Races (Rosters, Skills, Strategies)
B-Minors: 110 / 140 / 170 + 3xD12
Test FFB-client
Fumbbl-Statistics:
Performance of Races (all)
Performance of Races Races, [B] (1 vs. all)
Performance of Coaches [B]
Performance of Teams [B]
Performance of Players [B] (Top-Lists)
[B]-Sprint (1x > 140 TV)
[B]-Sprint (2x < 180 TV)
Pre-Match-Sequence:
Inducements
Cards
Star-Players
Match:
Defence-Setups
OTT-Defence
OTT-Offence
Action-Calculator
Post-Match-Sequence:
Treasury Modifier (if gold >=100K)
100-190 +2
200-290 +1
300-390 +0
400-490 -1
500+ -2
Mistakes Table
1- Keep only 2d6 x 10k gp
2 Lose half of Treasury
3 Lose d3 x 10k gp
4 Lose d3 x 10k gp
5+ Nothing happens
Blackbox:
[B]-Activation
[B]-Scheduler-History (last 24h)
BB2016-Changes (as implemented on fumbbl):
Skills:
- Piling On: Removed.
- Timmm-ber! - New skill. Assists for standing low-MA players up (DZS1, p37)
- Weeping Dagger - New skill. 50% chance to turn badly hurt injuries to MNG. (DZS1, p37)
Other:
- Wizard: Removed. (DZS1, p23+28)
- Argue the Call: Is back. D6 roll...
1=coach sent off (-1 brilliant coaching modifier)
6=player sent to reserves. Still generates a turnover. (DZS1, p38 and FAQ)
- MVP: Coach picks 3 players, D3 for "random" MVP-award. (Unclear on concessions? Please PM if u know.) (DZS1, p21+24)
- Spiralling Expenses: Removed. (DZS1, p29)
- Expensive Mistakes: Replaces Spiralling Expenses (see above under Post-Match). (DZS1, p25)
- Inducements: Adding gold to petty cash does not change TV. (DZS1, p23)
- Star Players: Revised. (Card deck + DZS1, p47)
- Bloodweiser Babes: Called Bloodweiser Kegs (for political correctness? :-P) (DZS1, p23)
Big Topic for future changes:
- Seasons: To be continued... (DZS1, mainly p18+19+26+27)
SPP: 0, 6, 16, 31, 51, 76, 176