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Rules: *I will hire Underworld Goblins and a Troll only, to produce a team of Night Goblins equivalent in spirit to the 145 faculty all-zombie/skeleton/rotter/linemen teams. *While offering help and advice to new players, I will play to the best of my ability. *Here are the development paths I will take (assuming players live long enough!!): Troll - Tentacles. 2 x Ball-retrieval expert: Big Hand, Two Heads, Extra Arms (Any goblins who roll +AG get put on this path, skipping straight to Big Hand for their next skill). 2 x Pain-in-the-ass: Diving Tackle, Side Step, Two Heads, Prehensile Tail. 2 x Troublemaker: Horns, Claw, Two Heads (Any goblins who aren't already on a path who roll +ST will get put on this path). Anyone who rolls doubles gets Block/Wrestle. Anyone who rolls useful stat-ups (+ST for Troll, +MA, +ST, +AG for Gobbos) will take them, unless they roll a double. Foul Appearance will be taken as a third skill by anyone who lives that long, for protection. PM me your suggestions for development paths, I'd love to hear them! |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Underworld Troll
|
4 | 5 | 1 | 9 | Always Hungry, Loner, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate Block, Tentacles |
  | 16 | 0 | 0 | 0 | 8 | 0 | 16/ | 160k
(110+50)k |
|||||||||||||||||||||||||||
2 |
Goblin
|
6 | 2 | 3 | 7 | Dodge, Right Stuff, Stunty |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 40k
(40+0)k |
|||||||||||||||||||||||||||
3 |
Goblin
|
6 | 2 | 3 | 7 | Dodge, Right Stuff, Stunty |
  | 2 | 0 | 1 | 1 | 0 | 0 | 5/ | 40k
(40+0)k |
|||||||||||||||||||||||||||
4 |
Goblin
|
6 | 2 | 3 | 7 | Dodge, Right Stuff, Stunty Two Heads, Big Hand |
n | 8 | 0 | 3 | 0 | 1 | 1 | 16/ | 80k
(40+40)k |
|||||||||||||||||||||||||||
5 |
Goblin
|
6 | 2 | 3 | 7 | Dodge, Right Stuff, Stunty |
  | 10 | 0 | 0 | 0 | 0 | 0 | 0/ | 40k
(40+0)k |
|||||||||||||||||||||||||||
6 |
Goblin
|
6 | 1 | 3 | 7 | Dodge, Right Stuff, Stunty Two Heads |
-st, m | 9 | 0 | 0 | 0 | 1 | 1 | 7/ | 60k
(0)k |
|||||||||||||||||||||||||||
7 |
Goblin
|
6 | 2 | 3 | 7 | Dodge, Right Stuff, Stunty Two Heads |
  | 5 | 0 | 1 | 0 | 0 | 1 | 8/ | 60k
(40+20)k |
|||||||||||||||||||||||||||
8 |
Goblin
|
7 | 2 | 3 | 7 | Dodge, Right Stuff, Stunty +MA |
  | 16 | 0 | 0 | 0 | 0 | 2 | 10/ | 70k
(40+30)k |
|||||||||||||||||||||||||||
9 |
Goblin
|
6 | 2 | 3 | 7 | Dodge, Right Stuff, Stunty Two Heads, Big Hand, Foul Appearance, Extra Arms |
n | 26 | 0 | 9 | 0 | 5 | 3 | 52/ | 120k
(40+80)k |
|||||||||||||||||||||||||||
10 |
Goblin
|
6 | 2 | 3 | 6 | Dodge, Right Stuff, Stunty Diving Tackle |
-av | 25 | 0 | 0 | 0 | 0 | 3 | 15/ | 60k
(40+20)k |
|||||||||||||||||||||||||||
11 |
Goblin
|
6 | 2 | 3 | 7 | Dodge, Right Stuff, Stunty |
n | 3 | 0 | 0 | 0 | 0 | 0 | 0/ | 40k
(40+0)k |
|||||||||||||||||||||||||||
12 |
Goblin
|
6 | 2 | 3 | 7 | Dodge, Right Stuff, Stunty Diving Tackle |
  | 24 | 1 | 1 | 0 | 0 | 2 | 14/ | 60k
(40+20)k |
|||||||||||||||||||||||||||
13 |
Goblin
|
6 | 2 | 3 | 7 | Dodge, Right Stuff, Stunty Two Heads |
  | 26 | 0 | 0 | 0 | 1 | 1 | 7/ | 60k
(40+20)k |
|||||||||||||||||||||||||||
12 players (+1 player missing next game) | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 27 (8/5/14) | | | TD Diff: | -6 (29 - 35) | | | Cas Diff: | -50 (25/8/6 - 67/14/8) |
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Last Opponent: Khorne of Doom |