | 0 | 0 | 0 | 0/ | 70k
(70+0)k |
|||||||||||||||||||||||||||
10 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 3 (0/0/3) | | | TD Diff: | -6 (0 - 6) | | | Cas Diff: | 0 (3/0/0 - 1/0/2) |
---|---|---|---|---|---|---|---|
Last Opponent: Monk's Mighty Mites |