A second team to the experiment,
Necromancy for Dummies. Team was started with 1 Werewolf, 2 Flesh Golems, 1 Ghoul, 7 Zombies. Fan Factor 8, 4 rerolls. The
inaugural match proved to be a success against the challenge from a new Norse squad. I chose to recieve the ball in the first, and scored in 4 turns. I did choose not to stall and grind out the half, despite a large advantage in personnel. I know I should take every advantage I can, but it still feels "cheap" to me to continue beating on a team that has 5 or 6 players already knocked out. After scoring, we managed to regain the ball shortly before the half and run it all the way back to 2 paces short of the goal, where
Incognito promptly tripped and badly hurt himself. Still, second half we managed to again defend the ball against the depleted Norse and score a second time. The Wight rolled +MA, but took block, and was the only player to gain a skill. 50k added to the treasury, and new fans bringing our factor up to 9 round out this report.