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Through tough training, Saiyans are able to reach new levels of power, and the more intense training and fights they go through, the stronger they become. If a Saiyan survives a near-death experience through extreme injury to the body, then, when the body recuperates, the Saiyan grows much stronger than they were previously, their body adapting to compensate for the damage dealt. The duration of recovery does not seem to hinder this ability as Saiyans have healed through natural, technological and mystical means and still gained substantial increases in strength. Saiyans also appear able to heal from injuries at a faster rate than normal humans and possess a greater deal of durability to damage. Saiyans put a heavy emphasis on strength and fighting ability when it comes to importance in their society. In fact, they will excommunicate Saiyans who do not show potential to assist in their violent ways, even alleged "royalty," such as Tarble. |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Blitzer
|
7 | 3 | 3 | 8 | Block Dodge, Mighty Blow, Frenzy, Diving Tackle, Tackle |
  | 48 | 0 | 6 | 0 | 25 | 4 | 88/ | 210k
(90+120)k |
|||||||||||||||||||||||||||
2 |
Blitzer
|
7 | 3 | 3 | 8 | Block Dodge, Mighty Blow, Diving Tackle, Tackle, Juggernaut, Frenzy |
  | 48 | 2 | 3 | 0 | 81 | 4 | Legend 193 |
230k
(90+140)k |
|||||||||||||||||||||||||||
3 |
Blitzer
|
7 | 3 | 3 | 8 | Block Guard |
  | 8 | 0 | 0 | 0 | 0 | 2 | 10/ | 110k
(90+20)k |
|||||||||||||||||||||||||||
4 |
Blitzer
|
6 | 3 | 3 | 8 | Block Guard, Dodge, Tackle, Mighty Blow |
-ma | 36 | 1 | 3 | 0 | 11 | 5 | 57/ | 180k
(90+90)k |
|||||||||||||||||||||||||||
5 |
Catcher
|
8 | 2 | 3 | 7 | Catch, Dodge |
  | 6 | 0 | 1 | 0 | 0 | 0 | 3/ | 60k
(60+0)k |
|||||||||||||||||||||||||||
6 |
Ogre
|
5 | 5 | 2 | 9 | Bone-head, Loner, Mighty Blow, Thick Skull, Throw Team-Mate Guard, Juggernaut, Break Tackle, Block, Grab |
  | 49 | 0 | 1 | 0 | 43 | 4 | 109/ | 250k
(140+110)k |
|||||||||||||||||||||||||||
7 |
Lineman
|
6 | 3 | 3 | 8 | m | 3 | 0 | 0 | 0 | 0 | 0 | 0/ | 50k
(0)k |
||||||||||||||||||||||||||||
8 |
Lineman
|
6 | 3 | 3 | 8 | m | 1 | 0 | 0 | 0 | 0 | 0 | 0/ | 50k
(0)k |
||||||||||||||||||||||||||||
9 |
Lineman
|
6 | 3 | 3 | 8 | Block, Strip Ball |
  | 39 | 3 | 0 | 1 | 7 | 2 | 29/ | 90k
(50+40)k |
|||||||||||||||||||||||||||
10 |
Lineman
|
6 | 3 | 3 | 8 |   | 1 | 0 | 0 | 0 | 0 | 0 | 0/ | 50k
(50+0)k |
||||||||||||||||||||||||||||
11 |
Lineman
|
6 | 3 | 3 | 7 | Dirty Player, Block |
-av | 48 | 0 | 0 | 0 | 3 | 3 | 21/ | 90k
(50+40)k |
|||||||||||||||||||||||||||
12 |
Thrower
|
6 | 3 | 3 | 8 | Pass, Sure Hands Block, Accurate, Hail Mary Pass |
  | 44 | 12 | 5 | 0 | 3 | 3 | 48/ | 130k
(70+60)k |
|||||||||||||||||||||||||||
13 |
Catcher
|
8 | 2 | 3 | 7 | Catch, Dodge Block, Side Step, Fend |
  | 20 | 1 | 13 | 0 | 2 | 1 | 49/ | 120k
(60+60)k |
|||||||||||||||||||||||||||
11 players (+2 players missing next game) | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 49 (19/9/21) | | | TD Diff: | -1 (74 - 75) | | | Cas Diff: | 120 (134/53/26 - 44/38/11) |
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Last Opponent: Do You Even LIFT, Bro |