Currently Godfather of Omerta (all human, mafia based league)
Coach of Shrieking Bloodstorm, home of Shindahl, throwing lizardman legend!
Coach of Atamu Kufer [UCSD], holder of a LARSON!
![Get A Larson (Cas, Cmp, TD, Int)](https://fumbbl.com/files/GLN/BadgesLRB6/Larson.gif)
Brawn, holder of
All my legends are here.
played d&d for 36 years
graduated honours bachelor of mathematics and philosophy
trying to prove the twin prime conjecture
My hated 2016 teams:
Orc (I won't play them)
Amazon (only cuz they're annoying, so i won't actively avoid them except with some rookie teams)
Dark Elves (don't really care about playing against them, but 4 agi 4 av8 blitzers are too flavor of the month)
My Favourite Teams
Lizardmen
Nurgle
Undead
Pro Elf
Underworld
2020 we are still learning what we like
Orcs, Undead, Dark Elf
![Be Cleared From The Pitch But Still Win](https://fumbbl.com/files/GLN/BadgesLRB6/OffGas.gif)
i'm north american, so i'm 6 hours behind server. i work 1500-2300 roughly, though i can sometimes do a lunch hour, or sometimes before work (this hasn't been reliable recently) i usually play around 0300 server. weekends aren't usually available right now due to family circumstances (outside of 0300+ and SOMETIMES 1400, but like i said, not reliable right now)
i hate that we don't have balanced teams in crp. my dream IS of 24 (or more, or less, or whatever) balanced but unique teams. or at least balanced within a few percent of each other. i don't want chess - chess doesn't have unique teams. i don't want starcraft - that only has 3 teams. i don't want perfectly balanced so that only skill determines the match - i want dice. if you want 'underdogs can fight and win', hell yes! that's great! but.. why should we give the better coach a massive lead because he's playing dark elves and the worse coach is playing halflings (if you were to say 'good coaches must always play the worse team', i would accept that - but we don't, and realistically, that would be even harder than trying to balance the teams in the first place)? why can't I play halflings and have that crazy hairbrained fun, and still have the same chance of winning 4-5 out of 10 games - but each game is liable to be far more lopsided, because dice variance will run my players off the pitch in one match, or let me ttm 4 times in another? why is picking a race more important in many matchups than actual decisions made about players on your team, more important many (certainly not all) dice rolls made in game? i want skill in the game to be reflected on whats on the pitch - not so heavily about what you do OFF the pitch.