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Axiomatic Anarchists Freedom is a necessary condition to, and the only guarantee of, the proper development of mankind. Nature is most beautiful when unfettered by the artificial interference of man. Wild animals are stronger and more harmoniously developed than their domesticated kind, which the exploiting mind of man makes mere instruments of profit by developing chiefly those parts of them which are of use to him. True-Chaos-Is-Freedom Anarchists are first, and foremost, individuals! They are free to develop as their nature tells them to, not what the System wants. They train and develop as they wish to. Everybody supposing his faculties to be properly developed can best judge what is best for himself. Rules and regulations would hinder and make him a fettered, incomplete being who necessarily finds no pleasure in work forced upon him. But under Anarchy he would associate voluntarily with others to do the work he is best fitted to do, and would satisfy his wants in proportion to his needs from the common stock, the result of their common labor. On Normal Roll - Roll 1d14 On Doubles Roll - Roll 1d23 MA vs AV - roll 1d3 (MA on 1-2, AV on 3) Table 1: The Basic Punch - 1-6 Block Frenzy Tackle Guard Mighty Blow Piling On Table 2: With Style - 7-9 Dauntless (max STR 3 only) Fend Pro Shadowing Strip Ball Sure Hands (max 3 on team) Wrestle (reroll if Block already taken) Break Tackle (only if STR > AG) Grab Juggernaut Stand Firm Table 3: Rare Style - 10 Dirty Player Kick (max 1 on team) Kick-Off Return Pass Block Multiple Block (min STR 4 only) Strong Arm Thick Skull Table 4: Mutations - 11-14 Big Hand Claw Disturbing Presence Extra Arms Foul Appearance Horns Prehensile Tail Tentacles Two Heads Very Long Legs Table 5 (DOUBLES): Agility & Passing I - 15-21 Catch Diving Tackle Dodge Jump Up Side Step Accurate Dump-Off Leader (max 1 on team) Nerves of Steel Pass Table 6 (DOUBLES): Agility & Passing II - 22-23 Diving Catch Sneaky Git Sprint Hail Mary Pass Sure Feet Leap Safe Throw Belief in and submission to authority is the root cause of all our misery. The remedy we recommend: — struggle unto death against all authority, against all who wish to deny us our freedom. Here are recorded the tales of our struggle. And so it came to pass that the one who HATES cheese passionately is green, but he does not make photosynthesis. And beware!! Gold fishes can kill you while you sleep! The Dreamscape is a dangerous place. By the end, I have written TWO great secrets... No more secrets for a while, and now it ends with Moonchild, the beginning of the Seventh! The Bornless One, and maybe the best. Who? The Ancient of Days or the First Fallen!? Everything seems scrambled, but sometimes clarity is hidden beneath your bed. Notable (ex-)anarchists. |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 |
Chosen Blocker
|
5 | 4 | 3 | 9 | Safe Throw |
  | 6 | 0 | 3 | 0 | 1 | 0 | 11/ | 130k
(100+30)k |
|||||||||||||||||||||||||||
3 |
Chosen Blocker
|
5 | 4 | 3 | 9 |   | 1 | 0 | 0 | 0 | 0 | 0 | 0/ | 100k
(100+0)k |
||||||||||||||||||||||||||||
4 |
Chosen Blocker
|
5 | 4 | 3 | 9 |   | 6 | 0 | 0 | 0 | 1 | 0 | 2/ | 100k
(100+0)k |
||||||||||||||||||||||||||||
5 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 0 | 0 | 0 | 0 | 0 | 0 | 0/ | 60k
(60+0)k |
|||||||||||||||||||||||||||
6 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 5 | 0 | 1 | 0 | 1 | 0 | 5/ | 60k
(60+0)k |
|||||||||||||||||||||||||||
7 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns Block |
  | 6 | 1 | 0 | 0 | 0 | 1 | 6/ | 80k
(60+20)k |
|||||||||||||||||||||||||||
8 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 2 | 0 | 0 | 0 | 1 | 0 | 2/ | 60k
(60+0)k |
|||||||||||||||||||||||||||
9 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns Frenzy |
  | 6 | 0 | 1 | 0 | 1 | 1 | 10/ | 80k
(60+20)k |
|||||||||||||||||||||||||||
10 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 6 | 1 | 0 | 1 | 1 | 0 | 5/ | 60k
(60+0)k |
|||||||||||||||||||||||||||
11 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 6 | 0 | 0 | 0 | 0 | 1 | 5/ | 60k
(60+0)k |
|||||||||||||||||||||||||||
17 |
Journeyman Beastman Runner
|
6 | 3 | 3 | 8 | Horns Loner |
  | 0 | 0 | 0 | 0 | 0 | 0 | 0/ | 60k
(60+0)k |
|||||||||||||||||||||||||||
10 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 6 (3/1/2) | | | TD Diff: | 2 (7 - 5) | | | Cas Diff: | -12 (5/2/0 - 12/5/2) |
---|---|---|---|---|---|---|---|
Last Opponent: Double-Skull |